public class IBoidTrajectory extends IBoid implements ITrajectoryI
Modifier and Type | Field and Description |
---|---|
ITrajectoryGeo |
trajectory |
point, pos, tracker
alive, duration, interactOverridden, localDynamics, parent, targets, time
Constructor and Description |
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IBoidTrajectory() |
IBoidTrajectory(double x,
double y,
double z) |
IBoidTrajectory(double x,
double y,
double z,
double vx,
double vy,
double vz) |
IBoidTrajectory(IGeometry... geometries) |
IBoidTrajectory(IParticle p) |
IBoidTrajectory(IParticleGeo ptcl) |
IBoidTrajectory(IParticleGeo ptcl,
IVecI vel) |
IBoidTrajectory(IParticle p,
IVecI vel) |
IBoidTrajectory(IVec p) |
IBoidTrajectory(IVecI p) |
IBoidTrajectory(IVecI geometryOrigin,
IGeometry... geometries) |
IBoidTrajectory(IVecI p,
IVecI vel) |
IBoidTrajectory(IVecI geometryOrigin,
IVecI geometryOrientation,
IGeometry... geometries) |
IBoidTrajectory(IVec p,
IVec vel) |
Modifier and Type | Method and Description |
---|---|
IBoidTrajectory |
add(double x,
double y,
double z) |
IBoidTrajectory |
add(double f,
IVecI v)
scale add
|
IBoidTrajectory |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoidTrajectory |
add(IDoubleI f,
IVecI v)
scale add
|
IBoidTrajectory |
add(IVecI v) |
IBoidTrajectory |
add(IVecI v,
double f)
scale add
|
IBoidTrajectory |
add(IVecI v,
IDoubleI f)
scale add
|
IBoidTrajectory |
addCP(IVecI pt)
get trajectory curve
|
IBoidTrajectory |
addForce(double fx,
double fy,
double fz)
alias of push
|
IBoidTrajectory |
addForce(IVecI f)
alias of push
|
IBoidTrajectory |
ali(double ratio,
double dist) |
IBoidTrajectory |
aliDist(double dist) |
IBoidTrajectory |
alignment(double ratio,
double dist) |
IBoidTrajectory |
alignmentDist(double dist) |
IBoidTrajectory |
alignmentLimit(double limit) |
IBoidTrajectory |
alignmentRatio(double ratio) |
IBoidTrajectory |
aliLimit(double limit) |
IBoidTrajectory |
aliRatio(double ratio) |
IBoidTrajectory |
attach(IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidTrajectory |
attach(IVecI geometryOrigin,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidTrajectory |
attach(IVecI geometryOrigin,
IVecI geometryOrientation,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IBoidTrajectory |
clr(double dgray) |
IBoidTrajectory |
clr(double dgray,
double dalpha) |
IBoidTrajectory |
clr(double dr,
double dg,
double db) |
IBoidTrajectory |
clr(double dr,
double dg,
double db,
double da) |
IBoidTrajectory |
clr(float fgray) |
IBoidTrajectory |
clr(float fgray,
float falpha) |
IBoidTrajectory |
clr(float fr,
float fg,
float fb) |
IBoidTrajectory |
clr(float fr,
float fg,
float fb,
float fa) |
IBoidTrajectory |
clr(IColor c)
to set an object color
|
IBoidTrajectory |
clr(IColor c,
double alpha)
to set color, with alpha value overwritten
|
IBoidTrajectory |
clr(IColor c,
float alpha)
to set color, with alpha value overwritten
|
IBoidTrajectory |
clr(IColor c,
int alpha)
to set color, with alpha value overwritten
|
IBoidTrajectory |
clr(int gray) |
IBoidTrajectory |
clr(int gray,
int alpha) |
IBoidTrajectory |
clr(int r,
int g,
int b) |
IBoidTrajectory |
clr(int r,
int g,
int b,
int a) |
IBoidTrajectory |
clr(IObject o)
to set the same color with the object
|
IBoidTrajectory |
coh(double ratio,
double dist) |
IBoidTrajectory |
