public class IPointAgent extends IAgent implements IVecI
| Modifier and Type | Field and Description |
|---|---|
IPoint |
point |
IVec |
pos |
IAgentTracker |
tracker |
alive, duration, interactOverridden, localDynamics, parent, targets, time| Constructor and Description |
|---|
IPointAgent() |
IPointAgent(double x,
double y,
double z) |
IPointAgent(IGeometry... geometries) |
IPointAgent(IPointAgent pa) |
IPointAgent(IVec p) |
IPointAgent(IVecI p) |
IPointAgent(IVecI geometryOrigin,
IGeometry... geometries) |
| Modifier and Type | Method and Description |
|---|---|
IPointAgent |
add(double x,
double y,
double z) |
IPointAgent |
add(double f,
IVecI v)
scale add
|
IPointAgent |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IPointAgent |
add(IDoubleI f,
IVecI v)
scale add
|
IPointAgent |
add(IVecI v) |
IPointAgent |
add(IVecI v,
double f)
scale add
|
IPointAgent |
add(IVecI v,
IDoubleI f)
scale add
|
double |
angle(double vx,
double vy,
double vz)
get angle between two vector from 0 to Pi
|
double |
angle(double vx,
double vy,
double vz,
double axisX,
double axisY,
double axisZ) |
double |
angle(ISwitchE e,
IVecI v)
get angle between two vector from 0 to Pi
|
double |
angle(ISwitchE e,
IVecI v,
IVecI axis) |
IDouble |
angle(ISwitchR r,
IVecI v)
get angle between two vector from 0 to Pi
|
IDouble |
angle(ISwitchR r,
IVecI v,
IVecI axis) |
double |
angle(IVecI v)
get angle between two vector from 0 to Pi
|
double |
angle(IVecI v,
IVecI axis) |
IPointAgent |
attach(IGeometry... geometries)
attach geometry object to agent to track its location.
|
IPointAgent |
attach(IVecI geometryOrigin,
IGeometry... geometries)
attach geometry object to agent to track its location.
|
IVec |
bisect(double vx,
double vy,
double vz)
create a new instance of bisector
|
IVec |
bisect(IVecI v)
create a new instance of bisector
|
IBrep |
brep()
returns first brep
|
IBrep |
brep(int index)
returns n-th surface
|
int |
brepNum()
returns brep num
|
IBrep[] |
breps()
returns all contained breps
|
IPointAgent |
clr(double dgray) |
IPointAgent |
clr(double dgray,
double dalpha) |
IPointAgent |
clr(double dr,
double dg,
double db) |
IPointAgent |
clr(double dr,
double dg,
double db,
double da) |
IPointAgent |
clr(float fgray) |
IPointAgent |
clr(float fgray,
float falpha) |
IPointAgent |
clr(float fr,
float fg,
float fb) |
IPointAgent |
clr(float fr,
float fg,
float fb,
float fa) |
IPointAgent |
clr(IColor c)
to set an object color
|
IPointAgent |
clr(IColor c,
double alpha)
to set color, with alpha value overwritten
|
IPointAgent |
clr(IColor c,
float alpha)
to set color, with alpha value overwritten
|
IPointAgent |
clr(IColor c,
int alpha)
to set color, with alpha value overwritten
|
IPointAgent |
clr(int gray) |
IPointAgent |
clr(int gray,
int alpha) |
IPointAgent |
clr(int r,
int g,
int b) |
IPointAgent |
clr(int r,
int g,
int b,
int a) |
IPointAgent |
clr(IObject o)
to set the same color with the object
|
IPointAgent |
cp()
alias of dup()
|
IPointAgent |
cp(double x,
double y,
double z)
cp() is alias of dup().add()
|
IPointAgent |
cp(IDoubleI x,
IDoubleI y,
IDoubleI z)
cp() is alias of dup().add()
|
IPointAgent |
cp(IVecI v)
cp() is alias of dup().add()
|
IVec |
cross(double vx,
double vy,
double vz)
cross product, creating a new instance
|
IVec |
cross(IVecI v)
cross product, creating a new instance
|
ICurve |
curve()
returns first curve
|
ICurve |
curve(int index)
returns n-th curve
|
int |
curveNum()
returns curve num
|
ICurve[] |
curves()
returns all contained curves
|
void |
del()
delete agent and stop it by removing it from dynamics server
|
void |
del(boolean deleteGeometry)
stop agent with option of deleting/keeping the geometry the agent owns
|
IVec |
dif(double vx,
double vy,
double vz)
create a new instance of difference
|
IVec |
dif(IVecI v)
create a new instance of difference
|
IVec |
diff(double vx,
double vy,
double vz)
alias of dif
