public class ILinkedNodeMeshAgent extends IAgent
Modifier and Type | Field and Description |
---|---|
IMesh |
mesh |
ILinkedScalarAgent[] |
nodeAgents |
alive, duration, interactOverridden, localDynamics, parent, targets, time
Constructor and Description |
---|
ILinkedNodeMeshAgent(IMesh m) |
Modifier and Type | Method and Description |
---|---|
double |
data(int i) |
ILinkedNodeMeshAgent |
data(int i,
double value) |
int |
edgeNum() |
IColor |
faceColor(int i)
set face color
|
ILinkedNodeMeshAgent |
faceColor(int i,
java.awt.Color c) |
ILinkedNodeMeshAgent |
faceColor(int i,
java.awt.Color c,
double alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
java.awt.Color c,
float alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
java.awt.Color c,
int alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
double dgray) |
ILinkedNodeMeshAgent |
faceColor(int i,
double dgray,
double dalpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
double dr,
double dg,
double db) |
ILinkedNodeMeshAgent |
faceColor(int i,
double dr,
double dg,
double db,
double da) |
ILinkedNodeMeshAgent |
faceColor(int i,
float fgray) |
ILinkedNodeMeshAgent |
faceColor(int i,
float fgray,
float falpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
float fr,
float fg,
float fb) |
ILinkedNodeMeshAgent |
faceColor(int i,
float fr,
float fg,
float fb,
float fa) |
ILinkedNodeMeshAgent |
faceColor(int i,
IColor c) |
ILinkedNodeMeshAgent |
faceColor(int i,
IColor c,
double alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
IColor c,
float alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
IColor c,
int alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
int gray) |
ILinkedNodeMeshAgent |
faceColor(int i,
int gray,
int alpha) |
ILinkedNodeMeshAgent |
faceColor(int i,
int r,
int g,
int b) |
ILinkedNodeMeshAgent |
faceColor(int i,
int r,
int g,
int b,
int a) |
ILinkedNodeMeshAgent |
faceColorHSB(int i,
double dh,
double ds,
double db) |
ILinkedNodeMeshAgent |
faceColorHSB(int i,
double dh,
double ds,
double db,
double da) |
ILinkedNodeMeshAgent |
faceColorHSB(int i,
float h,
float s,
float b) |
ILinkedNodeMeshAgent |
faceColorHSB(int i,
float h,
float s,
float b,
float a) |
ILinkedNodeMeshAgent |
faceHSB(int i,
double dh,
double ds,
double db) |
ILinkedNodeMeshAgent |
faceHSB(int i,
double dh,
double ds,
double db,
double da) |
ILinkedNodeMeshAgent |
faceHSB(int i,
float h,
float s,
float b) |
ILinkedNodeMeshAgent |
faceHSB(int i,
float h,
float s,
float b,
float a) |
int |
faceNum() |
double |
fric(int i) |
ILinkedNodeMeshAgent |
fric(int i,
double fric) |
double |
getData(int i) |
double |
getFriction(int i) |
void |
initNodes() |
IMesh |
mesh() |
ILinkedScalarAgent |
node(int i) |
ILinkedNodeMeshAgent |
setData(int i,
double value) |
ILinkedNodeMeshAgent |
setFriction(int i,
double fric) |
IColor |
vertexColor(int i)
set vertex color
|
ILinkedNodeMeshAgent |
vertexColor(int i,
java.awt.Color c) |
ILinkedNodeMeshAgent |
vertexColor(int i,
java.awt.Color c,
double alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
java.awt.Color c,
float alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
java.awt.Color c,
int alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
double dgray) |
ILinkedNodeMeshAgent |
vertexColor(int i,
double dgray,
double dalpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
double dr,
double dg,
double db) |
ILinkedNodeMeshAgent |
vertexColor(int i,
double dr,
double dg,
double db,
double da) |