cohDist(double dist)
IBoidI API
|
IBoidTrajectory |
cohesion(double ratio,
double dist) |
IBoidTrajectory |
cohesionDist(double dist) |
IBoidTrajectory |
cohesionLimit(double limit) |
IBoidTrajectory |
cohesionRatio(double ratio) |
IBoidTrajectory |
cohLimit(double limit) |
IBoidTrajectory |
cohRatio(double ratio) |
IBoidTrajectory |
cp()
alias of dup()
|
IBoidTrajectory |
cp(double x,
double y,
double z)
cp() is alias of dup().add()
|
IBoidTrajectory |
cp(IDoubleI x,
IDoubleI y,
IDoubleI z)
cp() is alias of dup().add()
|
IBoidTrajectory |
cp(IVecI v)
cp() is alias of dup().add()
|
ICurve |
curve()
get trajectory curve
|
IBoidTrajectory |
decay(double d) |
int |
deg() |
IBoidTrajectory |
deg(int newDegree) |
void |
del()
delete agent and stop it by removing it from dynamics server
|
void |
del(boolean deleteTrajectory)
stop agent with option of deleting/keeping the geometry the agent owns
|
IBoidTrajectory |
div(double v) |
IBoidTrajectory |
div(IDoubleI v) |
IBoidTrajectory |
dup()
duplicate object
|
IBoidTrajectory |
fix()
IParticleI API
|
IBoidTrajectory |
flip()
alias of neg()
|
IBoidTrajectory |
force(IVecI v)
set force
|
IBoidTrajectory |
frc(IVecI v)
set force
|
IBoidTrajectory |
fric(double friction)
set friction
|
IBoidTrajectory |
friction(double friction)
set friction
|
IBoidTrajectory |
hide() |
IBoidTrajectory |
hideGeometry()
hide attached geometry
|
IBoidTrajectory |
hidePoint() |
IBoidTrajectory |
hideTrajectory() |
IBoidTrajectory |
hsb(double h,
double s,
double b) |
IBoidTrajectory |
hsb(double h,
double s,
double b,
double a) |
IBoidTrajectory |
hsb(float h,
float s,
float b) |
IBoidTrajectory |
hsb(float h,
float s,
float b,
float a) |
void |
initTrajectory() |
IBoidTrajectory |
layer(ILayer l)
Set layer by ILayer object
|
IBoidTrajectory |
len(double l)
setting length
|
IBoidTrajectory |
len(IDoubleI l)
setting length
|
IBoidTrajectory |
mass(double mass)
set mass
|
IBoidTrajectory |
mirror(double planeX,
double planeY,
double planeZ)
alias of ref
|
IBoidTrajectory |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
alias of ref
|
IBoidTrajectory |
mirror(IVecI planeDir)
alias of ref
|
IBoidTrajectory |
mirror(IVecI center,
IVecI planeDir)
alias of ref
|
IBoidTrajectory |
mul(double v) |
IBoidTrajectory |
mul(IDoubleI v) |
IBoidTrajectory |
mv(double x,
double y,
double z)
mv() is alias of add()
|
IBoidTrajectory |
mv(IDoubleI x,
IDoubleI y,
IDoubleI z)
mv() is alias of add()
|
IBoidTrajectory |
mv(IVecI v)
mv() is alias of add()
|
IBoidTrajectory |
name(java.lang.String nm)
methods of IObject
|
IBoidTrajectory |
neg() |
IBoidTrajectory |
pos(IVecI v)
set position
|
IBoidTrajectory |
position(IVecI v)
set position
|
IBoidTrajectory |
pull(double fx,
double fy,
double fz)
equivalent to push(f.dup().neg())
|
IBoidTrajectory |
pull(IVecI f)
equivalent to push(f.dup().neg())
|
IBoidTrajectory |
push(double fx,
double fy,
double fz)
adding force to particle
|
IBoidTrajectory |
push(IVecI f)
adding force to particle
|
IBoidTrajectory |
ref(double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
ref(IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
ref(IVecI center,
IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IBoidTrajectory |
removeTarget(int i)
remove target object.
|
IBoidTrajectory |
removeTarget(IObject obj)
remove target object.
