public class IBoid extends IParticle implements IBoidI
point, pos, trackeralive, duration, interactOverridden, localDynamics, parent, targets, time| Constructor and Description |
|---|
IBoid() |
IBoid(double x,
double y,
double z) |
IBoid(double x,
double y,
double z,
double vx,
double vy,
double vz) |
IBoid(IBoid b) |
IBoid(IBoidGeo boid) |
IBoid(IBoidGeo boid,
IVecI vel) |
IBoid(IBoid b,
IVecI vel) |
IBoid(IGeometry... geometries) |
IBoid(IVec pt) |
IBoid(IVecI pt) |
IBoid(IVecI geometryOrigin,
IGeometry... geometries) |
IBoid(IVecI pt,
IVecI vel) |
IBoid(IVecI geometryOrigin,
IVecI geometryOrientation,
IGeometry... geometries) |
IBoid(IVec pt,
IVec vel) |
| Modifier and Type | Method and Description |
|---|---|
IBoid |
add(double x,
double y,
double z) |
IBoid |
add(double f,
IVecI v)
scale add
|
IBoid |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoid |
add(IDoubleI f,
IVecI v)
scale add
|
IBoid |
add(IVecI v) |
IBoid |
add(IVecI v,
double f)
scale add
|
IBoid |
add(IVecI v,
IDoubleI f)
scale add
|
IBoid |
addForce(double fx,
double fy,
double fz)
alias of push
|
IBoid |
addForce(IVecI f)
alias of push
|
IBoid |
ali(double ratio,
double dist) |
double |
aliDist() |
IBoid |
aliDist(double dist) |
IBoid |
alignment(double ratio,
double dist) |
double |
alignmentDist() |
IBoid |
alignmentDist(double dist) |
double |
alignmentLimit() |
IBoid |
alignmentLimit(double limit) |
double |
alignmentRatio() |
IBoid |
alignmentRatio(double ratio) |
double |
aliLimit() |
IBoid |
aliLimit(double limit) |
double |
aliRatio() |
IBoid |
aliRatio(double ratio) |
IBoid |
attach(IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoid |
attach(IVecI geometryOrigin,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoid |
attach(IVecI geometryOrigin,
IVecI geometryOrientation,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidGeo |
boid() |
IBoid |
clr(double dgray) |
IBoid |
clr(double dgray,
double dalpha) |
IBoid |
clr(double dr,
double dg,
double db) |
IBoid |
clr(double dr,
double dg,
double db,
double da) |
IBoid |
clr(float fgray) |
IBoid |
clr(float fgray,
float falpha) |
IBoid |
clr(float fr,
float fg,
float fb) |
IBoid |
clr(float fr,
float fg,
float fb,
float fa) |
IBoid |
clr(IColor c)
to set an object color
|
IBoid |
clr(IColor c,
double alpha)
to set color, with alpha value overwritten
|
IBoid |
clr(IColor c,
float alpha)
to set color, with alpha value overwritten
|
IBoid |
clr(IColor c,
int alpha)
to set color, with alpha value overwritten
|
IBoid |
clr(int gray) |
IBoid |
clr(int gray,
int alpha) |
IBoid |
clr(int r,
int g,
int b) |
IBoid |
clr(int r,
int g,
int b,
int a) |
IBoid |
clr(IObject o)
to set the same color with the object
|
IBoid |
coh(double ratio,
double dist) |
double |
cohDist() |
IBoid |
cohDist(double dist) |
IBoid |
cohesion(double ratio,
double dist) |
double |
cohesionDist() |
IBoid |
cohesionDist(double dist) |
double |
cohesionLimit() |
IBoid |
cohesionLimit(double limit) |
double |
cohesionRatio() |
IBoid |
cohesionRatio(double ratio) |
double |
cohLimit() |
IBoid |
cohLimit(double limit) |
double |
cohRatio() |
IBoid |
cohRatio(double ratio) |
IBoid |
cp()
alias of dup()
|
IBoid |
cp(double x,
double y,
double z)
cp() is alias of dup().add()
|
IBoid |
cp(IDoubleI x,
IDoubleI y,
IDoubleI z)
cp() is alias of dup().add()
|
IBoid |
cp(IVecI v)
cp() is alias of dup().add()
|
IBoid |
decay(double d) |
IBoid |
div(double v) |
IBoid |
div(IDoubleI v) |
IBoid |
dup()
duplicate object
|
IBoid |
fix()
IParticleI API
|
IBoid |
flip()
alias of neg()
|
IBoid |
force(IVecI v)
set force
|
IBoid |
frc(IVecI v)
set force
|
IBoid |
fric(double friction)
set friction
|
IBoid |
friction(double friction)
set friction
|
IBoid |
hide() |
IBoid |
hideGeometry()
hide attached geometry
|
IBoid |
hidePoint() |
IBoid |
hsb(double h,
double s,
double b) |
IBoid |
hsb(double h,
double s,
double b,
double a) |
IBoid |
hsb(float h,
float s,
float b) |
IBoid |
hsb(float h,
float s,
float b,
