public class ICollidableMesh extends IMesh
| Modifier and Type | Field and Description |
|---|---|
java.util.ArrayList<ITriangleWall> |
collidables |
enableFaceColor, enableVertexColor, mesh| Constructor and Description |
|---|
ICollidableMesh() |
ICollidableMesh(java.util.ArrayList<IVertex> v,
java.util.ArrayList<IEdge> e,
java.util.ArrayList<IFace> f) |
ICollidableMesh(double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3) |
ICollidableMesh(double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3,
double x4,
double y4,
double z4) |
ICollidableMesh(ICollidableMesh m) |
ICollidableMesh(ICurveI[] lines) |
ICollidableMesh(IFace[] fcs) |
ICollidableMesh(IMesh m) |
ICollidableMesh(IMeshGeo m) |
ICollidableMesh(IServerI s) |
ICollidableMesh(IServerI s,
java.util.ArrayList<IVertex> v,
java.util.ArrayList<IEdge> e,
java.util.ArrayList<IFace> f) |
ICollidableMesh(IServerI s,
double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3) |
ICollidableMesh(IServerI s,
double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3,
double x4,
double y4,
double z4) |
ICollidableMesh(IServerI s,
ICollidableMesh m) |
ICollidableMesh(IServerI s,
ICurveI[] lines) |
ICollidableMesh(IServerI s,
IFace[] fcs) |
ICollidableMesh(IServerI s,
IMesh m) |
ICollidableMesh(IServerI s,
IMeshGeo m) |
ICollidableMesh(IServerI s,
ISurfaceI[] faces)
each input surface builds one 3 or 4 point face.
|
ICollidableMesh(IServerI s,
IVec[] vert) |
ICollidableMesh(IServerI s,
IVec[][] matrix) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
boolean triangulateDir) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IServerI s,
IVecI v1,
IVecI v2,
IVecI v3) |
ICollidableMesh(IServerI s,
IVecI v1,
IVecI v2,
IVecI v3,
IVecI v4) |
ICollidableMesh(IServerI s,
IVertex[] vert) |
ICollidableMesh(IServerI s,
IVertex[] vtx,
IEdge[] edg,
IFace[] fcs) |
ICollidableMesh(IServerI s,
IVertex v1,
IVertex v2,
IVertex v3) |
ICollidableMesh(IServerI s,
IVertex v1,
IVertex v2,
IVertex v3,
IVertex v4) |
ICollidableMesh(ISurfaceI[] faces)
each input surface builds one 3 or 4 point face.
|
ICollidableMesh(IVec[] vert) |
ICollidableMesh(IVec[][] matrix) |
ICollidableMesh(IVec[][] matrix,
boolean triangulateDir) |
ICollidableMesh(IVec[][] matrix,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir) |
ICollidableMesh(IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IVecI v1,
IVecI v2,
IVecI v3) |
ICollidableMesh(IVecI v1,
IVecI v2,
IVecI v3,
IVecI v4) |
ICollidableMesh(IVertex[] vert) |
ICollidableMesh(IVertex[] vtx,
IEdge[] edg,
IFace[] fcs) |
ICollidableMesh(IVertex v1,
IVertex v2,
IVertex v3) |
ICollidableMesh(IVertex v1,
IVertex v2,
IVertex v3,
IVertex v4) |
center, clr, clr, clr, clr, clr, clr, clr, connectVertex, connectVertex, createGraphic, createPolyhedron, createPolyhedron, createPolyhedron, createPolyhedron, disableFaceColor, disableVertexColor, edge, edge, edgeNum, edgeNum, edgeNum, edges, enableFaceColor, enableVertexColor, face, face, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColorHSB, faceColorHSB, faceColorHSB, faceColorHSB, faceHSB, faceHSB, faceHSB, faceHSB, faceNum, faceNum, faceNum, faces, get, initMesh, isClosed, isValid, join, join, joinMesh, loopSubD, loopSubD, loopSubdivide, loopSubdivide, nakedEdges, offset, offset, polyhedron, polyhedron, polyhedron, polyhedron, removeDuplicates, removeDuplicates, setColor, setColor, setColor, setColor, setColor, setColor, subdivide, triangulate, triangulate, unifyNml, unifyNml, unifyNormal, updateGraphic, vertex, vertex, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColorHSB, vertexColorHSB, vertexColorHSB, vertexColorHSB, vertexHSB, vertexHSB, vertexHSB, vertexHSB, vertexNum, vertexNum, vertexNum, verticesaddDynamics, addUserData, addUserData, alpha, alphaInt, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, defaultAttribute, del, deletDynamics, deleteDynamics, deleteDynamics, deleteGraphic, dynamicsNum, getAWTColor, getColor, getDynamics, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, name, red, redInt, resetGraphic, saturation, server, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weightpublic java.util.ArrayList<ITriangleWall> collidables
public ICollidableMesh()
public ICollidableMesh(IServerI s)
public ICollidableMesh(IMeshGeo m)
public ICollidableMesh(IMesh m)
public ICollidableMesh(ICollidableMesh m)
public ICollidableMesh(IServerI s, ICollidableMesh m)
public ICollidableMesh(ICurveI[] lines)
public ICollidableMesh(IServerI s, ISurfaceI[] faces)