|
IBoidTrajectory |
reset()
setting force zero
|
IBoidTrajectory |
resetForce()
alias of reset
|
IBoidTrajectory |
rev()
alias of neg()
|
IBoidTrajectory |
rot(double angle)
rotation on XY plane
|
IBoidTrajectory |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector
|
IBoidTrajectory |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector and center point
|
IBoidTrajectory |
rot(IDoubleI angle)
rotation on XY plane
|
IBoidTrajectory |
rot(IVecI axis,
double angle)
rotation around axis vector
|
IBoidTrajectory |
rot(IVecI axis,
IDoubleI angle)
rotation around axis vector
|
IBoidTrajectory |
rot(IVecI axis,
IVecI destDir)
rotate to destination direction vector
|
IBoidTrajectory |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis vector and center point
|
IBoidTrajectory |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis vector and center point
|
IBoidTrajectory |
rot(IVecI center,
IVecI axis,
IVecI destPt)
rotate to destination point location
|
IBoidTrajectory |
rot2(double angle)
rotation on xy-plane; alias of rot(double)
|
IBoidTrajectory |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane
|
IBoidTrajectory |
rot2(IDoubleI angle)
rotation on xy-plane; alias of rot(IDoubleI)
|
IBoidTrajectory |
rot2(IVecI destDir)
rotation on xy-plane towards destDir
|
IBoidTrajectory |
rot2(IVecI center,
double angle)
rotation on xy-plane
|
IBoidTrajectory |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane
|
IBoidTrajectory |
rot2(IVecI center,
IVecI destPt)
rotation on xy-plane towards destPt
|
IBoidTrajectory |
scale(double f)
alias of mul
|
IBoidTrajectory |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale from a center
|
IBoidTrajectory |
scale(IDoubleI f)
alias of mul
|
IBoidTrajectory |
scale(IVecI center,
double f)
scale from a center
|
IBoidTrajectory |
scale(IVecI center,
IDoubleI f)
scale from a center
|
IBoidTrajectory |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IBoidTrajectory |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction from a center
|
IBoidTrajectory |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IBoidTrajectory |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IBoidTrajectory |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction from a center
|
IBoidTrajectory |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction from a center
|
IBoidTrajectory |
sep(double ratio,
double dist) |
IBoidTrajectory |
separation(double ratio,
double dist) |
IBoidTrajectory |
separationDist(double dist) |
IBoidTrajectory |
separationLimit(double limit) |
IBoidTrajectory |
separationRatio(double ratio) |
IBoidTrajectory |
sepDist(double dist) |
IBoidTrajectory |
sepLimit(double limit) |
IBoidTrajectory |
sepRatio(double ratio) |
IBoidTrajectory |
set(double x,
double y,
double z) |
IBoidTrajectory |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoidTrajectory |
set(IVecI v) |
IBoidTrajectory |
setColor(double dgray) |
IBoidTrajectory |
setColor(double dgray,
double dalpha) |
IBoidTrajectory |
setColor(double dr,
double dg,
double db) |
IBoidTrajectory |
setColor(double dr,
double dg,
double db,
double da) |
IBoidTrajectory |
setColor(float fgray) |
IBoidTrajectory |
setColor(float fgray,
float falpha) |
IBoidTrajectory |
setColor(float fr,
float fg,
float fb) |
IBoidTrajectory |
setColor(float fr,
float fg,
float fb,
float fa) |
IBoidTrajectory |
setColor(IColor c) |
IBoidTrajectory |
setColor(IColor c,
double alpha) |
IBoidTrajectory |
setColor(IColor c,
float alpha) |
IBoidTrajectory |
setColor(IColor c,
int alpha) |
IBoidTrajectory |
setColor(int gray) |
IBoidTrajectory |
setColor(int gray,
int alpha) |
IBoidTrajectory |
setColor(int r,
int g,
int b) |
IBoidTrajectory |
setColor(int r,
int g,
int b,
int a) |
IBoidTrajectory |
setHSBColor(double h,
double s,
double b) |
IBoidTrajectory |
setHSBColor(double h,
double s,
double b,
double a) |
IBoidTrajectory |
setHSBColor(float h,
float s,
float b) |
IBoidTrajectory |
setHSBColor(float h,
float s,
float b,
float a) |
IBoidTrajectory |
setSize(double sz)
methods of IPoint
|
IBoidTrajectory |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IBoidTrajectory |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IBoidTrajectory |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IBoidTrajectory |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IBoidTrajectory |
shearXY(double sxy,
double syx)
shear operation on XY
|
IBoidTrajectory |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IBoidTrajectory |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IBoidTrajectory |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IBoidTrajectory |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IBoidTrajectory |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IBoidTrajectory |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IBoidTrajectory |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IBoidTrajectory |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IBoidTrajectory |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IBoidTrajectory |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IBoidTrajectory |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IBoidTrajectory |
show() |
IBoidTrajectory |
showGeometry()
show attached geometry
|
IBoidTrajectory |
showPoint() |
IBoidTrajectory |
showTrajectory() |
IBoidTrajectory |
size(double sz) |
IBoidTrajectory |
sub(double x,
double y,
double z) |
IBoidTrajectory |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IBoidTrajectory |
sub(IVecI v) |
IBoidTrajectory |
target(IObject targetObj)
add terget object to be updated by this dynamic object.
