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Fundamental Geometries in iGeo

     Creating Points

The first simplest geometry to create would be a point. It can be created by instantiating a IPoint class. Three numbers in the arguments of IPoint constructor are x y z coordinates.

add_library('igeo')

size( 480, 360, IG.GL )

IPoint(0,0,0)
IPoint(20,0,0)
IPoint(20,20,0)
IPoint(0,20,0)


     Setting Color of Objects

To set color to iGeo objects, use clr() method with arguments of either float(0.0-1.0) or int (0-255) or hsb() method with float.

add_library('igeo')

size( 480, 360, IG.GL )

IPoint(0,0,0).clr(255,0,0) # RGB in int
IPoint(20,0,0).clr(0,0.3,0.9) # RGB in float or double
IPoint(20,20,0).hsb(0.5,1.0,0.9) # HSB in float or double
IPoint(0,20,0).clr(255) # grayscale in int, float or double


     Creating Lines

To create line objects, use ICurve class (a line is seen as a type of a curve). Put x, y, z of the start point and x, y, z of the end point in the argument.

add_library('igeo')

size( 480, 360, IG.GL )

ICurve(0,0,0, 30,30,30)
ICurve(0,-10,0, 30,10,20).clr(0.5,0,0)
ICurve(0,-20,0, 30,-10,10).clr(1.0,0,0) # NOTE: float is put in clr()
ICurve(0,-30,0, 30,-30,0).clr(1,0,0) # NOTE: int is put in clr() and the range of int in color is 0-255


     Creating NURBS Curves

To create NURBS(Non-Uniform Rational Basis Spline) curve objects, use also ICurve class. Put array of x, y, z as control points and degree of the curve in the argument. The array of x, y, z needs to be 2D array. Note that to create degree 2 curve you need more than 3 control points and for degree 3, more than 4.

add_library('igeo')

size( 480, 360, IG.GL )

controlPoints1 = [[0,0,0], [20,20,20], [-20,20,0]]
ICurve(controlPoints1, 2) # degree = 2

# to put number inside
ICurve([[0,15,0], [20,35,20], [-20,35,0]], 2).clr(1.,0,0)

# degree 1 curve (polyline)
controlPoints2 = [[-60,-30,0], [-60,-10,0], [-40,-30,0], [-40,-10,0]]
ICurve(controlPoints2, 1).clr(0,1.,1.)

# or you can omit the degree argument for polyline
controlPoints3 = [[-30,-30,0], [-30,-10,0], [-10,-30,0], [-10,-10,0]]
ICurve(controlPoints3).clr(0,0.5,1.)

# degree 2 curve
controlPoints4 = [[0,-30,0], [0,-10,0], [20,-30,0], [20,-10,0]]
ICurve(controlPoints4,2).clr(.5,0,1.)

# degree 3 curve
controlPoints5 = [[30,-30,0], [30,-10,0], [50,-30,0], [50,-10,0]]
ICurve(controlPoints5,3).clr(1.,0,1.)


     Creating Simple Surfaces

Here is an example of creating surfaces specifying 3 or 4 corner points. Use ISurface class to create a surface. Put 3 or 4 of x, y, z coordinates in the argument.

add_library('igeo')

size( 480, 360, IG.GL )

ISurface(0,0,0, 40,40,40, 80,0,0, 40,-40,40)

# 3 corner points (triangle)
ISurface(-50,40,0, -10,40,0, -50,0,0).clr(0,0,1.)

# rectangle
ISurface(-50,-10,0, -10,-10,0, -10,-40,0, -50,-40,0).clr(0,1.,1.)


     Creating NURBS Surfaces

To create NURBS surface specifying degree number, use also ISurface class. The first argument is 2D array of control points in u and v direction of x y z coordinates array. The second argument is u degree and the third is v degree. Note again that to have degree 2 you need more than 3 control points in u or v direction and for degree 3, more than 4.

add_library('igeo')

size( 480, 360, IG.GL )

# 4 points in u direction, 3 points in v direction
controlPoints = \
  [[[-30,-30, 10], [-30,  0,-20], [-30, 30,  0]], \
   [[  0,-30,-10], [  0, 20,-50], [  0, 30,-20]], \
   [[ 30,-30,-20], [ 30, 20, 60], [ 30, 30, 30]], \
   [[ 60,-30,  0], [ 60,  0, 40], [ 60, 30, 30]]]

# u degree = 3, v degree = 2
ISurface(controlPoints, 3, 2).clr(1,.8,0)


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