public ICollidableMesh(ISurfaceI[] faces)
public ICollidableMesh(IVec[][] matrix)
public ICollidableMesh(IVec[][] matrix, boolean triangulateDir)
public ICollidableMesh(IServerI s, IVec[][] matrix, boolean triangulateDir, IMeshType creator)
public ICollidableMesh(IServerI s, IVec[][] matrix, int unum, int vnum, boolean triangulateDir)
public ICollidableMesh(IVec[][] matrix, int unum, int vnum, boolean triangulateDir)
public ICollidableMesh(IServerI s, IVec[][] matrix, int unum, int vnum, boolean triangulateDir, IMeshType creator)
public ICollidableMesh(IVec[][] matrix, int unum, int vnum, boolean triangulateDir, IMeshType creator)
public ICollidableMesh(IServerI s, java.util.ArrayList<IVertex> v, java.util.ArrayList<IEdge> e, java.util.ArrayList<IFace> f)
public ICollidableMesh(java.util.ArrayList<IVertex> v, java.util.ArrayList<IEdge> e, java.util.ArrayList<IFace> f)
public ICollidableMesh(IVec[] vert)
public ICollidableMesh(IVertex[] vert)
public ICollidableMesh(IServerI s, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)
public ICollidableMesh(double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3)
public ICollidableMesh(IServerI s, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3, double x4, double y4, double z4)
public ICollidableMesh(double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3,
double x4,
double y4,
double z4)
public ICollidableMesh(IFace[] fcs)
public ICollidableMesh dup()
IObjectpublic void initCollidable()
public void initCollidable(ICollidableMesh m)
public ICollidableMesh fric(double friction)
public ICollidableMesh friction(double friction)
public ICollidableMesh elast(double elasticity)
public ICollidableMesh elasticity(double elasticity)
public ICollidableMesh addFace(IFace f)
public ICollidableMesh addFace(IFace f, boolean checkExistingVertex, boolean checkExistingEdge, boolean checkExistingFace)
public ICollidableMesh addTriangles(IVertex[] v)
addTriangles in class IMeshpublic ICollidableMesh addTriangles(IVec[] v)
addTriangles in class IMeshpublic ICollidableMesh addQuads(IVertex[] v)
public ICollidableMesh addQuads(IVec[] v)
public ICollidableMesh addPolygon(IVertex[] v)
addPolygon in class IMeshpublic ICollidableMesh addPolygon(IVec[] v)
addPolygon in class IMeshpublic ICollidableMesh addTriangleStrip(IVertex[] v)
addTriangleStrip in class IMeshpublic ICollidableMesh addTriangleStrip(IVec[] v)
addTriangleStrip in class IMeshpublic ICollidableMesh addQuadStrip(IVertex[] v)
addQuadStrip in class IMeshpublic ICollidableMesh addQuadStrip(IVec[] v)
addQuadStrip in class IMeshpublic ICollidableMesh addTriangleFan(IVertex[] v)
addTriangleFan in class IMeshpublic ICollidableMesh addTriangleFan(IVec[] v)
addTriangleFan in class IMeshpublic ICollidableMesh name(java.lang.String nm)
public ICollidableMesh layer(ILayer l)
IGeometrypublic ICollidableMesh layer(java.lang.String l)
IGeometrypublic ICollidableMesh attr(IAttribute at)
IObjectpublic ICollidableMesh hide()
public ICollidableMesh show()
public ICollidableMesh clr(java.awt.Color c)
public ICollidableMesh clr(java.awt.Color c, int alpha)
public ICollidableMesh clr(int gray)
public ICollidableMesh clr(float fgray)
public ICollidableMesh clr(double dgray)
public ICollidableMesh clr(int gray, int alpha)
public ICollidableMesh clr(float fgray, float falpha)
public ICollidableMesh clr(double dgray, double dalpha)
public ICollidableMesh clr(int r, int g, int b)
public ICollidableMesh clr(float fr, float fg, float fb)
public ICollidableMesh clr(double dr, double dg, double db)
public ICollidableMesh clr(int r, int g, int b, int a)
public ICollidableMesh clr(float fr, float fg, float fb, float fa)
public ICollidableMesh clr(double dr, double dg, double db, double da)
public ICollidableMesh hsb(float h, float s, float b, float a)
public ICollidableMesh hsb(double h, double s, double b, double a)
public ICollidableMesh hsb(float h, float s, float b)
public ICollidableMesh hsb(double h, double s, double b)
public ICollidableMesh setColor(java.awt.Color c)
public ICollidableMesh setColor(java.awt.Color c, int alpha)
public ICollidableMesh setColor(int gray)
public ICollidableMesh setColor(float fgray)
public ICollidableMesh setColor(double dgray)
public ICollidableMesh setColor(int gray, int alpha)
public ICollidableMesh setColor(float fgray, float falpha)
public ICollidableMesh setColor(double dgray, double dalpha)
public ICollidableMesh setColor(int r, int g, int b)
public ICollidableMesh setColor(float fr, float fg, float fb)