float a) |
boolean |
isTarget(java.lang.Object obj)
alias
|
boolean |
isTargetClass(java.lang.Object obj) |
IBoid |
layer(ILayer l)
Set layer by ILayer object
|
IBoid |
len(double l)
setting length
|
IBoid |
len(IDoubleI l)
setting length
|
IBoid |
mass(double mass)
set mass
|
IBoid |
mirror(double planeX,
double planeY,
double planeZ)
alias of ref
|
IBoid |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
alias of ref
|
IBoid |
mirror(IVecI planeDir)
alias of ref
|
IBoid |
mirror(IVecI center,
IVecI planeDir)
alias of ref
|
IBoid |
mul(double v) |
IBoid |
mul(IDoubleI v) |
IBoid |
mv(double x,
double y,
double z)
mv() is alias of add()
|
IBoid |
mv(IDoubleI x,
IDoubleI y,
IDoubleI z)
mv() is alias of add()
|
IBoid |
mv(IVecI v)
mv() is alias of add()
|
IBoid |
name(java.lang.String nm)
methods of IObject
|
IBoid |
neg() |
IBoid |
param(double cohRatio,
double cohDist,
double sepRatio,
double sepDist,
double aliRatio,
double aliDist) |
IBoid |
parameter(double cohRatio,
double cohDist,
double sepRatio,
double sepDist,
double aliRatio,
double aliDist) |
IBoid |
pos(IVecI v)
set position
|
IBoid |
position(IVecI v)
set position
|
IBoid |
pull(double fx,
double fy,
double fz)
equivalent to push(f.dup().neg())
|
IBoid |
pull(IVecI f)
equivalent to push(f.dup().neg())
|
IBoid |
push(double fx,
double fy,
double fz)
adding force to particle
|
IBoid |
push(IVecI f)
adding force to particle
|
IBoid |
ref(double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoid |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoid |
ref(IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoid |
ref(IVecI center,
IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoid |
reset()
setting force zero
|
IBoid |
resetForce()
alias of reset
|
IBoid |
rev()
alias of neg()
|
IBoid |
rot(double angle)
rotation on XY plane
|
IBoid |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector
|
IBoid |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector and center point
|
IBoid |
rot(IDoubleI angle)
rotation on XY plane
|
IBoid |
rot(IVecI axis,
double angle)
rotation around axis vector
|
IBoid |
rot(IVecI axis,
IDoubleI angle)
rotation around axis vector
|
IBoid |
rot(IVecI axis,
IVecI destDir)
rotate to destination direction vector
|
IBoid |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis vector and center point
|
IBoid |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis vector and center point
|
IBoid |
rot(IVecI center,
IVecI axis,
IVecI destPt)
rotate to destination point location
|
IBoid |
rot2(double angle)
rotation on xy-plane; alias of rot(double)
|
IBoid |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane
|
IBoid |
rot2(IDoubleI angle)
rotation on xy-plane; alias of rot(IDoubleI)
|
IBoid |
rot2(IVecI destDir)
rotation on xy-plane towards destDir
|
IBoid |
rot2(IVecI center,
double angle)
rotation on xy-plane
|
IBoid |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane
|
IBoid |
rot2(IVecI center,
IVecI destPt)
rotation on xy-plane towards destPt
|
IBoid |
scale(double f)
alias of mul
|
IBoid |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale from a center
|
IBoid |
scale(IDoubleI f)
alias of mul
|
IBoid |
scale(IVecI center,
double f)
scale from a center
|
IBoid |
scale(IVecI center,
IDoubleI f)
scale from a center
|
IBoid |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IBoid |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction from a center
|
IBoid |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IBoid |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IBoid |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction from a center
|
IBoid |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction from a center
|
IBoid |
sep(double ratio,
double dist) |
IBoid |
separation(double ratio,
double dist) |
double |
separationDist() |
IBoid |
separationDist(double dist) |
double |
separationLimit() |
IBoid |
separationLimit(double limit) |
double |
separationRatio() |
