Tutorials
0. For Beginners of Processing and Java
Variables, Naming, Statements, Comments
1. Basics of piGeon in Processing
Navigation of 3D View by Mouse & Keyboard
2. Fundamental Geometries in iGeo
Nested Loop (2 Dimensional For Loop)
Nested Loop (3 Dimensional For Loop)
Creating Geometries with Vectors
8. Creating Geometry with Arrays
Creating Polygon Mesh with Arrays
2 Dimensional Variable-Length Arrays
Accessing X, Y and Z of Vector
Length, Distance and Unitization
Create Midpoints/Bisector of Vectors
Create Weighted Summation Vectors
Creating NURBS Curves and Surfaces
16. Transformation of Geometries
17. Mapping Images on Geometries
Control Depth of Surface by Image
Control Width of Panel by Image
19. Classes in Object-Oriented Programming
Use of Class in Other Algorithms
Comparison of Code with/without Class
21. Multi-Agent Algorithm: Update Method
22. Multi-Agent Algorithm: Interact Method
23. Multi-Agent Algorithm: Inter-Class Interaction
24. Variation of Geometries on Multi Agent Algorithm
Surfaces with Tangent Edges on Agents
Mapping Agents with U, V Tangent and Normal
Another Example of Mapping Agents on A Surface
Cellular Automaton on A Surface
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