|
ICurve |
trajectory()
alias of curve()
|
IBoidTrajectory |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IBoidTrajectory |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IBoidTrajectory |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IBoidTrajectory |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IBoidTrajectory |
translate(double x,
double y,
double z)
alias of add()
|
IBoidTrajectory |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IBoidTrajectory |
translate(IVecI v)
alias of add()
|
IBoidTrajectory |
unfix()
unfix movement
|
IBoidTrajectory |
unit()
unitize
|
IBoidTrajectory |
vel(IVecI v)
set velocity
|
IBoidTrajectory |
velocity(IVecI v)
set velocity
|
IBoidTrajectory |
weight(double w) |
IBoidTrajectory |
weight(float w) |
IBoidTrajectory |
x(double vx)
methods of IVecI
|
IBoidTrajectory |
x(IDoubleI vx)
setting x component
|
IBoidTrajectory |
y(double vy)
setting y component
|
IBoidTrajectory |
y(IDoubleI vy)
setting y component
|
IBoidTrajectory |
z(double vz)
setting z component
|
IBoidTrajectory |
z(IDoubleI vz)
setting z component
|
IBoidTrajectory |
zero()
setting all zero
|
aliDist, alignmentDist, alignmentLimit, alignmentRatio, aliLimit, aliRatio, boid, cohDist, cohesionDist, cohesionLimit, cohesionRatio, cohLimit, cohRatio, isTarget, isTargetClass, param, parameter, separationDist, separationLimit, separationRatio, sepDist, sepLimit, sepRatio, skipUpdateOnce, target, target, targetClass, targetClass, x, x, y, y, z
acc, acceleration, decay, fixed, force, frc, fric, friction, initParticleAgent, initParticleAgent, initParticleAgent, initParticleAgent, initParticleAgent, mass, pos, position, skipUpdateOnce, vel, velocity
angle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, brep, brep, brepNum, breps, cross, cross, curve, curveNum, curves, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, dot, dot, dot, dot, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, geometries, geometry, geometry, geometryNum, get, getSize, getX, getY, getZ, isValid, len, len, len, len2, len2, len2, mesh, mesh, meshes, meshNum, mid, mid, nml, nml, nml, nml, point, point, pointNum, points, size, sum, sum, sum, sum, sum, sum, sum, surface, surface, surfaceNum, surfaces, to2d, to2d, to2d, to2d, to4d, to4d, to4d, toString, x, x, x, y, y, y, z, z, z
addDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, target, targetNum, targets, time, time, update, updateGraphic, updateTarget
addUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, clr, clr, clr, clr, createGraphic, defaultAttribute, deleteGraphic, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weight
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
acc, acceleration, decay, fixed, force, frc, fric, friction, mass, pos, position, skipUpdateOnce, target, targetNum, targets, updateTarget, vel, velocity
angle, angle, angle, angle, angle, angle, angle, angle, bisect, bisect, cross, cross, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, dot, dot, dot, dot, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, get, getX, getY, getZ, isValid, len, len, len, len2, len2, len2, mid, mid, nml, nml, nml, nml, sum, sum, sum, sum, sum, sum, sum, to2d, to2d, to2d, to2d, to4d, to4d, to4d, x, x, x, y, y, y, z, z, z
public ITrajectoryGeo trajectory
public IBoidTrajectory()
public IBoidTrajectory(double x, double y, double z)
public IBoidTrajectory(IVec p)
public IBoidTrajectory(IVecI p)
public IBoidTrajectory(IParticleGeo ptcl)
public IBoidTrajectory(IParticle p)
public IBoidTrajectory(double x, double y, double z, double vx, double vy, double vz)
public IBoidTrajectory(IParticleGeo ptcl, IVecI vel)
public IBoidTrajectory(IGeometry... geometries)