IBoid |
separationRatio(double ratio) |
double |
sepDist() |
IBoid |
sepDist(double dist) |
double |
sepLimit() |
IBoid |
sepLimit(double limit) |
double |
sepRatio() |
IBoid |
sepRatio(double ratio) |
IBoid |
set(double x,
double y,
double z) |
IBoid |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoid |
set(IVecI v) |
IBoid |
setColor(double dgray) |
IBoid |
setColor(double dgray,
double dalpha) |
IBoid |
setColor(double dr,
double dg,
double db) |
IBoid |
setColor(double dr,
double dg,
double db,
double da) |
IBoid |
setColor(float fgray) |
IBoid |
setColor(float fgray,
float falpha) |
IBoid |
setColor(float fr,
float fg,
float fb) |
IBoid |
setColor(float fr,
float fg,
float fb,
float fa) |
IBoid |
setColor(IColor c) |
IBoid |
setColor(IColor c,
double alpha) |
IBoid |
setColor(IColor c,
float alpha) |
IBoid |
setColor(IColor c,
int alpha) |
IBoid |
setColor(int gray) |
IBoid |
setColor(int gray,
int alpha) |
IBoid |
setColor(int r,
int g,
int b) |
IBoid |
setColor(int r,
int g,
int b,
int a) |
IBoid |
setHSBColor(double h,
double s,
double b) |
IBoid |
setHSBColor(double h,
double s,
double b,
double a) |
IBoid |
setHSBColor(float h,
float s,
float b) |
IBoid |
setHSBColor(float h,
float s,
float b,
float a) |
IBoid |
setSize(double sz)
methods of IPoint
|
IBoid |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IBoid |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IBoid |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IBoid |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IBoid |
shearXY(double sxy,
double syx)
shear operation on XY
|
IBoid |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IBoid |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IBoid |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IBoid |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IBoid |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IBoid |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IBoid |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IBoid |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IBoid |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IBoid |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IBoid |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IBoid |
show() |
IBoid |
showGeometry()
show attached geometry
|
IBoid |
showPoint() |
IBoid |
size(double sz) |
IBoid |
skipUpdateOnce(boolean f)
for other agent to control particle
|
IBoid |
sub(double x,
double y,
double z) |
IBoid |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoid |
sub(IVecI v) |
IBoid |
target(java.lang.Class<? extends IBoidI>... targets)
alias
|
IBoid |
target(java.lang.Class<? extends IBoidI> targetClass)
alias
|
IBoid |
targetClass(java.lang.Class<? extends IBoidI>... targets)
make the field applicable only to the specified target classes
|
IBoid |
targetClass(java.lang.Class<? extends IBoidI> targetClass)
make the field applicable only to the specified target class
|
IBoid |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IBoid |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IBoid |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IBoid |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IBoid |
translate(double x,
double y,
double z)
alias of add()
|
IBoid |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IBoid |
translate(IVecI v)
alias of add()
|
IBoid |
unfix()
unfix movement
|
IBoid |
unit()
unitize
|
IBoid |
vel(IVecI v)
set velocity
|
IBoid |
velocity(IVecI v)
set velocity
|
IBoid |
weight(double w) |
IBoid |
weight(float w) |
IBoid |
x(double vx)
methods of IVecI
|
IBoid |
x(IDoubleI vx)
setting x component
|
IBoid |
x(IVec2I v)
setting x component by x component of input vector
|
IBoid |
x(IVecI v)
setting x component by x component of input vector
|
IBoid |
y(double vy)
setting y component
|
IBoid |
y(IDoubleI vy)
setting y component
|
IBoid |
y(IVec2I v)
setting y component by y component of input vector
|
IBoid |