|
IVec |
diff(IVecI v)
alias of dif
|
double |
dist(double vx,
double vy,
double vz)
distance of two vectors
|
double |
dist(ISwitchE e,
IVecI v)
distance of two vectors
|
IDouble |
dist(ISwitchR r,
IVecI v)
distance of two vectors
|
double |
dist(IVecI v)
distance of two vectors
|
double |
dist2(double vx,
double vy,
double vz)
squared distance of two vectors
|
double |
dist2(ISwitchE e,
IVecI v)
squared distance of two vectors
|
IDouble |
dist2(ISwitchR r,
IVecI v)
squared distance of two vectors
|
double |
dist2(IVecI v)
squared distance of two vectors
|
IPointAgent |
div(double v) |
IPointAgent |
div(IDoubleI v) |
double |
dot(double vx,
double vy,
double vz)
dot product
|
double |
dot(ISwitchE e,
IVecI v)
dot product
|
IDouble |
dot(ISwitchR r,
IVecI v)
dot product
|
double |
dot(IVecI v)
dot product
|
IPointAgent |
dup()
duplicate object
|
boolean |
eq(double vx,
double vy,
double vz)
check whether location is same or not
|
boolean |
eq(double vx,
double vy,
double vz,
double tolerance)
check whether location is same or not with tolerance
|
boolean |
eq(ISwitchE e,
IVecI v)
check whether location is same or not
|
boolean |
eq(ISwitchE e,
IVecI v,
double tolerance)
check whether location is same or not with tolerance
|
IBool |
eq(ISwitchR r,
IVecI v)
check whether location is same or not
|
IBool |
eq(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check whether location is same or not with tolerance
|
boolean |
eq(IVecI v)
check whether location is same or not
|
boolean |
eq(IVecI v,
double tolerance)
check whether location is same or not with tolerance
|
boolean |
eqX(double vx)
check if same in X
|
boolean |
eqX(double vx,
double tolerance)
check if same in X with tolerance
|
boolean |
eqX(ISwitchE e,
IVecI v)
check if same in X
|
boolean |
eqX(ISwitchE e,
IVecI v,
double tolerance)
check if same in X with tolerance
|
IBool |
eqX(ISwitchR r,
IVecI v)
check if same in X
|
IBool |
eqX(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in X with tolerance
|
boolean |
eqX(IVecI v)
check if same in X
|
boolean |
eqX(IVecI v,
double tolerance)
check if same in X with tolerance
|
boolean |
eqY(double vy)
check if same in Y
|
boolean |
eqY(double vy,
double tolerance)
check if same in Y with tolerance
|
boolean |
eqY(ISwitchE e,
IVecI v)
check if same in Y
|
boolean |
eqY(ISwitchE e,
IVecI v,
double tolerance)
check if same in Y with tolerance
|
IBool |
eqY(ISwitchR r,
IVecI v)
check if same in Y
|
IBool |
eqY(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in Y with tolerance
|
boolean |
eqY(IVecI v)
check if same in Y
|
boolean |
eqY(IVecI v,
double tolerance)
check if same in Y with tolerance
|
boolean |
eqZ(double vz)
check if same in Z
|
boolean |
eqZ(double vz,
double tolerance)
check if same in Z with tolerance
|
boolean |
eqZ(ISwitchE e,
IVecI v)
check if same in Z
|
boolean |
eqZ(ISwitchE e,
IVecI v,
double tolerance)
check if same in Z with tolerance
|
IBool |
eqZ(ISwitchR r,
IVecI v)
check if same in Z
|
IBool |
eqZ(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in Z with tolerance
|
boolean |
eqZ(IVecI v)
check if same in Z
|
boolean |
eqZ(IVecI v,
double tolerance)
check if same in Z with tolerance
|
IPointAgent |
flip()
alias of neg()
|
IGeometry[] |
geometries()
returns all geometries
|
IGeometry |
geometry()
returns first geomery
|
IGeometry |
geometry(int i)
returns n-th geometry
|
int |
geometryNum()
total number of geometries
|
IVec |
get() |
double |
getSize() |
IDouble |
getX() |
IDouble |
getY() |
IDouble |
getZ() |
IPointAgent |
hide() |
IPointAgent |
hideGeometry()
hide attached geometry
|
IPointAgent |
hidePoint() |
IPointAgent |
hsb(double h,
double s,
double b) |
IPointAgent |
hsb(double h,
double s,
double b,
double a) |
IPointAgent |
hsb(float h,
float s,
float b) |
IPointAgent |
hsb(float h,
float s,
float b,
float a) |
boolean |
isValid()
checking parameters validity.