ILinkedNodeMeshAgent |
vertexColor(int i,
float fgray) |
ILinkedNodeMeshAgent |
vertexColor(int i,
float fgray,
float falpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
float fr,
float fg,
float fb) |
ILinkedNodeMeshAgent |
vertexColor(int i,
float fr,
float fg,
float fb,
float fa) |
ILinkedNodeMeshAgent |
vertexColor(int i,
IColor c) |
ILinkedNodeMeshAgent |
vertexColor(int i,
IColor c,
double alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
IColor c,
float alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
IColor c,
int alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
int gray) |
ILinkedNodeMeshAgent |
vertexColor(int i,
int gray,
int alpha) |
ILinkedNodeMeshAgent |
vertexColor(int i,
int r,
int g,
int b) |
ILinkedNodeMeshAgent |
vertexColor(int i,
int r,
int g,
int b,
int a) |
ILinkedNodeMeshAgent |
vertexColorHSB(int i,
double dh,
double ds,
double db) |
ILinkedNodeMeshAgent |
vertexColorHSB(int i,
double dh,
double ds,
double db,
double da) |
ILinkedNodeMeshAgent |
vertexColorHSB(int i,
float h,
float s,
float b) |
ILinkedNodeMeshAgent |
vertexColorHSB(int i,
float h,
float s,
float b,
float a) |
ILinkedNodeMeshAgent |
vertexHSB(int i,
double dh,
double ds,
double db) |
ILinkedNodeMeshAgent |
vertexHSB(int i,
double dh,
double ds,
double db,
double da) |
ILinkedNodeMeshAgent |
vertexHSB(int i,
float h,
float s,
float b) |
ILinkedNodeMeshAgent |
vertexHSB(int i,
float h,
float s,
float b,
float a) |
int |
vertexNum() |
addDynamics, alive, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, del, del, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, hide, hsb, hsb, hsb, hsb, initAgent, interact, interact, layer, localDynamics, name, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setHSBColor, setHSBColor, setHSBColor, setHSBColor, show, target, target, targetNum, targets, time, time, update, updateGraphic, updateTarget, weight, weight
addUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, clr, clr, clr, clr, cp, createGraphic, defaultAttribute, deleteGraphic, dup, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isValid, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weight
public IMesh mesh
public ILinkedScalarAgent[] nodeAgents
public ILinkedNodeMeshAgent(IMesh m)
public ILinkedScalarAgent node(int i)
public double data(int i)
public double getData(int i)
public ILinkedNodeMeshAgent data(int i, double value)
public ILinkedNodeMeshAgent setData(int i, double value)
public ILinkedNodeMeshAgent fric(int i, double fric)
public ILinkedNodeMeshAgent setFriction(int i, double fric)
public double fric(int i)
public double getFriction(int i)
public void initNodes()
public IMesh mesh()
public int vertexNum()
public int edgeNum()
public int faceNum()
public IColor vertexColor(int i)
public ILinkedNodeMeshAgent vertexColor(int i, IColor c)
public ILinkedNodeMeshAgent vertexColor(int i, IColor c, int alpha)
public ILinkedNodeMeshAgent vertexColor(int i, IColor c, float alpha)
public ILinkedNodeMeshAgent vertexColor(int i, IColor c, double alpha)
public ILinkedNodeMeshAgent vertexColor(int i, java.awt.Color c)
public ILinkedNodeMeshAgent vertexColor(int i, java.awt.Color c, int alpha)
public ILinkedNodeMeshAgent vertexColor(int i, java.awt.Color c, float alpha)
public ILinkedNodeMeshAgent vertexColor(int i, java.awt.Color c, double alpha)
public ILinkedNodeMeshAgent vertexColor(int i, int gray)
public ILinkedNodeMeshAgent vertexColor(int i, double dgray)