public void initTrajectory()
public int deg()
public IBoidTrajectory deg(int newDegree)
public ICurve curve()
curve
in interface ITrajectoryI
curve
in class IPointAgent
public ICurve trajectory()
trajectory
in interface ITrajectoryI
public IBoidTrajectory addCP(IVecI pt)
addCP
in interface ITrajectoryI
public IBoidTrajectory cohDist(double dist)
public IBoidTrajectory cohesionDist(double dist)
cohesionDist
in interface IBoidI
cohesionDist
in class IBoid
public IBoidTrajectory cohRatio(double ratio)
public IBoidTrajectory cohesionRatio(double ratio)
cohesionRatio
in interface IBoidI
cohesionRatio
in class IBoid
public IBoidTrajectory cohLimit(double limit)
public IBoidTrajectory cohesionLimit(double limit)
cohesionLimit
in interface IBoidI
cohesionLimit
in class IBoid
public IBoidTrajectory coh(double ratio, double dist)
public IBoidTrajectory cohesion(double ratio, double dist)
public IBoidTrajectory sepDist(double dist)
public IBoidTrajectory separationDist(double dist)
separationDist
in interface IBoidI
separationDist
in class IBoid
public IBoidTrajectory sepRatio(double ratio)
public IBoidTrajectory separationRatio(double ratio)
separationRatio
in interface IBoidI
separationRatio
in class IBoid
public IBoidTrajectory sepLimit(double limit)
public IBoidTrajectory separationLimit(double limit)
separationLimit
in interface IBoidI
separationLimit
in class IBoid
public IBoidTrajectory sep(double ratio, double dist)
public IBoidTrajectory separation(double ratio, double dist)
separation
in interface IBoidI
separation
in class IBoid
public IBoidTrajectory aliDist(double dist)
public IBoidTrajectory alignmentDist(double dist)
alignmentDist
in interface IBoidI
alignmentDist
in class IBoid
public IBoidTrajectory aliRatio(double ratio)
public IBoidTrajectory alignmentRatio(double ratio)
alignmentRatio
in interface IBoidI
alignmentRatio
in class IBoid
public IBoidTrajectory aliLimit(double limit)
public IBoidTrajectory alignmentLimit(double limit)
alignmentLimit
in interface IBoidI
alignmentLimit
in class IBoid
public IBoidTrajectory ali(double ratio, double dist)
public IBoidTrajectory alignment(double ratio, double dist)
public IBoidTrajectory fix()
fix
in interface IParticleI
fix
in class IBoid
public IBoidTrajectory unfix()
IParticleI
unfix
in interface IParticleI
unfix
in class IBoid
public IBoidTrajectory mass(double mass)
IParticleI
mass
in interface IParticleI
mass
in class IBoid
public IBoidTrajectory position(IVecI v)
IParticleI
position
in interface IParticleI
position
in class IBoid
public IBoidTrajectory pos(IVecI v)
IParticleI
pos
in interface IParticleI
pos
in class IBoid
public IBoidTrajectory velocity(IVecI v)
IParticleI
velocity
in interface IParticleI
velocity
in class IBoid
public IBoidTrajectory vel(IVecI v)
IParticleI
vel
in interface IParticleI
vel
in class IBoid
public IBoidTrajectory force(IVecI v)
IParticleI
force
in interface IParticleI
force
in class IBoid
public IBoidTrajectory frc(IVecI v)
IParticleI
frc
in interface IParticleI
frc
in class IBoid
public IBoidTrajectory friction(double friction)
IParticleI
friction
in interface IParticleI
friction
in class IBoid
public IBoidTrajectory fric(double friction)
IParticleI
fric
in interface IParticleI
fric
in class IBoid
public IBoidTrajectory decay(double d)
decay
in interface IParticleI
decay
in class IBoid
public IBoidTrajectory push(IVecI f)
IParticleI
push
in interface IParticleI
push
in class IBoid
public IBoidTrajectory push(double fx, double fy, double fz)
IParticleI
push
in interface IParticleI
push
in class IBoid
public IBoidTrajectory pull(IVecI f)
IParticleI
pull
in interface IParticleI
pull
in class IBoid
public IBoidTrajectory pull(double fx, double fy, double fz)