public ICollidableMesh setColor(double dr, double dg, double db)
public ICollidableMesh setColor(int r, int g, int b, int a)
public ICollidableMesh setColor(float fr, float fg, float fb, float fa)
public ICollidableMesh setColor(double dr, double dg, double db, double da)
public ICollidableMesh setHSBColor(float h, float s, float b, float a)
setHSBColor in class IMeshpublic ICollidableMesh setHSBColor(double h, double s, double b, double a)
setHSBColor in class IMeshpublic ICollidableMesh setHSBColor(float h, float s, float b)
setHSBColor in class IMeshpublic ICollidableMesh setHSBColor(double h, double s, double b)
setHSBColor in class IMeshpublic ICollidableMesh weight(double w)
public ICollidableMesh weight(float w)
public ICollidableMesh close()
public ICollidableMesh deleteVertex(int i)
deleteVertex in interface IMeshIdeleteVertex in class IMeshpublic ICollidableMesh deleteEdge(int i)
deleteEdge in interface IMeshIdeleteEdge in class IMeshpublic ICollidableMesh deleteFace(int i)
deleteFace in interface IMeshIdeleteFace in class IMeshpublic ICollidableMesh deleteVertex(IIntegerI i)
deleteVertex in interface IMeshIdeleteVertex in class IMeshpublic ICollidableMesh deleteEdge(IIntegerI i)
deleteEdge in interface IMeshIdeleteEdge in class IMeshpublic ICollidableMesh deleteFace(IIntegerI i)
deleteFace in interface IMeshIdeleteFace in class IMeshpublic ICollidableMesh deleteVertex(IVertex v)
deleteVertex in interface IMeshIdeleteVertex in class IMeshpublic ICollidableMesh deleteEdge(IEdge e)
deleteEdge in interface IMeshIdeleteEdge in class IMeshpublic ICollidableMesh deleteFace(IFace f)
deleteFace in interface IMeshIdeleteFace in class IMeshpublic ICollidableMesh add(double x, double y, double z)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh add(IDoubleI x, IDoubleI y, IDoubleI z)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh add(IVecI v)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh sub(double x, double y, double z)
sub in interface ITransformablesub in class IMeshpublic ICollidableMesh sub(IDoubleI x, IDoubleI y, IDoubleI z)
sub in interface ITransformablesub in class IMeshpublic ICollidableMesh sub(IVecI v)
sub in interface ITransformablesub in class IMeshpublic ICollidableMesh mul(IDoubleI v)
mul in interface ITransformablemul in class IMeshpublic ICollidableMesh mul(double v)
mul in interface ITransformablemul in class IMeshpublic ICollidableMesh div(IDoubleI v)
div in interface ITransformablediv in class IMeshpublic ICollidableMesh div(double v)
div in interface ITransformablediv in class IMeshpublic ICollidableMesh neg()
neg in interface ITransformableneg in class IMeshpublic ICollidableMesh rev()
public ICollidableMesh flip()
flip in interface ITransformableflip in class IMeshpublic ICollidableMesh add(IVecI v, double f)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh add(IVecI v, IDoubleI f)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh add(double f, IVecI v)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh add(IDoubleI f, IVecI v)
add in interface ITransformableadd in class IMeshpublic ICollidableMesh rot(IDoubleI angle)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(double angle)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(IVecI axis, IDoubleI angle)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(IVecI axis, double angle)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(IVecI center, IVecI axis, IDoubleI angle)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(IVecI center, IVecI axis, double angle)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(IVecI axis, IVecI destDir)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot(IVecI center, IVecI axis, IVecI destPt)
rot in interface ITransformablerot in class IMeshpublic ICollidableMesh rot2(IDoubleI angle)
rot2 in interface ITransformablerot2 in class IMeshpublic ICollidableMesh rot2(double angle)
rot2 in interface ITransformablerot2 in class IMeshpublic ICollidableMesh rot2(IVecI center, IDoubleI angle)
rot2 in interface ITransformablerot2 in class IMeshpublic ICollidableMesh rot2(IVecI center, double angle)
rot2 in interface ITransformablerot2 in class IMeshpublic ICollidableMesh rot2(IVecI destDir)
rot2 in interface ITransformablerot2 in class IMeshpublic ICollidableMesh rot2(IVecI center, IVecI destPt)
rot2 in interface ITransformablerot2 in class IMeshpublic ICollidableMesh scale(IDoubleI f)
scale in interface ITransformablescale in class IMeshpublic ICollidableMesh scale(double f)