y(IVecI v)
setting y component by y component of input vector
|
IBoid |
z(double vz)
setting z component
|
IBoid |
z(IDoubleI vz)
setting z component
|
IBoid |
z(IVecI v)
setting z component by z component of input vector
|
IBoid |
zero()
setting all zero
|
acc, acceleration, decay, fixed, force, frc, fric, friction, initParticleAgent, initParticleAgent, initParticleAgent, initParticleAgent, initParticleAgent, mass, pos, position, removeTarget, removeTarget, skipUpdateOnce, target, vel, velocityangle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, brep, brep, brepNum, breps, cross, cross, curve, curve, curveNum, curves, del, del, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, dot, dot, dot, dot, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, geometries, geometry, geometry, geometryNum, get, getSize, getX, getY, getZ, isValid, len, len, len, len2, len2, len2, mesh, mesh, meshes, meshNum, mid, mid, nml, nml, nml, nml, point, point, pointNum, points, size, sum, sum, sum, sum, sum, sum, sum, surface, surface, surfaceNum, surfaces, to2d, to2d, to2d, to2d, to4d, to4d, to4d, toString, x, x, x, y, y, y, z, z, zaddDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, target, targetNum, targets, time, time, update, updateGraphic, updateTargetaddUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, clr, clr, clr, clr, createGraphic, defaultAttribute, deleteGraphic, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weightclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitacc, acceleration, decay, fixed, force, frc, fric, friction, mass, pos, position, removeTarget, removeTarget, skipUpdateOnce, target, target, targetNum, targets, updateTarget, vel, velocityangle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, cross, cross, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, dot, dot, dot, dot, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, get, getX, getY, getZ, isValid, len, len, len, len2, len2, len2, mid, mid, nml, nml, nml, nml, sum, sum, sum, sum, sum, sum, sum, to2d, to2d, to2d, to2d, to4d, to4d, to4d, x, x, x, y, y, y, z, z, zpublic IBoid()
public IBoid(IVecI pt)
public IBoid(IVec pt)
public IBoid(double x,
double y,
double z)
public IBoid(double x,
double y,
double z,
double vx,
double vy,
double vz)
public IBoid(IBoid b)
public IBoid(IBoidGeo boid)
public IBoid(IGeometry... geometries)
public IBoidGeo boid()
public double cohesionDist()
cohesionDist in interface IBoidIpublic IBoid cohesionDist(double dist)
cohesionDist in interface IBoidIpublic double cohesionRatio()
cohesionRatio in interface IBoidIpublic IBoid cohesionRatio(double ratio)
cohesionRatio in interface IBoidIpublic double cohesionLimit()
cohesionLimit in interface IBoidIpublic IBoid cohesionLimit(double limit)
cohesionLimit in interface IBoidIpublic IBoid cohesion(double ratio, double dist)
public double separationDist()
separationDist in interface IBoidIpublic IBoid separationDist(double dist)
separationDist in interface IBoidIpublic double separationRatio()
separationRatio in interface IBoidIpublic IBoid separationRatio(double ratio)
separationRatio in interface IBoidIpublic double separationLimit()
separationLimit in interface IBoidIpublic IBoid separationLimit(double limit)
separationLimit in interface IBoidIpublic IBoid separation(double ratio, double dist)
separation in interface IBoidIpublic double alignmentDist()
alignmentDist in interface IBoidIpublic IBoid alignmentDist(double dist)
alignmentDist in interface IBoidIpublic double alignmentRatio()
alignmentRatio in interface IBoidIpublic IBoid alignmentRatio(double ratio)
alignmentRatio in interface IBoidIpublic double alignmentLimit()
alignmentLimit in interface IBoidIpublic IBoid alignmentLimit(double limit)
alignmentLimit in interface IBoidIpublic IBoid alignment(double ratio, double dist)
public IBoid parameter(double cohRatio, double cohDist, double sepRatio, double sepDist, double aliRatio, double aliDist)