IParticleI
pull
in interface IParticleI
pull
in class IBoid
public IBoidTrajectory addForce(IVecI f)
IParticleI
addForce
in interface IParticleI
addForce
in class IBoid
public IBoidTrajectory addForce(double fx, double fy, double fz)
IParticleI
addForce
in interface IParticleI
addForce
in class IBoid
public IBoidTrajectory reset()
IParticleI
reset
in interface IParticleI
reset
in class IBoid
public IBoidTrajectory resetForce()
IParticleI
resetForce
in interface IParticleI
resetForce
in class IBoid
public IBoidTrajectory attach(IGeometry... geometries)
public IBoidTrajectory attach(IVecI geometryOrigin, IGeometry... geometries)
public IBoidTrajectory attach(IVecI geometryOrigin, IVecI geometryOrientation, IGeometry... geometries)
attach
in class IBoid
geometryOrigin
- origin of geometry object which is moved to the agent's location.geometryOrientation
- original orientation of geometry which is matched with particle's velocity direction; if its's null, orientatin matching is disabled.geometries
- one or more geometry objects.public IBoidTrajectory x(double vx)
public IBoidTrajectory y(double vy)
IVecI
public IBoidTrajectory z(double vz)
IVecI
public IBoidTrajectory x(IDoubleI vx)
IVecI
public IBoidTrajectory y(IDoubleI vy)
IVecI
public IBoidTrajectory z(IDoubleI vz)
IVecI
public IBoidTrajectory dup()
IObject
dup
in interface IArithmeticVal<IVecI,IDoubleI>
dup
in interface ITransformable
dup
in interface IVecI
dup
in class IBoid
public IBoidTrajectory set(IVecI v)
public IBoidTrajectory set(double x, double y, double z)
public IBoidTrajectory set(IDoubleI x, IDoubleI y, IDoubleI z)
public IBoidTrajectory add(double x, double y, double z)
public IBoidTrajectory add(IDoubleI x, IDoubleI y, IDoubleI z)
public IBoidTrajectory add(IVecI v)
add
in interface IArithmeticVal<IVecI,IDoubleI>
add
in interface ITransformable
add
in interface IVecI
add
in class IBoid
public IBoidTrajectory sub(double x, double y, double z)
public IBoidTrajectory sub(IDoubleI x, IDoubleI y, IDoubleI z)
public IBoidTrajectory sub(IVecI v)
sub
in interface IArithmeticVal<IVecI,IDoubleI>
sub
in interface ITransformable
sub
in interface IVecI
sub
in class IBoid
public IBoidTrajectory mul(IDoubleI v)
mul
in interface IArithmeticVal<IVecI,IDoubleI>
mul
in interface ITransformable
mul
in interface IVecI
mul
in class IBoid
public IBoidTrajectory mul(double v)
public IBoidTrajectory div(IDoubleI v)
div
in interface IArithmeticVal<IVecI,IDoubleI>
div
in interface ITransformable
div
in interface IVecI
div
in class IBoid
public IBoidTrajectory div(double v)
public IBoidTrajectory neg()
public IBoidTrajectory rev()
IVecI
public IBoidTrajectory flip()
IVecI
public IBoidTrajectory zero()
IVecI
public IBoidTrajectory add(IVecI v, double f)
IVecI
public IBoidTrajectory add(IVecI v, IDoubleI f)
IVecI
public IBoidTrajectory add(double f, IVecI v)
IVecI
public IBoidTrajectory add(IDoubleI f, IVecI v)
IVecI
public IBoidTrajectory len(IDoubleI l)
IVecI
public IBoidTrajectory len(double l)
IVecI
public IBoidTrajectory unit()
IVecI
public IBoidTrajectory rot(IDoubleI angle)
IVecI
public IBoidTrajectory rot(double angle)
IVecI
public IBoidTrajectory rot(IVecI axis, IDoubleI angle)
IVecI
public IBoidTrajectory rot(IVecI axis, double angle)
IVecI
public IBoidTrajectory rot(double axisX, double axisY, double axisZ, double angle)
IVecI
public IBoidTrajectory rot(IVecI center, IVecI axis, double angle)
IVecI
public IBoidTrajectory rot(IVecI center, IVecI axis, IDoubleI angle)
IVecI
public IBoidTrajectory rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVecI
public IBoidTrajectory rot(IVecI axis, IVecI destDir)
IVecI
public IBoidTrajectory rot(IVecI center, IVecI axis, IVecI destPt)