|
IPointAgent |
layer(ILayer l)
Set layer by ILayer object
|
double |
len()
getting length of the vector
|
IPointAgent |
len(double l)
setting length
|
IPointAgent |
len(IDoubleI l)
setting length
|
double |
len(ISwitchE e)
getting length of the vector
|
IDouble |
len(ISwitchR r)
getting length of the vector
|
double |
len2()
getting squared length of the vector
|
double |
len2(ISwitchE e)
getting squared length of the vector
|
IDouble |
len2(ISwitchR r)
getting squared length of the vector
|
IMesh |
mesh()
returns first mesh
|
IMesh |
mesh(int index)
returns n-th surface
|
IMesh[] |
meshes()
returns all contained meshes
|
int |
meshNum()
returns mesh num
|
IVec |
mid(double vx,
double vy,
double vz)
create a new instance of midpoint
|
IVec |
mid(IVecI v)
create a new instance of midpoint
|
IPointAgent |
mirror(double planeX,
double planeY,
double planeZ)
alias of ref
|
IPointAgent |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
alias of ref
|
IPointAgent |
mirror(IVecI planeDir)
alias of ref
|
IPointAgent |
mirror(IVecI center,
IVecI planeDir)
alias of ref
|
IPointAgent |
mul(double v) |
IPointAgent |
mul(IDoubleI v) |
IPointAgent |
mv(double x,
double y,
double z)
mv() is alias of add()
|
IPointAgent |
mv(IDoubleI x,
IDoubleI y,
IDoubleI z)
mv() is alias of add()
|
IPointAgent |
mv(IVecI v)
mv() is alias of add()
|
IPointAgent |
name(java.lang.String nm)
methods of IObject
|
IPointAgent |
neg() |
IVec |
nml(double vx,
double vy,
double vz)
alias of cross
|
IVec |
nml(double vx1,
double vy1,
double vz1,
double vx2,
double vy2,
double vz2)
create normal vector from 3 points of self, pt1 and pt2
|
IVec |
nml(IVecI v)
alias of cross
|
IVec |
nml(IVecI pt1,
IVecI pt2)
create normal vector from 3 points of self, pt1 and pt2
|
IPoint |
point()
returns first point
|
IPoint |
point(int index)
returns n-th point
|
int |
pointNum()
returns point num
|
IPoint[] |
points()
returns all contained points
|
IVec |
pos() |
IPointAgent |
pos(IVecI v) |
IVec |
position() |
IPointAgent |
position(IVecI v) |
IPointAgent |
ref(double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IPointAgent |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IPointAgent |
ref(IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IPointAgent |
ref(IVecI center,
IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IPointAgent |
rev()
alias of neg()
|
IPointAgent |
rot(double angle)
rotation on XY plane
|
IPointAgent |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector
|
IPointAgent |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector and center point
|
IPointAgent |
rot(IDoubleI angle)
rotation on XY plane
|
IPointAgent |
rot(IVecI axis,
double angle)
rotation around axis vector
|
IPointAgent |
rot(IVecI axis,
IDoubleI angle)
rotation around axis vector
|
IPointAgent |
rot(IVecI axis,
IVecI destDir)
rotate to destination direction vector
|
IPointAgent |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis vector and center point
|
IPointAgent |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis vector and center point
|
IPointAgent |
rot(IVecI center,
IVecI axis,
IVecI destPt)
rotate to destination point location
|
IPointAgent |
rot2(double angle)
rotation on xy-plane; alias of rot(double)
|
IPointAgent |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane
|
IPointAgent |
rot2(IDoubleI angle)
rotation on xy-plane; alias of rot(IDoubleI)
|
IPointAgent |
rot2(IVecI destDir)
rotation on xy-plane towards destDir
|
IPointAgent |
rot2(IVecI center,
double angle)
rotation on xy-plane
|
IPointAgent |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane
|
IPointAgent |
rot2(IVecI center,
IVecI destPt)
rotation on xy-plane towards destPt
|
IPointAgent |
scale(double f)
alias of mul
|
IPointAgent |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale from a center
|
IPointAgent |
scale(IDoubleI f)
alias of mul
|
IPointAgent |
scale(IVecI center,
double f)
scale from a center
|
IPointAgent |
scale(IVecI center,
IDoubleI f)
scale from a center
|
IPointAgent |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IPointAgent |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction from a center
|
IPointAgent |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IPointAgent |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IPointAgent |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction from a center
|
IPointAgent |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction from a center
|
IPointAgent |
set(double x,
double y,
double z) |
