public class IBoidTrajectory extends IBoid implements ITrajectoryI
| Modifier and Type | Field and Description |
|---|---|
ITrajectoryGeo |
trajectory |
point, pos, trackeralive, duration, interactOverridden, localDynamics, parent, targets, time| Constructor and Description |
|---|
IBoidTrajectory() |
IBoidTrajectory(double x,
double y,
double z) |
IBoidTrajectory(double x,
double y,
double z,
double vx,
double vy,
double vz) |
IBoidTrajectory(IGeometry... geometries) |
IBoidTrajectory(IParticle p) |
IBoidTrajectory(IParticleGeo ptcl) |
IBoidTrajectory(IParticleGeo ptcl,
IVecI vel) |
IBoidTrajectory(IParticle p,
IVecI vel) |
IBoidTrajectory(IVec p) |
IBoidTrajectory(IVecI p) |
IBoidTrajectory(IVecI geometryOrigin,
IGeometry... geometries) |
IBoidTrajectory(IVecI p,
IVecI vel) |
IBoidTrajectory(IVecI geometryOrigin,
IVecI geometryOrientation,
IGeometry... geometries) |
IBoidTrajectory(IVec p,
IVec vel) |
| Modifier and Type | Method and Description |
|---|---|
IBoidTrajectory |
add(double x,
double y,
double z) |
IBoidTrajectory |
add(double f,
IVecI v)
scale add
|
IBoidTrajectory |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoidTrajectory |
add(IDoubleI f,
IVecI v)
scale add
|
IBoidTrajectory |
add(IVecI v) |
IBoidTrajectory |
add(IVecI v,
double f)
scale add
|
IBoidTrajectory |
add(IVecI v,
IDoubleI f)
scale add
|
IBoidTrajectory |
addCP(IVecI pt)
get trajectory curve
|
IBoidTrajectory |
addForce(double fx,
double fy,
double fz)
alias of push
|
IBoidTrajectory |
addForce(IVecI f)
alias of push
|
IBoidTrajectory |
ali(double ratio,
double dist) |
IBoidTrajectory |
aliDist(double dist) |
IBoidTrajectory |
alignment(double ratio,
double dist) |
IBoidTrajectory |
alignmentDist(double dist) |
IBoidTrajectory |
alignmentLimit(double limit) |
IBoidTrajectory |
alignmentRatio(double ratio) |
IBoidTrajectory |
aliLimit(double limit) |
IBoidTrajectory |
aliRatio(double ratio) |
IBoidTrajectory |
attach(IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidTrajectory |
attach(IVecI geometryOrigin,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidTrajectory |
attach(IVecI geometryOrigin,
IVecI geometryOrientation,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidTrajectory |
clr(double dgray) |
IBoidTrajectory |
clr(double dgray,
double dalpha) |
IBoidTrajectory |
clr(double dr,
double dg,
double db) |
IBoidTrajectory |
clr(double dr,
double dg,
double db,
double da) |
IBoidTrajectory |
clr(float fgray) |
IBoidTrajectory |
clr(float fgray,
float falpha) |
IBoidTrajectory |
clr(float fr,
float fg,
float fb) |
IBoidTrajectory |
clr(float fr,
float fg,
float fb,
float fa) |
IBoidTrajectory |
clr(IColor c)
to set an object color
|
IBoidTrajectory |
clr(IColor c,
double alpha)
to set color, with alpha value overwritten
|
IBoidTrajectory |
clr(IColor c,
float alpha)
to set color, with alpha value overwritten
|
IBoidTrajectory |
clr(IColor c,
int alpha)
to set color, with alpha value overwritten
|
IBoidTrajectory |
clr(int gray) |
IBoidTrajectory |
clr(int gray,
int alpha) |
IBoidTrajectory |
clr(int r,
int g,
int b) |
IBoidTrajectory |
clr(int r,
int g,
int b,
int a) |
IBoidTrajectory |
clr(IObject o)
to set the same color with the object
|
IBoidTrajectory |
coh(double ratio,
double dist) |