IVecI
public IBoidTrajectory rot2(IDoubleI angle)
IBoid
public IBoidTrajectory rot2(double angle)
IBoid
public IBoidTrajectory rot2(IVecI center, double angle)
IBoid
public IBoidTrajectory rot2(IVecI center, IDoubleI angle)
IBoid
public IBoidTrajectory rot2(double centerX, double centerY, double angle)
IBoid
public IBoidTrajectory rot2(IVecI destDir)
IBoid
public IBoidTrajectory rot2(IVecI center, IVecI destPt)
IBoid
public IBoidTrajectory scale(IDoubleI f)
IVecI
public IBoidTrajectory scale(double f)
IVecI
public IBoidTrajectory scale(IVecI center, IDoubleI f)
IVecI
public IBoidTrajectory scale(IVecI center, double f)
IVecI
public IBoidTrajectory scale(double centerX, double centerY, double centerZ, double f)
IVecI
public IBoidTrajectory scale1d(IVecI axis, double f)
public IBoidTrajectory scale1d(IVecI axis, IDoubleI f)
IVecI
public IBoidTrajectory scale1d(double axisX, double axisY, double axisZ, double f)
IVecI
public IBoidTrajectory scale1d(IVecI center, IVecI axis, double f)
IVecI
public IBoidTrajectory scale1d(IVecI center, IVecI axis, IDoubleI f)
IVecI
public IBoidTrajectory scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVecI
public IBoidTrajectory ref(IVecI planeDir)
IVecI
public IBoidTrajectory ref(double planeX, double planeY, double planeZ)
IVecI
public IBoidTrajectory ref(IVecI center, IVecI planeDir)
IVecI
public IBoidTrajectory ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecI
public IBoidTrajectory mirror(IVecI planeDir)
IVecI
public IBoidTrajectory mirror(double planeX, double planeY, double planeZ)
IVecI
public IBoidTrajectory mirror(IVecI center, IVecI planeDir)
IVecI
public IBoidTrajectory mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecI
public IBoidTrajectory shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecI
public IBoidTrajectory shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecI
public IBoidTrajectory shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecI
public IBoidTrajectory shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecI
public IBoidTrajectory shearXY(double sxy, double syx)
IVecI
public IBoidTrajectory shearXY(IDoubleI sxy, IDoubleI syx)
IVecI
public IBoidTrajectory shearXY(IVecI center, double sxy, double syx)
IVecI
public IBoidTrajectory shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVecI
public IBoidTrajectory shearYZ(double syz, double szy)
IVecI
public IBoidTrajectory shearYZ(IDoubleI syz, IDoubleI szy)
IVecI
public IBoidTrajectory shearYZ(IVecI center, double syz, double szy)
IVecI
public IBoidTrajectory shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVecI
public IBoidTrajectory shearZX(double szx, double sxz)
IVecI
public IBoidTrajectory shearZX(IDoubleI szx, IDoubleI sxz)
IVecI
public IBoidTrajectory shearZX(IVecI center, double szx, double sxz)
IVecI
public IBoidTrajectory shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVecI
public IBoidTrajectory translate(double x, double y, double z)
IVecI
public IBoidTrajectory translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVecI
public IBoidTrajectory translate(IVecI v)
IVecI
public IBoidTrajectory transform(IMatrix3I mat)
IVecI
public IBoidTrajectory transform(IMatrix4I mat)
IVecI
public IBoidTrajectory transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVecI
public IBoidTrajectory transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVecI
public IBoidTrajectory mv(double x, double y, double z)
IVecI
public IBoidTrajectory mv(IDoubleI x, IDoubleI y, IDoubleI z)
IVecI
public IBoidTrajectory mv(IVecI v)
IVecI
public IBoidTrajectory cp()
IObject
cp
in interface IArithmeticVal<IVecI,IDoubleI>
cp
in interface ITransformable
cp
in interface IVecI
cp
in class IBoid