IPointAgent |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IPointAgent |
set(IVecI v) |
IPointAgent |
setColor(double dgray) |
IPointAgent |
setColor(double dgray,
double dalpha) |
IPointAgent |
setColor(double dr,
double dg,
double db) |
IPointAgent |
setColor(double dr,
double dg,
double db,
double da) |
IPointAgent |
setColor(float fgray) |
IPointAgent |
setColor(float fgray,
float falpha) |
IPointAgent |
setColor(float fr,
float fg,
float fb) |
IPointAgent |
setColor(float fr,
float fg,
float fb,
float fa) |
IPointAgent |
setColor(IColor c) |
IPointAgent |
setColor(IColor c,
double alpha) |
IPointAgent |
setColor(IColor c,
float alpha) |
IPointAgent |
setColor(IColor c,
int alpha) |
IPointAgent |
setColor(int gray) |
IPointAgent |
setColor(int gray,
int alpha) |
IPointAgent |
setColor(int r,
int g,
int b) |
IPointAgent |
setColor(int r,
int g,
int b,
int a) |
IPointAgent |
setHSBColor(double h,
double s,
double b) |
IPointAgent |
setHSBColor(double h,
double s,
double b,
double a) |
IPointAgent |
setHSBColor(float h,
float s,
float b) |
IPointAgent |
setHSBColor(float h,
float s,
float b,
float a) |
IPointAgent |
setSize(double sz)
methods of IPoint
|
IPointAgent |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IPointAgent |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IPointAgent |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IPointAgent |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IPointAgent |
shearXY(double sxy,
double syx)
shear operation on XY
|
IPointAgent |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IPointAgent |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IPointAgent |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IPointAgent |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IPointAgent |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IPointAgent |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IPointAgent |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IPointAgent |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IPointAgent |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IPointAgent |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IPointAgent |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IPointAgent |
show() |
IPointAgent |
showGeometry()
show attached geometry
|
IPointAgent |
showPoint() |
double |
size() |
IPointAgent |
size(double sz) |
IPointAgent |
sub(double x,
double y,
double z) |
IPointAgent |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IPointAgent |
sub(IVecI v) |
IVec |
sum(double vx,
double vy,
double vz)
create a new instance of total summation
|
IVec |
sum(IVecI... v)
create a new instance of total summation
|
IVec |
sum(IVecI v)
create a new instance of total summation
|
IVec |
sum(IVecI v2,
double w2)
create a new instance of weighted sum
|
IVec |
sum(IVecI v2,
double w1,
double w2)
create a new instance of weighted sum
|
IVec |
sum(IVecI v2,
IDoubleI w2)
create a new instance of weighted sum
|
IVec |
sum(IVecI v2,
IDoubleI w1,
IDoubleI w2)
create a new instance of weighted sum
|
ISurface |
surface()
returns first surface
|
ISurface |
surface(int index)
returns n-th surface
|
int |
surfaceNum()
returns surface num
|
ISurface[] |
surfaces()
returns all contained surfaces
|
IVec2 |
to2d() |
IVec2 |
to2d(IVecI projectionDir) |
IVec2 |
to2d(IVecI xaxis,
IVecI yaxis) |
IVec2 |
to2d(IVecI xaxis,
IVecI yaxis,
IVecI origin) |
IVec4 |
to4d() |
IVec4 |
to4d(double w) |
IVec4 |
to4d(IDoubleI w) |
java.lang.String |
toString() |
IPointAgent |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IPointAgent |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IPointAgent |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IPointAgent |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IPointAgent |
translate(double x,
double y,
double z)
alias of add()
|
IPointAgent |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IPointAgent |
translate(IVecI v)
alias of add()
|
IPointAgent |
unit()
unitize
|
IPointAgent |
weight(double w) |
IPointAgent |
weight(float w) |
double |
x()
methods of IVecI
|
IPointAgent |
x(double vx)
setting x component
|
IPointAgent |
x(IDoubleI vx)
setting x component
|
double |
x(ISwitchE e)
getting x component
|
IDouble |
x(ISwitchR r)
getting x component
|
IPointAgent |
x(IVec2I v)
setting x component by x component of input vector
|
IPointAgent |
x(IVecI v)
setting x component by x component of input vector
|
double |
y()
getting y component
|
IPointAgent |
y(double vy)
setting y component
|
IPointAgent |