IBoidTrajectory |
cohDist(double dist)
IBoidI API
|
IBoidTrajectory |
cohesion(double ratio,
double dist) |
IBoidTrajectory |
cohesionDist(double dist) |
IBoidTrajectory |
cohesionLimit(double limit) |
IBoidTrajectory |
cohesionRatio(double ratio) |
IBoidTrajectory |
cohLimit(double limit) |
IBoidTrajectory |
cohRatio(double ratio) |
IBoidTrajectory |
cp()
alias of dup()
|
IBoidTrajectory |
cp(double x,
double y,
double z)
cp() is alias of dup().add()
|
IBoidTrajectory |
cp(IDoubleI x,
IDoubleI y,
IDoubleI z)
cp() is alias of dup().add()
|
IBoidTrajectory |
cp(IVecI v)
cp() is alias of dup().add()
|
ICurve |
curve()
get trajectory curve
|
IBoidTrajectory |
decay(double d) |
int |
deg() |
IBoidTrajectory |
deg(int newDegree) |
void |
del()
delete agent and stop it by removing it from dynamics server
|
void |
del(boolean deleteTrajectory)
stop agent with option of deleting/keeping the geometry the agent owns
|
IBoidTrajectory |
div(double v) |
IBoidTrajectory |
div(IDoubleI v) |
IBoidTrajectory |
dup()
duplicate object
|
IBoidTrajectory |
fix()
IParticleI API
|
IBoidTrajectory |
flip()
alias of neg()
|
IBoidTrajectory |
force(IVecI v)
set force
|
IBoidTrajectory |
frc(IVecI v)
set force
|
IBoidTrajectory |
fric(double friction)
set friction
|
IBoidTrajectory |
friction(double friction)
set friction
|
IBoidTrajectory |
hide() |
IBoidTrajectory |
hideGeometry()
hide attached geometry
|
IBoidTrajectory |
hidePoint() |
IBoidTrajectory |
hideTrajectory() |
IBoidTrajectory |
hsb(double h,
double s,
double b) |
IBoidTrajectory |
hsb(double h,
double s,
double b,
double a) |
IBoidTrajectory |
hsb(float h,
float s,
float b) |
IBoidTrajectory |
hsb(float h,
float s,
float b,
float a) |
void |
initTrajectory() |
IBoidTrajectory |
layer(ILayer l)
Set layer by ILayer object
|
IBoidTrajectory |
len(double l)
setting length
|
IBoidTrajectory |
len(IDoubleI l)
setting length
|
IBoidTrajectory |
mass(double mass)
set mass
|
IBoidTrajectory |
mirror(double planeX,
double planeY,
double planeZ)
alias of ref
|
IBoidTrajectory |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
alias of ref
|
IBoidTrajectory |
mirror(IVecI planeDir)
alias of ref
|
IBoidTrajectory |
mirror(IVecI center,
IVecI planeDir)
alias of ref
|
IBoidTrajectory |
mul(double v) |
IBoidTrajectory |
mul(IDoubleI v) |
IBoidTrajectory |
mv(double x,
double y,
double z)
mv() is alias of add()
|
IBoidTrajectory |
mv(IDoubleI x,
IDoubleI y,
IDoubleI z)
mv() is alias of add()
|
IBoidTrajectory |
mv(IVecI v)
mv() is alias of add()
|
IBoidTrajectory |
name(java.lang.String nm)
methods of IObject
|
IBoidTrajectory |
neg() |
IBoidTrajectory |
pos(IVecI v)
set position
|
IBoidTrajectory |
position(IVecI v)
set position
|
IBoidTrajectory |
pull(double fx,
double fy,
double fz)
equivalent to push(f.dup().neg())
|
IBoidTrajectory |
pull(IVecI f)
equivalent to push(f.dup().neg())
|
IBoidTrajectory |
push(double fx,
double fy,
double fz)
adding force to particle
|
IBoidTrajectory |
push(IVecI f)
adding force to particle
|
IBoidTrajectory |
ref(double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
ref(IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
ref(IVecI center,
IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
removeTarget(int i)
remove target object.