public IBoid param(double cohRatio, double cohDist, double sepRatio, double sepDist, double aliRatio, double aliDist)
public IBoid fix()
fix in interface IParticleIfix in class IParticlepublic IBoid unfix()
IParticleIunfix in interface IParticleIunfix in class IParticlepublic IBoid skipUpdateOnce(boolean f)
IParticleskipUpdateOnce in interface IParticleIskipUpdateOnce in class IParticlepublic IBoid mass(double mass)
IParticleImass in interface IParticleImass in class IParticlepublic IBoid position(IVecI v)
IParticleIposition in interface IParticleIposition in class IParticlepublic IBoid pos(IVecI v)
IParticleIpos in interface IParticleIpos in class IParticlepublic IBoid velocity(IVecI v)
IParticleIvelocity in interface IParticleIvelocity in class IParticlepublic IBoid vel(IVecI v)
IParticleIvel in interface IParticleIvel in class IParticlepublic IBoid force(IVecI v)
IParticleIforce in interface IParticleIforce in class IParticlepublic IBoid frc(IVecI v)
IParticleIfrc in interface IParticleIfrc in class IParticlepublic IBoid friction(double friction)
IParticleIfriction in interface IParticleIfriction in class IParticlepublic IBoid fric(double friction)
IParticleIfric in interface IParticleIfric in class IParticlepublic IBoid decay(double d)
decay in interface IParticleIdecay in class IParticlepublic IBoid push(IVecI f)
IParticleIpush in interface IParticleIpush in class IParticlepublic IBoid push(double fx, double fy, double fz)
IParticleIpush in interface IParticleIpush in class IParticlepublic IBoid pull(IVecI f)
IParticleIpull in interface IParticleIpull in class IParticlepublic IBoid pull(double fx, double fy, double fz)
IParticleIpull in interface IParticleIpull in class IParticlepublic IBoid addForce(IVecI f)
IParticleIaddForce in interface IParticleIaddForce in class IParticlepublic IBoid addForce(double fx, double fy, double fz)
IParticleIaddForce in interface IParticleIaddForce in class IParticlepublic IBoid reset()
IParticleIreset in interface IParticleIreset in class IParticlepublic IBoid resetForce()
IParticleIresetForce in interface IParticleIresetForce in class IParticlepublic IBoid attach(IGeometry... geometries)
public IBoid attach(IVecI geometryOrigin, IGeometry... geometries)
public IBoid attach(IVecI geometryOrigin, IVecI geometryOrientation, IGeometry... geometries)
attach in class IParticlegeometryOrigin - origin of geometry object which is moved to the agent's location.geometryOrientation - original orientation of geometry which is matched with particle's velocity direction; if its's null, orientatin matching is disabled.geometries - one or more geometry objects.public IBoid targetClass(java.lang.Class<? extends IBoidI> targetClass)
public IBoid targetClass(java.lang.Class<? extends IBoidI>... targets)
public boolean isTargetClass(java.lang.Object obj)
public boolean isTarget(java.lang.Object obj)
public IBoid x(double vx)
public IBoid dup()
IObjectdup in interface IArithmeticVal<IVecI,IDoubleI>dup in interface ITransformabledup in interface IVecIdup in class IParticlepublic IBoid set(double x, double y, double z)
public IBoid add(double x, double y, double z)
public IBoid add(IVecI v)
add in interface IArithmeticVal<IVecI,IDoubleI>add in interface ITransformableadd in interface IVecIadd in class IParticlepublic IBoid sub(double x, double y, double z)
public IBoid sub(IVecI v)
sub in interface IArithmeticVal<IVecI,IDoubleI>sub in interface ITransformablesub in interface IVecIsub in class IParticlepublic IBoid mul(IDoubleI v)
mul in interface IArithmeticVal<IVecI,IDoubleI>mul in interface ITransformablemul in interface IVecImul in class IParticlepublic IBoid mul(double v)
public IBoid div(IDoubleI v)
div in interface IArithmeticVal<IVecI,IDoubleI>div in interface ITransformablediv in interface IVecIdiv in class IParticlepublic IBoid div(double v)
public IBoid neg()
public IBoid rot(IVecI axis, IDoubleI angle)
IVecIpublic IBoid rot(IVecI axis, double angle)
