public class IMeshNormalField extends I3DField
Modifier and Type | Class and Description |
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static class |
IMeshNormalField.IMeshNormalFieldGeo |
targetClasses
alive, duration, interactOverridden, localDynamics, parent, targets, time
Constructor and Description |
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IMeshNormalField(IMeshI m) |
Modifier and Type | Method and Description |
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IMeshNormalField |
bidirectional(boolean b)
if bidirectional is on, field force vector is flipped when velocity of particle is going opposite
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IMeshNormalField |
constantIntensity(boolean b)
if output vector is besed on constant length (intensity) or variable depending geometry when curve or surface tangent is used
|
IMeshNormalField |
decay(IDecay decay,
double threshold)
custom decay
|
IMeshNormalField |
gauss(double threshold)
alias of gaussianDecay
|
IMeshNormalField |
gaussian(double threshold)
alias of gaussianDecay
|
IMeshNormalField |
gaussianDecay(double threshold)
set Gaussian decay with threshold; Threshold is used as double of standard deviation (when distance is eqaul to threshold, output is 13.5% of original).
|
IMeshNormalField |
intensity(double i)
set output intensity
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IMeshNormalField |
linear(double threshold)
alias of linearDecay
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IMeshNormalField |
linearDecay(double threshold)
set linear decay with threshold; When distance is equal to threshold, output is zero.
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IMeshNormalField |
noDecay()
set no decay
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IMeshNormalField |
threshold(double t)
set decay threshold
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applyField, del, del, field, get, get, intensity, threshold
clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, hide, hsb, hsb, hsb, hsb, interact, isTarget, isTargetClass, layer, name, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setHSBColor, setHSBColor, setHSBColor, setHSBColor, show, target, target, targetClass, targetClass, weight, weight
addDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, setColor, setColor, setColor, setColor, target, target, targetNum, targets, time, time, update, updateGraphic, updateTarget
addUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, cp, createGraphic, defaultAttribute, deleteGraphic, dup, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isValid, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weight
public IMeshNormalField(IMeshI m)
public IMeshNormalField noDecay()
I3DField
public IMeshNormalField linearDecay(double threshold)
I3DField
linearDecay
in interface IFieldI
linearDecay
in class I3DField
public IMeshNormalField linear(double threshold)
I3DField
public IMeshNormalField gaussianDecay(double threshold)
I3DField
gaussianDecay
in interface IFieldI
gaussianDecay
in class I3DField
public IMeshNormalField gaussian(double threshold)
I3DField
public IMeshNormalField gauss(double threshold)
I3DField
public IMeshNormalField decay(IDecay decay, double threshold)
I3DField
public IMeshNormalField constantIntensity(boolean b)
I3DField
constantIntensity
in interface IFieldI
constantIntensity
in class I3DField
public IMeshNormalField bidirectional(boolean b)
bidirectional
in interface IFieldI
bidirectional
in class I3DField
public IMeshNormalField threshold(double t)
I3DField