y(IDoubleI vy)
setting y component
|
double |
y(ISwitchE e)
getting y component
|
IDouble |
y(ISwitchR r)
getting y component
|
IPointAgent |
y(IVec2I v)
setting y component by y component of input vector
|
IPointAgent |
y(IVecI v)
setting y component by y component of input vector
|
double |
z()
getting z component
|
IPointAgent |
z(double vz)
setting z component
|
IPointAgent |
z(IDoubleI vz)
setting z component
|
double |
z(ISwitchE e)
getting z component
|
IDouble |
z(ISwitchR r)
getting z component
|
IPointAgent |
z(IVecI v)
setting z component by z component of input vector
|
IPointAgent |
zero()
setting all zero
|
addDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, target, target, targetNum, targets, time, time, update, updateGraphic, updateTargetaddUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, clr, clr, clr, clr, createGraphic, defaultAttribute, deleteGraphic, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weightpublic IVec pos
public IPoint point
public IAgentTracker tracker
public IPointAgent()
public IPointAgent(double x,
double y,
double z)
public IPointAgent(IVec p)
public IPointAgent(IVecI p)
public IPointAgent(IPointAgent pa)
public IPointAgent(IGeometry... geometries)
public IVec position()
public IPointAgent position(IVecI v)
public IVec pos()
public IPointAgent pos(IVecI v)
public IPointAgent attach(IGeometry... geometries)
geometries - one or more geometry objects. object's center is moved to the agent's location.public IPointAgent attach(IVecI geometryOrigin, IGeometry... geometries)
geometryOrigin - origin of geometry object which is moved to the agent's location.geometries - one or more geometry objects.public int geometryNum()
public IGeometry geometry()
public IGeometry geometry(int i)
public IGeometry[] geometries()
public IPoint[] points()
public IPoint point()
public IPoint point(int index)
public int pointNum()
public ICurve[] curves()
public ICurve curve()
public ICurve curve(int index)
public int curveNum()
public ISurface[] surfaces()
public ISurface surface()
public ISurface surface(int index)
public int surfaceNum()
public IBrep[] breps()
public IBrep brep()
public IBrep brep(int index)
public int brepNum()
public IMesh[] meshes()
public IMesh mesh()
public IMesh mesh(int index)
public int meshNum()
public double y()
IVecIpublic double z()
IVecIpublic IPointAgent x(double vx)
IVecIpublic IPointAgent y(double vy)
IVecIpublic IPointAgent z(double vz)
IVecIpublic IPointAgent x(IDoubleI vx)
IVecIpublic IPointAgent y(IDoubleI vy)
IVecIpublic IPointAgent z(IDoubleI vz)
IVecIpublic IPointAgent x(IVecI v)
public IPointAgent y(IVecI v)
public IPointAgent z(IVecI v)
public IPointAgent x(IVec2I v)
public IPointAgent y(IVec2I v)
public IVec get()
public IPointAgent dup()
IObjectdup in interface IArithmeticVal<IVecI,IDoubleI>dup in interface ITransformabledup in interface IVecIdup in class IObjectpublic IPointAgent set(IVecI v)
public IPointAgent set(double x, double y, double z)
public IPointAgent add(double x, double y, double z)
add in interface ITransformableadd in interface IVecIpublic IPointAgent add(IDoubleI x, IDoubleI y, IDoubleI z)
add in interface ITransformableadd in interface IVecIpublic IPointAgent add(IVecI v)
add in interface IArithmeticVal<IVecI,IDoubleI>add in interface ITransformableadd in interface IVecIpublic IPointAgent sub(double x, double y, double z)
sub in interface ITransformablesub in interface IVecIpublic IPointAgent sub(IDoubleI x, IDoubleI y, IDoubleI z)
sub in interface ITransformablesub in interface IVecIpublic IPointAgent sub(IVecI v)
sub in interface IArithmeticVal<IVecI,IDoubleI>sub in interface ITransformablesub in interface IVecIpublic IPointAgent mul(IDoubleI v)
mul in interface IArithmeticVal<IVecI,IDoubleI>mul in interface ITransformablemul in interface IVecIpublic IPointAgent mul(double v)
mul in interface ITransformablemul in interface IVecIpublic IPointAgent div(IDoubleI v)
div in interface IArithmeticVal<IVecI,IDoubleI>div in interface ITransformablediv in interface IVecIpublic IPointAgent div(double v)
div in interface ITransformablediv in interface IVecIpublic IPointAgent neg()
neg in interface ITransformableneg in interface IVecIpublic IPointAgent rev()
IVecIpublic IPointAgent flip()
IVecIflip in interface ITransformableflip in interface IVecIpublic IPointAgent zero()
IVecIpublic IPointAgent add(IVecI v, double f)
IVecIadd in interface ITransformableadd in interface IVecIpublic IPointAgent add(IVecI v, IDoubleI f)
