public class ILinkedNodeMeshField extends I3DField
| Modifier and Type | Class and Description | 
|---|---|
| static class  | ILinkedNodeMeshField.ILinkedNodeMeshFieldGeo | 
targetClassesalive, duration, interactOverridden, localDynamics, parent, targets, time| Constructor and Description | 
|---|
| ILinkedNodeMeshField(IMeshI m) | 
| Modifier and Type | Method and Description | 
|---|---|
| ILinkedNodeMeshField | addForce(int vertexIndex,
        IVecI force) | 
| ILinkedNodeMeshField | bidirectional(boolean b)if bidirectional is on, field force vector is flipped when velocity of particle is going opposite | 
| ILinkedNodeMeshField | constantIntensity(boolean b)if output vector is besed on constant length (intensity) or variable depending geometry when curve or surface tangent is used | 
| ILinkedNodeMeshField | decay(IDecay decay,
     double threshold)custom decay | 
| ILinkedNodeMeshField | gauss(double threshold)alias of gaussianDecay | 
| ILinkedNodeMeshField | gaussian(double threshold)alias of gaussianDecay | 
| ILinkedNodeMeshField | gaussianDecay(double threshold)set Gaussian decay with threshold; Threshold is used as double of standard deviation (when distance is eqaul to threshold, output is 13.5% of original). | 
| IVecI | getForce(int vertexIndex) | 
| ILinkedNodeMeshField | intensity(double i)set output intensity | 
| ILinkedNodeMeshField | linear(double threshold)alias of linearDecay | 
| ILinkedNodeMeshField | linearDecay(double threshold)set linear decay with threshold; When distance is equal to threshold, output is zero. | 
| ILinkedNodeMeshField | linkFriction(double fric) | 
| ILinkedNodeMeshField | linkFriction(int vertexIndex,
            double fric) | 
| ILinkedNodeMeshField | noDecay()set no decay | 
| ILinkedNodeMeshField | setForce(int vertexIndex,
        IVecI force) | 
| ILinkedNodeMeshField | showVector() | 
| ILinkedNodeMeshField | threshold(double t)set decay threshold | 
applyField, del, del, field, get, get, intensity, thresholdclr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, hide, hsb, hsb, hsb, hsb, interact, isTarget, isTargetClass, layer, name, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setHSBColor, setHSBColor, setHSBColor, setHSBColor, show, target, target, targetClass, targetClass, weight, weightaddDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, setColor, setColor, setColor, setColor, target, target, targetNum, targets, time, time, update, updateGraphic, updateTargetaddUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, cp, createGraphic, defaultAttribute, deleteGraphic, dup, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isValid, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weightpublic ILinkedNodeMeshField(IMeshI m)
public IVecI getForce(int vertexIndex)
public ILinkedNodeMeshField setForce(int vertexIndex, IVecI force)
public ILinkedNodeMeshField addForce(int vertexIndex, IVecI force)
public ILinkedNodeMeshField showVector()
public ILinkedNodeMeshField linkFriction(double fric)
public ILinkedNodeMeshField linkFriction(int vertexIndex, double fric)
public ILinkedNodeMeshField noDecay()
I3DFieldpublic ILinkedNodeMeshField linearDecay(double threshold)
I3DFieldlinearDecay in interface IFieldIlinearDecay in class I3DFieldpublic ILinkedNodeMeshField linear(double threshold)
I3DFieldpublic ILinkedNodeMeshField gaussianDecay(double threshold)
I3DFieldgaussianDecay in interface IFieldIgaussianDecay in class I3DFieldpublic ILinkedNodeMeshField gaussian(double threshold)
I3DFieldpublic ILinkedNodeMeshField gauss(double threshold)
I3DFieldpublic ILinkedNodeMeshField decay(IDecay decay, double threshold)
I3DFieldpublic ILinkedNodeMeshField constantIntensity(boolean b)
I3DFieldconstantIntensity in interface IFieldIconstantIntensity in class I3DFieldpublic ILinkedNodeMeshField bidirectional(boolean b)
bidirectional in interface IFieldIbidirectional in class I3DFieldpublic ILinkedNodeMeshField threshold(double t)
I3DField