public IBoidTrajectory cp(double x, double y, double z)
IVecI
public IBoidTrajectory cp(IDoubleI x, IDoubleI y, IDoubleI z)
IVecI
public IBoidTrajectory cp(IVecI v)
IVecI
public IBoidTrajectory setSize(double sz)
public IBoidTrajectory size(double sz)
public IBoidTrajectory name(java.lang.String nm)
public IBoidTrajectory layer(ILayer l)
IObject
public IBoidTrajectory show()
public IBoidTrajectory hide()
public IBoidTrajectory showPoint()
public IBoidTrajectory hidePoint()
public IBoidTrajectory showGeometry()
IPointAgent
showGeometry
in class IBoid
public IBoidTrajectory hideGeometry()
IPointAgent
hideGeometry
in class IBoid
public IBoidTrajectory showTrajectory()
public IBoidTrajectory hideTrajectory()
public void del()
IAgent
del
in class IPointAgent
public void del(boolean deleteTrajectory)
IPointAgent
del
in class IPointAgent
public IBoidTrajectory clr(IColor c)
IObject
public IBoidTrajectory clr(IColor c, int alpha)
IObject
public IBoidTrajectory clr(IColor c, float alpha)
IObject
public IBoidTrajectory clr(IColor c, double alpha)
IObject
public IBoidTrajectory clr(IObject o)
IObject
public IBoidTrajectory clr(int gray)
public IBoidTrajectory clr(float fgray)
public IBoidTrajectory clr(double dgray)
public IBoidTrajectory clr(int gray, int alpha)
public IBoidTrajectory clr(float fgray, float falpha)
public IBoidTrajectory clr(double dgray, double dalpha)
public IBoidTrajectory clr(int r, int g, int b)
public IBoidTrajectory clr(float fr, float fg, float fb)
public IBoidTrajectory clr(double dr, double dg, double db)
public IBoidTrajectory clr(int r, int g, int b, int a)
public IBoidTrajectory clr(float fr, float fg, float fb, float fa)
public IBoidTrajectory clr(double dr, double dg, double db, double da)
public IBoidTrajectory hsb(float h, float s, float b, float a)
public IBoidTrajectory hsb(double h, double s, double b, double a)
public IBoidTrajectory hsb(float h, float s, float b)
public IBoidTrajectory hsb(double h, double s, double b)
public IBoidTrajectory setColor(IColor c)
public IBoidTrajectory setColor(IColor c, int alpha)
public IBoidTrajectory setColor(IColor c, float alpha)
public IBoidTrajectory setColor(IColor c, double alpha)
public IBoidTrajectory setColor(int gray)
public IBoidTrajectory setColor(float fgray)
public IBoidTrajectory setColor(double dgray)
public IBoidTrajectory setColor(int gray, int alpha)
public IBoidTrajectory setColor(float fgray, float falpha)
public IBoidTrajectory setColor(double dgray, double dalpha)
public IBoidTrajectory setColor(int r, int g, int b)
public IBoidTrajectory setColor(float fr, float fg, float fb)
public IBoidTrajectory setColor(double dr, double dg, double db)
public IBoidTrajectory setColor(int r, int g, int b, int a)
public IBoidTrajectory setColor(float fr, float fg, float fb, float fa)
public IBoidTrajectory setColor(double dr, double dg, double db, double da)
public IBoidTrajectory setHSBColor(float h, float s, float b, float a)
setHSBColor
in class IBoid
public IBoidTrajectory setHSBColor(double h, double s, double b, double a)
setHSBColor
in class IBoid
public IBoidTrajectory setHSBColor(float h, float s, float b)
setHSBColor
in class IBoid
public IBoidTrajectory setHSBColor(double h, double s, double b)
setHSBColor
in class IBoid
public IBoidTrajectory weight(double w)
public IBoidTrajectory weight(float w)
public IBoidTrajectory target(IObject targetObj)
public IBoidTrajectory removeTarget(int i)
removeTarget
in interface IDynamics
removeTarget
in interface IParticleI
removeTarget
in class IParticle
public IBoidTrajectory removeTarget(IObject obj)
removeTarget
in interface IDynamics
removeTarget
in interface IParticleI
removeTarget
in class IParticle