public class ISurfaceNormalField extends I3DField
| Modifier and Type | Class and Description |
|---|---|
static class |
ISurfaceNormalField.ISurfaceNormalFieldGeo |
targetClassesalive, duration, interactOverridden, localDynamics, parent, targets, time| Constructor and Description |
|---|
ISurfaceNormalField(ISurfaceI srf) |
| Modifier and Type | Method and Description |
|---|---|
ISurfaceNormalField |
bidirectional(boolean b)
if bidirectional is on, field force vector is flipped when velocity of particle is going opposite
|
ISurfaceNormalField |
constantIntensity(boolean b)
if output vector is besed on constant length (intensity) or variable depending geometry when curve or surface tangent is used
|
ISurfaceNormalField |
decay(IDecay decay,
double threshold)
custom decay
|
ISurfaceNormalField |
gauss(double threshold)
alias of gaussianDecay
|
ISurfaceNormalField |
gaussian(double threshold)
alias of gaussianDecay
|
ISurfaceNormalField |
gaussianDecay(double threshold)
set Gaussian decay with threshold; Threshold is used as double of standard deviation (when distance is eqaul to threshold, output is 13.5% of original).
|
ISurfaceNormalField |
intensity(double i)
set output intensity
|
ISurfaceNormalField |
linear(double threshold)
alias of linearDecay
|
ISurfaceNormalField |
linearDecay(double threshold)
set linear decay with threshold; When distance is equal to threshold, output is zero.
|
ISurfaceNormalField |
noDecay()
set no decay
|
ISurfaceNormalField |
threshold(double t)
set decay threshold
|
applyField, del, del, field, get, get, intensity, thresholdclr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, hide, hsb, hsb, hsb, hsb, interact, isTarget, isTargetClass, layer, name, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setHSBColor, setHSBColor, setHSBColor, setHSBColor, show, target, target, targetClass, targetClass, weight, weightaddDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, setColor, setColor, setColor, setColor, target, target, targetNum, targets, time, time, update, updateGraphic, updateTargetaddUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, cp, createGraphic, defaultAttribute, deleteGraphic, dup, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isValid, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weightpublic ISurfaceNormalField(ISurfaceI srf)
public ISurfaceNormalField noDecay()
I3DFieldpublic ISurfaceNormalField linearDecay(double threshold)
I3DFieldlinearDecay in interface IFieldIlinearDecay in class I3DFieldpublic ISurfaceNormalField linear(double threshold)
I3DFieldpublic ISurfaceNormalField gaussianDecay(double threshold)
I3DFieldgaussianDecay in interface IFieldIgaussianDecay in class I3DFieldpublic ISurfaceNormalField gaussian(double threshold)
I3DFieldpublic ISurfaceNormalField gauss(double threshold)
I3DFieldpublic ISurfaceNormalField decay(IDecay decay, double threshold)
I3DFieldpublic ISurfaceNormalField constantIntensity(boolean b)
I3DFieldconstantIntensity in interface IFieldIconstantIntensity in class I3DFieldpublic ISurfaceNormalField bidirectional(boolean b)
bidirectional in interface IFieldIbidirectional in class I3DFieldpublic ISurfaceNormalField threshold(double t)
I3DField