|
IBoidTrajectory |
removeTarget(IObject obj)
remove target object.
|
IBoidTrajectory |
reset()
setting force zero
|
IBoidTrajectory |
resetForce()
alias of reset
|
IBoidTrajectory |
rev()
alias of neg()
|
IBoidTrajectory |
rot(double angle)
rotation on XY plane
|
IBoidTrajectory |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector
|
IBoidTrajectory |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector and center point
|
IBoidTrajectory |
rot(IDoubleI angle)
rotation on XY plane
|
IBoidTrajectory |
rot(IVecI axis,
double angle)
rotation around axis vector
|
IBoidTrajectory |
rot(IVecI axis,
IDoubleI angle)
rotation around axis vector
|
IBoidTrajectory |
rot(IVecI axis,
IVecI destDir)
rotate to destination direction vector
|
IBoidTrajectory |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis vector and center point
|
IBoidTrajectory |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis vector and center point
|
IBoidTrajectory |
rot(IVecI center,
IVecI axis,
IVecI destPt)
rotate to destination point location
|
IBoidTrajectory |
rot2(double angle)
rotation on xy-plane; alias of rot(double)
|
IBoidTrajectory |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane
|
IBoidTrajectory |
rot2(IDoubleI angle)
rotation on xy-plane; alias of rot(IDoubleI)
|
IBoidTrajectory |
rot2(IVecI destDir)
rotation on xy-plane towards destDir
|
IBoidTrajectory |
rot2(IVecI center,
double angle)
rotation on xy-plane
|
IBoidTrajectory |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane
|
IBoidTrajectory |
rot2(IVecI center,
IVecI destPt)
rotation on xy-plane towards destPt
|
IBoidTrajectory |
scale(double f)
alias of mul
|
IBoidTrajectory |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale from a center
|
IBoidTrajectory |
scale(IDoubleI f)
alias of mul
|
IBoidTrajectory |
scale(IVecI center,
double f)
scale from a center
|
IBoidTrajectory |
scale(IVecI center,
IDoubleI f)
scale from a center
|
IBoidTrajectory |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IBoidTrajectory |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction from a center
|
IBoidTrajectory |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IBoidTrajectory |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IBoidTrajectory |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction from a center
|
IBoidTrajectory |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction from a center
|
IBoidTrajectory |
sep(double ratio,
double dist) |
IBoidTrajectory |
separation(double ratio,
double dist) |
IBoidTrajectory |
separationDist(double dist) |
IBoidTrajectory |
separationLimit(double limit) |
IBoidTrajectory |
separationRatio(double ratio) |
IBoidTrajectory |
sepDist(double dist) |
IBoidTrajectory |
sepLimit(double limit) |
IBoidTrajectory |
sepRatio(double ratio) |
IBoidTrajectory |
set(double x,
double y,
double z) |
IBoidTrajectory |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoidTrajectory |
set(IVecI v) |
IBoidTrajectory |
setColor(double dgray) |
IBoidTrajectory |
setColor(double dgray,
double dalpha) |
IBoidTrajectory |
setColor(double dr,
double dg,
double db) |
IBoidTrajectory |
setColor(double dr,
double dg,
double db,
double da) |
IBoidTrajectory |
setColor(float fgray) |
IBoidTrajectory |
setColor(float fgray,
float falpha) |
IBoidTrajectory |
setColor(float fr,
float fg,
float fb) |
IBoidTrajectory |
setColor(float fr,
float fg,
float fb,
float fa) |
IBoidTrajectory |
setColor(IColor c) |
IBoidTrajectory |
setColor(IColor c,
double alpha) |
IBoidTrajectory |
setColor(IColor c,
float alpha) |
IBoidTrajectory |
setColor(IColor c,
int alpha) |
IBoidTrajectory |