IVecIadd in interface ITransformableadd in interface IVecIpublic IPointAgent add(double f, IVecI v)
IVecIadd in interface ITransformableadd in interface IVecIpublic IPointAgent add(IDoubleI f, IVecI v)
IVecIadd in interface ITransformableadd in interface IVecIpublic double dot(double vx,
double vy,
double vz)
IVecIpublic IVec cross(IVecI v)
IVecIpublic IVec cross(double vx, double vy, double vz)
IVecIpublic double len()
IVecIpublic double len(ISwitchE e)
IVecIpublic IDouble len(ISwitchR r)
IVecIpublic double len2()
IVecIpublic double len2(ISwitchE e)
IVecIpublic IDouble len2(ISwitchR r)
IVecIpublic IPointAgent len(IDoubleI l)
IVecIpublic IPointAgent len(double l)
IVecIpublic IPointAgent unit()
IVecIpublic double dist(double vx,
double vy,
double vz)
IVecIpublic double dist(ISwitchE e, IVecI v)
IVecIpublic IDouble dist(ISwitchR r, IVecI v)
IVecIpublic double dist2(IVecI v)
IVecIpublic double dist2(double vx,
double vy,
double vz)
IVecIpublic double dist2(ISwitchE e, IVecI v)
IVecIpublic IDouble dist2(ISwitchR r, IVecI v)
IVecIpublic boolean eq(IVecI v)
IVecIpublic boolean eq(double vx,
double vy,
double vz)
IVecIpublic boolean eq(ISwitchE e, IVecI v)
IVecIpublic IBool eq(ISwitchR r, IVecI v)
IVecIpublic boolean eq(IVecI v, double tolerance)
IVecIpublic boolean eq(double vx,
double vy,
double vz,
double tolerance)
IVecIpublic boolean eq(ISwitchE e, IVecI v, double tolerance)
IVecIpublic IBool eq(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic boolean eqX(double vx)
IVecIpublic boolean eqY(double vy)
IVecIpublic boolean eqZ(double vz)
IVecIpublic boolean eqX(ISwitchE e, IVecI v)
IVecIpublic boolean eqY(ISwitchE e, IVecI v)
IVecIpublic boolean eqZ(ISwitchE e, IVecI v)
IVecIpublic IBool eqX(ISwitchR r, IVecI v)
IVecIpublic IBool eqY(ISwitchR r, IVecI v)
IVecIpublic IBool eqZ(ISwitchR r, IVecI v)
IVecIpublic boolean eqX(IVecI v, double tolerance)
IVecIpublic boolean eqY(IVecI v, double tolerance)
IVecIpublic boolean eqZ(IVecI v, double tolerance)
IVecIpublic boolean eqX(double vx,
double tolerance)
IVecIpublic boolean eqY(double vy,
double tolerance)
IVecIpublic boolean eqZ(double vz,
double tolerance)
IVecIpublic boolean eqX(ISwitchE e, IVecI v, double tolerance)
IVecIpublic boolean eqY(ISwitchE e, IVecI v, double tolerance)
IVecIpublic boolean eqZ(ISwitchE e, IVecI v, double tolerance)
IVecIpublic IBool eqX(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic IBool eqY(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic IBool eqZ(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic double angle(IVecI v)
IVecIpublic double angle(double vx,
double vy,
double vz)
IVecIpublic double angle(ISwitchE e, IVecI v)
IVecIpublic IDouble angle(ISwitchR r, IVecI v)
IVecIpublic double angle(double vx,
double vy,
double vz,
double axisX,
double axisY,
double axisZ)
public IPointAgent rot(IDoubleI angle)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(double angle)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(IVecI axis, IDoubleI angle)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(IVecI axis, double angle)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(double axisX, double axisY, double axisZ, double angle)
IVecIpublic IPointAgent rot(IVecI center, IVecI axis, double angle)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(IVecI center, IVecI axis, IDoubleI angle)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVecIpublic IPointAgent rot(IVecI axis, IVecI destDir)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot(IVecI center, IVecI axis, IVecI destPt)
IVecIrot in interface ITransformablerot in interface IVecIpublic IPointAgent rot2(IDoubleI angle)
IVecIrot2 in interface ITransformablerot2 in interface IVecIpublic IPointAgent rot2(double angle)
IVecIrot2 in interface ITransformablerot2 in interface IVecIpublic IPointAgent rot2(IVecI center, double angle)
IVecIrot2 in interface ITransformablerot2 in interface IVecIpublic IPointAgent rot2(IVecI center, IDoubleI angle)
IVecIrot2 in interface ITransformablerot2 in interface IVecIpublic IPointAgent rot2(double centerX, double centerY, double angle)
IVecIpublic IPointAgent rot2(IVecI destDir)
IVecIrot2 in interface ITransformablerot2 in interface IVecIpublic IPointAgent rot2(IVecI center, IVecI destPt)
IVecIrot2 in interface ITransformablerot2 in interface IVecIpublic IPointAgent scale(IDoubleI f)
IVecIscale in interface ITransformablescale in interface IVecIpublic IPointAgent scale(double f)
IVecIscale in interface ITransformablescale in interface IVecIpublic IPointAgent scale(IVecI center, IDoubleI f)