IVecIpublic IBoid rot(double axisX, double axisY, double axisZ, double angle)
IVecIpublic IBoid rot(IVecI center, IVecI axis, double angle)
IVecIpublic IBoid rot(IVecI center, IVecI axis, IDoubleI angle)
IVecIpublic IBoid rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVecIpublic IBoid rot(IVecI axis, IVecI destDir)
IVecIpublic IBoid rot(IVecI center, IVecI axis, IVecI destPt)
IVecIpublic IBoid rot2(double angle)
public IBoid rot2(double centerX, double centerY, double angle)
public IBoid scale(IVecI center, IDoubleI f)
IVecIpublic IBoid scale(IVecI center, double f)
IVecIpublic IBoid scale(double centerX, double centerY, double centerZ, double f)
IVecIpublic IBoid scale1d(IVecI axis, IDoubleI f)
IVecIpublic IBoid scale1d(double axisX, double axisY, double axisZ, double f)
IVecIpublic IBoid scale1d(IVecI center, IVecI axis, double f)
IVecIpublic IBoid scale1d(IVecI center, IVecI axis, IDoubleI f)
IVecIpublic IBoid scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVecIpublic IBoid ref(IVecI planeDir)
IVecIpublic IBoid ref(double planeX, double planeY, double planeZ)
IVecIpublic IBoid ref(IVecI center, IVecI planeDir)
IVecIpublic IBoid ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecIpublic IBoid mirror(double planeX, double planeY, double planeZ)
IVecIpublic IBoid mirror(IVecI center, IVecI planeDir)
IVecIpublic IBoid mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecIpublic IBoid shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIpublic IBoid shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoid shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIpublic IBoid shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoid shearXY(double sxy, double syx)
IVecIpublic IBoid shearXY(IDoubleI sxy, IDoubleI syx)
IVecIpublic IBoid shearXY(IVecI center, double sxy, double syx)
IVecIpublic IBoid shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVecIpublic IBoid shearYZ(double syz, double szy)
IVecIpublic IBoid shearYZ(IDoubleI syz, IDoubleI szy)
IVecIpublic IBoid shearYZ(IVecI center, double syz, double szy)
IVecIpublic IBoid shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVecIpublic IBoid shearZX(double szx, double sxz)
IVecIpublic IBoid shearZX(IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoid shearZX(IVecI center, double szx, double sxz)
IVecIpublic IBoid shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoid translate(double x, double y, double z)
IVecIpublic IBoid translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IBoid transform(IMatrix3I mat)
IVecIpublic IBoid transform(IMatrix4I mat)
IVecIpublic IBoid transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVecIpublic IBoid transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVecIpublic IBoid mv(double x, double y, double z)
IVecIpublic IBoid mv(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IBoid cp()
IObjectcp in interface IArithmeticVal<IVecI,IDoubleI>cp in interface ITransformablecp in interface IVecIcp in class IParticlepublic IBoid cp(double x, double y, double z)
IVecIpublic IBoid cp(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IBoid layer(ILayer l)
IObjectpublic IBoid showGeometry()
IPointAgentshowGeometry in class IParticlepublic IBoid hideGeometry()
IPointAgenthideGeometry in class IParticlepublic IBoid clr(IColor c, int alpha)
IObjectpublic IBoid clr(IColor c, float alpha)
IObjectpublic IBoid clr(IColor c, double alpha)
IObjectpublic IBoid clr(IObject o)
IObjectpublic IBoid setColor(double dr, double dg, double db)
public IBoid setColor(float fr, float fg, float fb, float fa)
public IBoid setColor(double dr, double dg, double db, double da)
public IBoid setHSBColor(float h, float s, float b, float a)
setHSBColor in class IParticlepublic IBoid setHSBColor(double h, double s, double b, double a)
setHSBColor in class IParticlepublic IBoid setHSBColor(float h, float s, float b)
setHSBColor in class IParticlepublic IBoid setHSBColor(double h, double s, double b)
setHSBColor in class IParticle