setColor(int gray) |
IBoidTrajectory |
setColor(int gray,
int alpha) |
IBoidTrajectory |
setColor(int r,
int g,
int b) |
IBoidTrajectory |
setColor(int r,
int g,
int b,
int a) |
IBoidTrajectory |
setHSBColor(double h,
double s,
double b) |
IBoidTrajectory |
setHSBColor(double h,
double s,
double b,
double a) |
IBoidTrajectory |
setHSBColor(float h,
float s,
float b) |
IBoidTrajectory |
setHSBColor(float h,
float s,
float b,
float a) |
IBoidTrajectory |
setSize(double sz)
methods of IPoint
|
IBoidTrajectory |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IBoidTrajectory |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IBoidTrajectory |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IBoidTrajectory |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IBoidTrajectory |
shearXY(double sxy,
double syx)
shear operation on XY
|
IBoidTrajectory |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IBoidTrajectory |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IBoidTrajectory |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IBoidTrajectory |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IBoidTrajectory |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IBoidTrajectory |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IBoidTrajectory |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IBoidTrajectory |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IBoidTrajectory |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IBoidTrajectory |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IBoidTrajectory |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IBoidTrajectory |
show() |
IBoidTrajectory |
showGeometry()
show attached geometry
|
IBoidTrajectory |
showPoint() |
IBoidTrajectory |
showTrajectory() |
IBoidTrajectory |
size(double sz) |
IBoidTrajectory |
sub(double x,
double y,
double z) |
IBoidTrajectory |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoidTrajectory |
sub(IVecI v) |
IBoidTrajectory |
target(IObject targetObj)
add terget object to be updated by this dynamic object.
|
ICurve |
trajectory()
alias of curve()
|
IBoidTrajectory |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IBoidTrajectory |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IBoidTrajectory |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IBoidTrajectory |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IBoidTrajectory |
translate(double x,
double y,
double z)
alias of add()
|
IBoidTrajectory |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IBoidTrajectory |
translate(IVecI v)
alias of add()
|
IBoidTrajectory |
unfix()
unfix movement
|
IBoidTrajectory |
unit()
unitize
|
IBoidTrajectory |
vel(IVecI v)
set velocity
|
IBoidTrajectory |
velocity(IVecI v)
set velocity
|
IBoidTrajectory |
weight(double w) |
IBoidTrajectory |
weight(float w) |
IBoidTrajectory |
x(double vx)
methods of IVecI
|
IBoidTrajectory |
x(IDoubleI vx)
setting x component
|
IBoidTrajectory |
y(double vy)
setting y component
|
IBoidTrajectory |
y(IDoubleI vy)
setting y component
|
IBoidTrajectory |
z(double vz)
setting z component
|
IBoidTrajectory |
z(IDoubleI vz)
setting z component
|
IBoidTrajectory |
zero()
setting all zero
|
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public IBoidTrajectory()
public IBoidTrajectory(double x,
double y,
double z)
public IBoidTrajectory(IVec p)
public IBoidTrajectory(IVecI p)
public IBoidTrajectory(IParticleGeo ptcl)
public IBoidTrajectory(IParticle p)
public IBoidTrajectory(double x,
double y,
double z,
double vx,
double vy,
double vz)
public IBoidTrajectory(IParticleGeo ptcl, IVecI vel)
public IBoidTrajectory(IGeometry... geometries)