public ILinkedNodeMeshAgent vertexColor(int i, float fgray)
public ILinkedNodeMeshAgent vertexColor(int i, int gray, int alpha)
public ILinkedNodeMeshAgent vertexColor(int i, double dgray, double dalpha)
public ILinkedNodeMeshAgent vertexColor(int i, float fgray, float falpha)
public ILinkedNodeMeshAgent vertexColor(int i, int r, int g, int b)
public ILinkedNodeMeshAgent vertexColor(int i, double dr, double dg, double db)
public ILinkedNodeMeshAgent vertexColor(int i, float fr, float fg, float fb)
public ILinkedNodeMeshAgent vertexColor(int i, int r, int g, int b, int a)
public ILinkedNodeMeshAgent vertexColor(int i, double dr, double dg, double db, double da)
public ILinkedNodeMeshAgent vertexColor(int i, float fr, float fg, float fb, float fa)
public ILinkedNodeMeshAgent vertexHSB(int i, double dh, double ds, double db, double da)
public ILinkedNodeMeshAgent vertexColorHSB(int i, double dh, double ds, double db, double da)
public ILinkedNodeMeshAgent vertexHSB(int i, float h, float s, float b, float a)
public ILinkedNodeMeshAgent vertexColorHSB(int i, float h, float s, float b, float a)
public ILinkedNodeMeshAgent vertexHSB(int i, double dh, double ds, double db)
public ILinkedNodeMeshAgent vertexColorHSB(int i, double dh, double ds, double db)
public ILinkedNodeMeshAgent vertexHSB(int i, float h, float s, float b)
public ILinkedNodeMeshAgent vertexColorHSB(int i, float h, float s, float b)
public IColor faceColor(int i)
public ILinkedNodeMeshAgent faceColor(int i, IColor c)
public ILinkedNodeMeshAgent faceColor(int i, IColor c, int alpha)
public ILinkedNodeMeshAgent faceColor(int i, IColor c, float alpha)
public ILinkedNodeMeshAgent faceColor(int i, IColor c, double alpha)
public ILinkedNodeMeshAgent faceColor(int i, java.awt.Color c)
public ILinkedNodeMeshAgent faceColor(int i, java.awt.Color c, int alpha)
public ILinkedNodeMeshAgent faceColor(int i, java.awt.Color c, float alpha)
public ILinkedNodeMeshAgent faceColor(int i, java.awt.Color c, double alpha)
public ILinkedNodeMeshAgent faceColor(int i, int gray)
public ILinkedNodeMeshAgent faceColor(int i, double dgray)
public ILinkedNodeMeshAgent faceColor(int i, float fgray)
public ILinkedNodeMeshAgent faceColor(int i, int gray, int alpha)
public ILinkedNodeMeshAgent faceColor(int i, double dgray, double dalpha)
public ILinkedNodeMeshAgent faceColor(int i, float fgray, float falpha)
public ILinkedNodeMeshAgent faceColor(int i, int r, int g, int b)
public ILinkedNodeMeshAgent faceColor(int i, double dr, double dg, double db)
public ILinkedNodeMeshAgent faceColor(int i, float fr, float fg, float fb)
public ILinkedNodeMeshAgent faceColor(int i, int r, int g, int b, int a)
public ILinkedNodeMeshAgent faceColor(int i, double dr, double dg, double db, double da)
public ILinkedNodeMeshAgent faceColor(int i, float fr, float fg, float fb, float fa)
public ILinkedNodeMeshAgent faceHSB(int i, double dh, double ds, double db, double da)
public ILinkedNodeMeshAgent faceColorHSB(int i, double dh, double ds, double db, double da)
public ILinkedNodeMeshAgent faceHSB(int i, float h, float s, float b, float a)
public ILinkedNodeMeshAgent faceColorHSB(int i, float h, float s, float b, float a)
public ILinkedNodeMeshAgent faceHSB(int i, double dh, double ds, double db)
public ILinkedNodeMeshAgent faceColorHSB(int i, double dh, double ds, double db)
public ILinkedNodeMeshAgent faceHSB(int i, float h, float s, float b)
public ILinkedNodeMeshAgent faceColorHSB(int i, float h, float s, float b)