scale in interface ITransformablescale in class IMeshpublic ICollidableMesh scale(IVecI center, IDoubleI f)
scale in interface ITransformablescale in class IMeshpublic ICollidableMesh scale(IVecI center, double f)
scale in interface ITransformablescale in class IMeshpublic ICollidableMesh scale1d(IVecI axis, double f)
scale1d in interface ITransformablescale1d in class IMeshpublic ICollidableMesh scale1d(IVecI axis, IDoubleI f)
scale1d in interface ITransformablescale1d in class IMeshpublic ICollidableMesh scale1d(IVecI center, IVecI axis, double f)
scale1d in interface ITransformablescale1d in class IMeshpublic ICollidableMesh scale1d(IVecI center, IVecI axis, IDoubleI f)
scale1d in interface ITransformablescale1d in class IMeshpublic ICollidableMesh ref(IVecI planeDir)
ref in interface ITransformableref in class IMeshpublic ICollidableMesh ref(IVecI center, IVecI planeDir)
ref in interface ITransformableref in class IMeshpublic ICollidableMesh mirror(IVecI planeDir)
mirror in interface ITransformablemirror in class IMeshpublic ICollidableMesh mirror(IVecI center, IVecI planeDir)
mirror in interface ITransformablemirror in class IMeshpublic ICollidableMesh shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
shear in interface ITransformableshear in class IMeshpublic ICollidableMesh shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
shear in interface ITransformableshear in class IMeshpublic ICollidableMesh shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
shear in interface ITransformableshear in class IMeshpublic ICollidableMesh shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
shear in interface ITransformableshear in class IMeshpublic ICollidableMesh shearXY(double sxy, double syx)
shearXY in interface ITransformableshearXY in class IMeshpublic ICollidableMesh shearXY(IDoubleI sxy, IDoubleI syx)
shearXY in interface ITransformableshearXY in class IMeshpublic ICollidableMesh shearXY(IVecI center, double sxy, double syx)
shearXY in interface ITransformableshearXY in class IMeshpublic ICollidableMesh shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
shearXY in interface ITransformableshearXY in class IMeshpublic ICollidableMesh shearYZ(double syz, double szy)
shearYZ in interface ITransformableshearYZ in class IMeshpublic ICollidableMesh shearYZ(IDoubleI syz, IDoubleI szy)
shearYZ in interface ITransformableshearYZ in class IMeshpublic ICollidableMesh shearYZ(IVecI center, double syz, double szy)
shearYZ in interface ITransformableshearYZ in class IMeshpublic ICollidableMesh shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
shearYZ in interface ITransformableshearYZ in class IMeshpublic ICollidableMesh shearZX(double szx, double sxz)
shearZX in interface ITransformableshearZX in class IMeshpublic ICollidableMesh shearZX(IDoubleI szx, IDoubleI sxz)
shearZX in interface ITransformableshearZX in class IMeshpublic ICollidableMesh shearZX(IVecI center, double szx, double sxz)
shearZX in interface ITransformableshearZX in class IMeshpublic ICollidableMesh shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
shearZX in interface ITransformableshearZX in class IMeshpublic ICollidableMesh mv(double x, double y, double z)
mv in interface ITransformablemv in class IMeshpublic ICollidableMesh mv(IDoubleI x, IDoubleI y, IDoubleI z)
mv in interface ITransformablemv in class IMeshpublic ICollidableMesh mv(IVecI v)
mv in interface ITransformablemv in class IMeshpublic ICollidableMesh cp()
public ICollidableMesh cp(double x, double y, double z)
public ICollidableMesh cp(IDoubleI x, IDoubleI y, IDoubleI z)
public ICollidableMesh cp(IVecI v)
public ICollidableMesh translate(double x, double y, double z)
translate in interface ITransformabletranslate in class IMeshpublic ICollidableMesh translate(IDoubleI x, IDoubleI y, IDoubleI z)
translate in interface ITransformabletranslate in class IMeshpublic ICollidableMesh translate(IVecI v)
translate in interface ITransformabletranslate in class IMeshpublic ICollidableMesh transform(IMatrix3I mat)
transform in interface ITransformabletransform in class IMeshpublic ICollidableMesh transform(IMatrix4I mat)
transform in interface ITransformabletransform in class IMeshpublic ICollidableMesh transform(IVecI xvec, IVecI yvec, IVecI zvec)
transform in interface ITransformabletransform in class IMeshpublic ICollidableMesh transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
transform in interface ITransformabletransform in class IMesh