public void initTrajectory()
public int deg()
public IBoidTrajectory deg(int newDegree)
public ICurve curve()
curve in interface ITrajectoryIcurve in class IPointAgentpublic ICurve trajectory()
trajectory in interface ITrajectoryIpublic IBoidTrajectory addCP(IVecI pt)
addCP in interface ITrajectoryIpublic IBoidTrajectory cohDist(double dist)
public IBoidTrajectory cohesionDist(double dist)
cohesionDist in interface IBoidIcohesionDist in class IBoidpublic IBoidTrajectory cohRatio(double ratio)
public IBoidTrajectory cohesionRatio(double ratio)
cohesionRatio in interface IBoidIcohesionRatio in class IBoidpublic IBoidTrajectory cohLimit(double limit)
public IBoidTrajectory cohesionLimit(double limit)
cohesionLimit in interface IBoidIcohesionLimit in class IBoidpublic IBoidTrajectory coh(double ratio, double dist)
public IBoidTrajectory cohesion(double ratio, double dist)
public IBoidTrajectory sepDist(double dist)
public IBoidTrajectory separationDist(double dist)
separationDist in interface IBoidIseparationDist in class IBoidpublic IBoidTrajectory sepRatio(double ratio)
public IBoidTrajectory separationRatio(double ratio)
separationRatio in interface IBoidIseparationRatio in class IBoidpublic IBoidTrajectory sepLimit(double limit)
public IBoidTrajectory separationLimit(double limit)
separationLimit in interface IBoidIseparationLimit in class IBoidpublic IBoidTrajectory sep(double ratio, double dist)
public IBoidTrajectory separation(double ratio, double dist)
separation in interface IBoidIseparation in class IBoidpublic IBoidTrajectory aliDist(double dist)
public IBoidTrajectory alignmentDist(double dist)
alignmentDist in interface IBoidIalignmentDist in class IBoidpublic IBoidTrajectory aliRatio(double ratio)
public IBoidTrajectory alignmentRatio(double ratio)
alignmentRatio in interface IBoidIalignmentRatio in class IBoidpublic IBoidTrajectory aliLimit(double limit)
public IBoidTrajectory alignmentLimit(double limit)
alignmentLimit in interface IBoidIalignmentLimit in class IBoidpublic IBoidTrajectory ali(double ratio, double dist)
public IBoidTrajectory alignment(double ratio, double dist)
public IBoidTrajectory fix()
fix in interface IParticleIfix in class IBoidpublic IBoidTrajectory unfix()
IParticleIunfix in interface IParticleIunfix in class IBoidpublic IBoidTrajectory mass(double mass)
IParticleImass in interface IParticleImass in class IBoidpublic IBoidTrajectory position(IVecI v)
IParticleIposition in interface IParticleIposition in class IBoidpublic IBoidTrajectory pos(IVecI v)
IParticleIpos in interface IParticleIpos in class IBoidpublic IBoidTrajectory velocity(IVecI v)
IParticleIvelocity in interface IParticleIvelocity in class IBoidpublic IBoidTrajectory vel(IVecI v)
IParticleIvel in interface IParticleIvel in class IBoidpublic IBoidTrajectory force(IVecI v)
IParticleIforce in interface IParticleIforce in class IBoidpublic IBoidTrajectory frc(IVecI v)
IParticleIfrc in interface IParticleIfrc in class IBoidpublic IBoidTrajectory friction(double friction)
IParticleIfriction in interface IParticleIfriction in class IBoidpublic IBoidTrajectory fric(double friction)
IParticleIfric in interface IParticleIfric in class IBoidpublic IBoidTrajectory decay(double d)
decay in interface IParticleIdecay in class IBoidpublic IBoidTrajectory push(IVecI f)
IParticleIpush in interface IParticleIpush in class IBoidpublic IBoidTrajectory push(double fx, double fy, double fz)
IParticleIpush in interface IParticleIpush in class IBoidpublic IBoidTrajectory pull(IVecI f)
IParticleIpull in interface IParticleIpull in class IBoidpublic IBoidTrajectory pull(double fx, double fy, double fz)