IVecIscale in interface ITransformablescale in interface IVecIpublic IPointAgent scale(IVecI center, double f)
IVecIscale in interface ITransformablescale in interface IVecIpublic IPointAgent scale(double centerX, double centerY, double centerZ, double f)
IVecIpublic IPointAgent scale1d(IVecI axis, double f)
scale1d in interface ITransformablescale1d in interface IVecIpublic IPointAgent scale1d(IVecI axis, IDoubleI f)
IVecIscale1d in interface ITransformablescale1d in interface IVecIpublic IPointAgent scale1d(double axisX, double axisY, double axisZ, double f)
IVecIpublic IPointAgent scale1d(IVecI center, IVecI axis, double f)
IVecIscale1d in interface ITransformablescale1d in interface IVecIpublic IPointAgent scale1d(IVecI center, IVecI axis, IDoubleI f)
IVecIscale1d in interface ITransformablescale1d in interface IVecIpublic IPointAgent scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVecIpublic IPointAgent ref(IVecI planeDir)
IVecIref in interface ITransformableref in interface IVecIpublic IPointAgent ref(double planeX, double planeY, double planeZ)
IVecIpublic IPointAgent ref(IVecI center, IVecI planeDir)
IVecIref in interface ITransformableref in interface IVecIpublic IPointAgent ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecIpublic IPointAgent mirror(IVecI planeDir)
IVecImirror in interface ITransformablemirror in interface IVecIpublic IPointAgent mirror(double planeX, double planeY, double planeZ)
IVecIpublic IPointAgent mirror(IVecI center, IVecI planeDir)
IVecImirror in interface ITransformablemirror in interface IVecIpublic IPointAgent mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVecIpublic IPointAgent shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIshear in interface ITransformableshear in interface IVecIpublic IPointAgent shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIshear in interface ITransformableshear in interface IVecIpublic IPointAgent shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIshear in interface ITransformableshear in interface IVecIpublic IPointAgent shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIshear in interface ITransformableshear in interface IVecIpublic IPointAgent shearXY(double sxy, double syx)
IVecIshearXY in interface ITransformableshearXY in interface IVecIpublic IPointAgent shearXY(IDoubleI sxy, IDoubleI syx)
IVecIshearXY in interface ITransformableshearXY in interface IVecIpublic IPointAgent shearXY(IVecI center, double sxy, double syx)
IVecIshearXY in interface ITransformableshearXY in interface IVecIpublic IPointAgent shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVecIshearXY in interface ITransformableshearXY in interface IVecIpublic IPointAgent shearYZ(double syz, double szy)
IVecIshearYZ in interface ITransformableshearYZ in interface IVecIpublic IPointAgent shearYZ(IDoubleI syz, IDoubleI szy)
IVecIshearYZ in interface ITransformableshearYZ in interface IVecIpublic IPointAgent shearYZ(IVecI center, double syz, double szy)
IVecIshearYZ in interface ITransformableshearYZ in interface IVecIpublic IPointAgent shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVecIshearYZ in interface ITransformableshearYZ in interface IVecIpublic IPointAgent shearZX(double szx, double sxz)
IVecIshearZX in interface ITransformableshearZX in interface IVecIpublic IPointAgent shearZX(IDoubleI szx, IDoubleI sxz)
IVecIshearZX in interface ITransformableshearZX in interface IVecIpublic IPointAgent shearZX(IVecI center, double szx, double sxz)
IVecIshearZX in interface ITransformableshearZX in interface IVecIpublic IPointAgent shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVecIshearZX in interface ITransformableshearZX in interface IVecIpublic IPointAgent translate(double x, double y, double z)
IVecItranslate in interface ITransformabletranslate in interface IVecIpublic IPointAgent translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVecItranslate in interface ITransformabletranslate in interface IVecIpublic IPointAgent translate(IVecI v)
IVecItranslate in interface ITransformabletranslate in interface IVecIpublic IPointAgent transform(IMatrix3I mat)
IVecItransform in interface ITransformabletransform in interface IVecIpublic IPointAgent transform(IMatrix4I mat)
IVecItransform in interface ITransformabletransform in interface IVecIpublic IPointAgent transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVecItransform in interface ITransformabletransform in interface IVecIpublic IPointAgent transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVecItransform in interface ITransformabletransform in interface IVecIpublic IPointAgent mv(double x, double y, double z)