IParticleIpull in interface IParticleIpull in class IBoidpublic IBoidTrajectory addForce(IVecI f)
IParticleIaddForce in interface IParticleIaddForce in class IBoidpublic IBoidTrajectory addForce(double fx, double fy, double fz)
IParticleIaddForce in interface IParticleIaddForce in class IBoidpublic IBoidTrajectory reset()
IParticleIreset in interface IParticleIreset in class IBoidpublic IBoidTrajectory resetForce()
IParticleIresetForce in interface IParticleIresetForce in class IBoidpublic IBoidTrajectory attach(IGeometry... geometries)
public IBoidTrajectory attach(IVecI geometryOrigin, IGeometry... geometries)
public IBoidTrajectory attach(IVecI geometryOrigin, IVecI geometryOrientation, IGeometry... geometries)
attach in class IBoidgeometryOrigin - origin of geometry object which is moved to the agent's location.geometryOrientation - original orientation of geometry which is matched with particle's velocity direction; if its's null, orientatin matching is disabled.geometries - one or more geometry objects.public IBoidTrajectory x(double vx)
public IBoidTrajectory y(double vy)
IVecIpublic IBoidTrajectory z(double vz)
IVecIpublic IBoidTrajectory x(IDoubleI vx)
IVecIpublic IBoidTrajectory y(IDoubleI vy)
IVecIpublic IBoidTrajectory z(IDoubleI vz)
IVecIpublic IBoidTrajectory dup()
IObjectdup in interface IArithmeticVal<IVecI,IDoubleI>dup in interface ITransformabledup in interface IVecIdup in class IBoidpublic IBoidTrajectory set(IVecI v)
public IBoidTrajectory set(double x, double y, double z)
public IBoidTrajectory set(IDoubleI x, IDoubleI y, IDoubleI z)
public IBoidTrajectory add(double x, double y, double z)
public IBoidTrajectory add(IDoubleI x, IDoubleI y, IDoubleI z)
public IBoidTrajectory add(IVecI v)
add in interface IArithmeticVal<IVecI,IDoubleI>add in interface ITransformableadd in interface IVecIadd in class IBoidpublic IBoidTrajectory sub(double x, double y, double z)
public IBoidTrajectory sub(IDoubleI x, IDoubleI y, IDoubleI z)
public IBoidTrajectory sub(IVecI v)
sub in interface IArithmeticVal<IVecI,IDoubleI>sub in interface ITransformablesub in interface IVecIsub in class IBoidpublic IBoidTrajectory mul(IDoubleI v)
mul in interface IArithmeticVal<IVecI,IDoubleI>mul in interface ITransformablemul in interface IVecImul in class IBoidpublic IBoidTrajectory mul(double v)
public IBoidTrajectory div(IDoubleI v)
div in interface IArithmeticVal<IVecI,IDoubleI>div in interface ITransformablediv in interface IVecIdiv in class IBoidpublic IBoidTrajectory div(double v)
public IBoidTrajectory neg()
public IBoidTrajectory rev()
IVecIpublic IBoidTrajectory flip()
IVecIpublic IBoidTrajectory zero()
IVecIpublic IBoidTrajectory add(IVecI v, double f)
IVecIpublic IBoidTrajectory add(IVecI v, IDoubleI f)
IVecIpublic IBoidTrajectory add(double f, IVecI v)
IVecIpublic IBoidTrajectory add(IDoubleI f, IVecI v)
IVecIpublic IBoidTrajectory len(IDoubleI l)
IVecIpublic IBoidTrajectory len(double l)
IVecIpublic IBoidTrajectory unit()
IVecIpublic IBoidTrajectory rot(IDoubleI angle)
IVecIpublic IBoidTrajectory rot(double angle)
IVecIpublic IBoidTrajectory rot(IVecI axis, IDoubleI angle)
IVecIpublic IBoidTrajectory rot(IVecI axis, double angle)
IVecIpublic IBoidTrajectory rot(double axisX, double axisY, double axisZ, double angle)
IVecIpublic IBoidTrajectory rot(IVecI center, IVecI axis, double angle)
IVecIpublic IBoidTrajectory rot(IVecI center, IVecI axis, IDoubleI angle)
IVecIpublic IBoidTrajectory rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVecIpublic IBoidTrajectory rot(IVecI axis, IVecI destDir)
IVecIpublic IBoidTrajectory rot(IVecI center, IVecI axis, IVecI destPt)
IVecIpublic IBoidTrajectory rot2(IDoubleI angle)
IBoidpublic IBoidTrajectory rot2(double angle)
IBoidpublic IBoidTrajectory rot2(IVecI center, double angle)
IBoidpublic IBoidTrajectory rot2(IVecI center, IDoubleI angle)
IBoidpublic IBoidTrajectory rot2(double centerX, double centerY, double angle)
IBoidpublic IBoidTrajectory rot2(IVecI destDir)
IBoidpublic IBoidTrajectory rot2(IVecI center, IVecI destPt)
IBoidpublic IBoidTrajectory scale(IDoubleI f)
IVecIpublic IBoidTrajectory scale(double f)
IVecIpublic IBoidTrajectory scale(IVecI center, IDoubleI f)
IVecIpublic IBoidTrajectory scale(IVecI center, double f)
IVecIpublic IBoidTrajectory scale(double centerX, double centerY, double centerZ, double f)
IVecIpublic IBoidTrajectory scale1d(IVecI axis, double f)
public IBoidTrajectory scale1d(IVecI axis, IDoubleI f)
IVecIpublic IBoidTrajectory scale1d(double axisX, double axisY, double axisZ, double f)
IVecIpublic IBoidTrajectory scale1d(IVecI center, IVecI axis, double f)
IVecIpublic IBoidTrajectory scale1d(IVecI center, IVecI axis, IDoubleI f)
IVecIpublic IBoidTrajectory scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVecIpublic IBoidTrajectory ref(IVecI planeDir)
IVecIpublic IBoidTrajectory ref(double planeX, double planeY, double planeZ)
IVecIpublic IBoidTrajectory ref(IVecI center, IVecI planeDir)
IVecIpublic IBoidTrajectory ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecIpublic IBoidTrajectory mirror(IVecI planeDir)
IVecIpublic IBoidTrajectory mirror(double planeX, double planeY, double planeZ)
IVecIpublic IBoidTrajectory mirror(IVecI center, IVecI planeDir)
IVecIpublic IBoidTrajectory mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecIpublic IBoidTrajectory shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIpublic IBoidTrajectory shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoidTrajectory shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIpublic IBoidTrajectory shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoidTrajectory shearXY(double sxy, double syx)
IVecIpublic IBoidTrajectory shearXY(IDoubleI sxy, IDoubleI syx)
IVecIpublic IBoidTrajectory shearXY(IVecI center, double sxy, double syx)
IVecIpublic IBoidTrajectory shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVecIpublic IBoidTrajectory shearYZ(double syz, double szy)
IVecIpublic IBoidTrajectory shearYZ(IDoubleI syz, IDoubleI szy)
IVecIpublic IBoidTrajectory shearYZ(IVecI center, double syz, double szy)
IVecIpublic IBoidTrajectory shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVecIpublic IBoidTrajectory shearZX(double szx, double sxz)
IVecIpublic IBoidTrajectory shearZX(IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoidTrajectory shearZX(IVecI center, double szx, double sxz)
IVecIpublic IBoidTrajectory shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVecIpublic IBoidTrajectory translate(double x, double y, double z)
IVecIpublic IBoidTrajectory translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IBoidTrajectory translate(IVecI v)
IVecIpublic IBoidTrajectory transform(IMatrix3I mat)
IVecIpublic IBoidTrajectory transform(IMatrix4I mat)
IVecIpublic IBoidTrajectory transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVecIpublic IBoidTrajectory transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVecIpublic IBoidTrajectory mv(double x, double y, double z)
IVecIpublic IBoidTrajectory mv(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IBoidTrajectory mv(IVecI v)
IVecIpublic IBoidTrajectory cp()
IObjectcp in interface IArithmeticVal<IVecI,IDoubleI>cp in interface ITransformablecp in interface IVecIcp in class IBoidpublic IBoidTrajectory cp(double x, double y, double z)