IVecImv in interface ITransformablemv in interface IVecIpublic IPointAgent mv(IDoubleI x, IDoubleI y, IDoubleI z)
IVecImv in interface ITransformablemv in interface IVecIpublic IPointAgent mv(IVecI v)
IVecImv in interface ITransformablemv in interface IVecIpublic IPointAgent cp()
IObjectcp in interface IArithmeticVal<IVecI,IDoubleI>cp in interface ITransformablecp in interface IVecIcp in class IObjectpublic IPointAgent cp(double x, double y, double z)
IVecIcp in interface ITransformablecp in interface IVecIpublic IPointAgent cp(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIcp in interface ITransformablecp in interface IVecIpublic IPointAgent cp(IVecI v)
IVecIcp in interface ITransformablecp in interface IVecIpublic IVec dif(IVecI v)
IVecIpublic IVec dif(double vx, double vy, double vz)
IVecIpublic IVec diff(double vx, double vy, double vz)
IVecIpublic IVec mid(IVecI v)
IVecIpublic IVec mid(double vx, double vy, double vz)
IVecIpublic IVec sum(IVecI v)
IVecIpublic IVec sum(double vx, double vy, double vz)
IVecIpublic IVec sum(IVecI... v)
IVecIpublic IVec bisect(IVecI v)
IVecIpublic IVec bisect(double vx, double vy, double vz)
IVecIpublic IVec sum(IVecI v2, double w1, double w2)
IVecIpublic IVec sum(IVecI v2, double w2)
IVecIpublic IVec sum(IVecI v2, IDoubleI w1, IDoubleI w2)
IVecIpublic IVec sum(IVecI v2, IDoubleI w2)
IVecIpublic IVec nml(double vx, double vy, double vz)
IVecIpublic IVec nml(IVecI pt1, IVecI pt2)
IVecIpublic IVec nml(double vx1, double vy1, double vz1, double vx2, double vy2, double vz2)
IVecIpublic boolean isValid()
IObjectpublic java.lang.String toString()
toString in class java.lang.Objectpublic IPointAgent setSize(double sz)
public IPointAgent size(double sz)
public double getSize()
public double size()
public IPointAgent name(java.lang.String nm)
public IPointAgent layer(ILayer l)
IObjectpublic IPointAgent show()
public IPointAgent hide()
public IPointAgent showPoint()
public IPointAgent hidePoint()
public IPointAgent showGeometry()
public IPointAgent hideGeometry()
public void del()
IAgentpublic void del(boolean deleteGeometry)
public IPointAgent clr(IColor c)
IObjectpublic IPointAgent clr(IColor c, int alpha)
IObjectpublic IPointAgent clr(IColor c, float alpha)
IObjectpublic IPointAgent clr(IColor c, double alpha)
IObjectpublic IPointAgent clr(IObject o)
IObjectpublic IPointAgent clr(int gray)
public IPointAgent clr(float fgray)
public IPointAgent clr(double dgray)
public IPointAgent clr(int gray, int alpha)
public IPointAgent clr(float fgray, float falpha)
public IPointAgent clr(double dgray, double dalpha)
public IPointAgent clr(int r, int g, int b)
public IPointAgent clr(float fr, float fg, float fb)
public IPointAgent clr(double dr, double dg, double db)
public IPointAgent clr(int r, int g, int b, int a)
public IPointAgent clr(float fr, float fg, float fb, float fa)
public IPointAgent clr(double dr, double dg, double db, double da)
public IPointAgent hsb(float h, float s, float b, float a)
public IPointAgent hsb(double h, double s, double b, double a)
public IPointAgent hsb(float h, float s, float b)
public IPointAgent hsb(double h, double s, double b)
public IPointAgent setColor(IColor c)
public IPointAgent setColor(IColor c, int alpha)
public IPointAgent setColor(IColor c, float alpha)
public IPointAgent setColor(IColor c, double alpha)
public IPointAgent setColor(int gray)
public IPointAgent setColor(float fgray)
public IPointAgent setColor(double dgray)
public IPointAgent setColor(int gray, int alpha)
public IPointAgent setColor(float fgray, float falpha)
public IPointAgent setColor(double dgray, double dalpha)
public IPointAgent setColor(int r, int g, int b)
public IPointAgent setColor(float fr, float fg, float fb)
public IPointAgent setColor(double dr, double dg, double db)
public IPointAgent setColor(int r, int g, int b, int a)
public IPointAgent setColor(float fr, float fg, float fb, float fa)
public IPointAgent setColor(double dr, double dg, double db, double da)
public IPointAgent setHSBColor(float h, float s, float b, float a)
setHSBColor in class IAgentpublic IPointAgent setHSBColor(double h, double s, double b, double a)
setHSBColor in class IAgentpublic IPointAgent setHSBColor(float h, float s, float b)
setHSBColor in class IAgentpublic IPointAgent setHSBColor(double h, double s, double b)
setHSBColor in class IAgentpublic IPointAgent weight(double w)
public IPointAgent weight(float w)