IVecIpublic IBoidTrajectory cp(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IBoidTrajectory cp(IVecI v)
IVecIpublic IBoidTrajectory setSize(double sz)
public IBoidTrajectory size(double sz)
public IBoidTrajectory name(java.lang.String nm)
public IBoidTrajectory layer(ILayer l)
IObjectpublic IBoidTrajectory show()
public IBoidTrajectory hide()
public IBoidTrajectory showPoint()
public IBoidTrajectory hidePoint()
public IBoidTrajectory showGeometry()
IPointAgentshowGeometry in class IBoidpublic IBoidTrajectory hideGeometry()
IPointAgenthideGeometry in class IBoidpublic IBoidTrajectory showTrajectory()
public IBoidTrajectory hideTrajectory()
public void del()
IAgentdel in class IPointAgentpublic void del(boolean deleteTrajectory)
IPointAgentdel in class IPointAgentpublic IBoidTrajectory clr(IColor c)
IObjectpublic IBoidTrajectory clr(IColor c, int alpha)
IObjectpublic IBoidTrajectory clr(IColor c, float alpha)
IObjectpublic IBoidTrajectory clr(IColor c, double alpha)
IObjectpublic IBoidTrajectory clr(IObject o)
IObjectpublic IBoidTrajectory clr(int gray)
public IBoidTrajectory clr(float fgray)
public IBoidTrajectory clr(double dgray)
public IBoidTrajectory clr(int gray, int alpha)
public IBoidTrajectory clr(float fgray, float falpha)
public IBoidTrajectory clr(double dgray, double dalpha)
public IBoidTrajectory clr(int r, int g, int b)
public IBoidTrajectory clr(float fr, float fg, float fb)
public IBoidTrajectory clr(double dr, double dg, double db)
public IBoidTrajectory clr(int r, int g, int b, int a)
public IBoidTrajectory clr(float fr, float fg, float fb, float fa)
public IBoidTrajectory clr(double dr, double dg, double db, double da)
public IBoidTrajectory hsb(float h, float s, float b, float a)
public IBoidTrajectory hsb(double h, double s, double b, double a)
public IBoidTrajectory hsb(float h, float s, float b)
public IBoidTrajectory hsb(double h, double s, double b)
public IBoidTrajectory setColor(IColor c)
public IBoidTrajectory setColor(IColor c, int alpha)
public IBoidTrajectory setColor(IColor c, float alpha)
public IBoidTrajectory setColor(IColor c, double alpha)
public IBoidTrajectory setColor(int gray)
public IBoidTrajectory setColor(float fgray)
public IBoidTrajectory setColor(double dgray)
public IBoidTrajectory setColor(int gray, int alpha)
public IBoidTrajectory setColor(float fgray, float falpha)
public IBoidTrajectory setColor(double dgray, double dalpha)
public IBoidTrajectory setColor(int r, int g, int b)
public IBoidTrajectory setColor(float fr, float fg, float fb)
public IBoidTrajectory setColor(double dr, double dg, double db)
public IBoidTrajectory setColor(int r, int g, int b, int a)
public IBoidTrajectory setColor(float fr, float fg, float fb, float fa)
public IBoidTrajectory setColor(double dr, double dg, double db, double da)
public IBoidTrajectory setHSBColor(float h, float s, float b, float a)
setHSBColor in class IBoidpublic IBoidTrajectory setHSBColor(double h, double s, double b, double a)
setHSBColor in class IBoidpublic IBoidTrajectory setHSBColor(float h, float s, float b)
setHSBColor in class IBoidpublic IBoidTrajectory setHSBColor(double h, double s, double b)
setHSBColor in class IBoidpublic IBoidTrajectory weight(double w)
public IBoidTrajectory weight(float w)
public IBoidTrajectory target(IObject targetObj)
public IBoidTrajectory removeTarget(int i)
removeTarget in interface IDynamicsremoveTarget in interface IParticleIremoveTarget in class IParticlepublic IBoidTrajectory removeTarget(IObject obj)
removeTarget in interface IDynamicsremoveTarget in interface IParticleIremoveTarget in class IParticle