public class ICollidableMesh extends IMesh
Modifier and Type | Field and Description |
---|---|
java.util.ArrayList<ITriangleWall> |
collidables |
enableFaceColor, enableVertexColor, mesh
Constructor and Description |
---|
ICollidableMesh() |
ICollidableMesh(java.util.ArrayList<IVertex> v,
java.util.ArrayList<IEdge> e,
java.util.ArrayList<IFace> f) |
ICollidableMesh(double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3) |
ICollidableMesh(double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3,
double x4,
double y4,
double z4) |
ICollidableMesh(ICollidableMesh m) |
ICollidableMesh(ICurveI[] lines) |
ICollidableMesh(IFace[] fcs) |
ICollidableMesh(IMesh m) |
ICollidableMesh(IMeshGeo m) |
ICollidableMesh(IServerI s) |
ICollidableMesh(IServerI s,
java.util.ArrayList<IVertex> v,
java.util.ArrayList<IEdge> e,
java.util.ArrayList<IFace> f) |
ICollidableMesh(IServerI s,
double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3) |
ICollidableMesh(IServerI s,
double x1,
double y1,
double z1,
double x2,
double y2,
double z2,
double x3,
double y3,
double z3,
double x4,
double y4,
double z4) |
ICollidableMesh(IServerI s,
ICollidableMesh m) |
ICollidableMesh(IServerI s,
ICurveI[] lines) |
ICollidableMesh(IServerI s,
IFace[] fcs) |
ICollidableMesh(IServerI s,
IMesh m) |
ICollidableMesh(IServerI s,
IMeshGeo m) |
ICollidableMesh(IServerI s,
ISurfaceI[] faces)
each input surface builds one 3 or 4 point face.
|
ICollidableMesh(IServerI s,
IVec[] vert) |
ICollidableMesh(IServerI s,
IVec[][] matrix) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
boolean triangulateDir) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir) |
ICollidableMesh(IServerI s,
IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IServerI s,
IVecI v1,
IVecI v2,
IVecI v3) |
ICollidableMesh(IServerI s,
IVecI v1,
IVecI v2,
IVecI v3,
IVecI v4) |
ICollidableMesh(IServerI s,
IVertex[] vert) |
ICollidableMesh(IServerI s,
IVertex[] vtx,
IEdge[] edg,
IFace[] fcs) |
ICollidableMesh(IServerI s,
IVertex v1,
IVertex v2,
IVertex v3) |
ICollidableMesh(IServerI s,
IVertex v1,
IVertex v2,
IVertex v3,
IVertex v4) |
ICollidableMesh(ISurfaceI[] faces)
each input surface builds one 3 or 4 point face.
|
ICollidableMesh(IVec[] vert) |
ICollidableMesh(IVec[][] matrix) |
ICollidableMesh(IVec[][] matrix,
boolean triangulateDir) |
ICollidableMesh(IVec[][] matrix,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir) |
ICollidableMesh(IVec[][] matrix,
int unum,
int vnum,
boolean triangulateDir,
IMeshType creator) |
ICollidableMesh(IVecI v1,
IVecI v2,
IVecI v3) |
ICollidableMesh(IVecI v1,
IVecI v2,
IVecI v3,
IVecI v4) |
ICollidableMesh(IVertex[] vert) |
ICollidableMesh(IVertex[] vtx,
IEdge[] edg,
IFace[] fcs) |
ICollidableMesh(IVertex v1,
IVertex v2,
IVertex v3) |
ICollidableMesh(IVertex v1,
IVertex v2,
IVertex v3,
IVertex v4) |
center, clr, clr, clr, clr, clr, clr, clr, connectVertex, connectVertex, createGraphic, createPolyhedron, createPolyhedron, createPolyhedron, createPolyhedron, disableFaceColor, disableVertexColor, edge, edge, edgeNum, edgeNum, edgeNum, edges, enableFaceColor, enableVertexColor, face, face, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColorHSB, faceColorHSB, faceColorHSB, faceColorHSB, faceHSB, faceHSB, faceHSB, faceHSB, faceNum, faceNum, faceNum, faces, get, initMesh, isClosed, isValid, join, join, joinMesh, loopSubD, loopSubD, loopSubdivide, loopSubdivide, nakedEdges, offset, offset, polyhedron, polyhedron, polyhedron, polyhedron, removeDuplicates, removeDuplicates, setColor, setColor, setColor, setColor, setColor, setColor, subdivide, triangulate, triangulate, unifyNml, unifyNml, unifyNormal, updateGraphic, vertex, vertex, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColorHSB, vertexColorHSB, vertexColorHSB, vertexColorHSB, vertexHSB, vertexHSB, vertexHSB, vertexHSB, vertexNum, vertexNum, vertexNum, vertices
addDynamics, addUserData, addUserData, alpha, alphaInt, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, defaultAttribute, del, deletDynamics, deleteDynamics, deleteDynamics, deleteGraphic, dynamicsNum, getAWTColor, getColor, getDynamics, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, name, red, redInt, resetGraphic, saturation, server, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weight
public java.util.ArrayList<ITriangleWall> collidables
public ICollidableMesh()
public ICollidableMesh(IServerI s)
public ICollidableMesh(IMeshGeo m)
public ICollidableMesh(IMesh m)
public ICollidableMesh(ICollidableMesh m)
public ICollidableMesh(IServerI s, ICollidableMesh m)
public ICollidableMesh(ICurveI[] lines)
public ICollidableMesh(IServerI s, ISurfaceI[] faces)
public ICollidableMesh(ISurfaceI[] faces)
public ICollidableMesh(IVec[][] matrix)
public ICollidableMesh(IVec[][] matrix, boolean triangulateDir)
public ICollidableMesh(IServerI s, IVec[][] matrix, boolean triangulateDir, IMeshType creator)
public ICollidableMesh(IServerI s, IVec[][] matrix, int unum, int vnum, boolean triangulateDir)
public ICollidableMesh(IVec[][] matrix, int unum, int vnum, boolean triangulateDir)
public ICollidableMesh(IServerI s, IVec[][] matrix, int unum, int vnum, boolean triangulateDir, IMeshType creator)
public ICollidableMesh(IVec[][] matrix, int unum, int vnum, boolean triangulateDir, IMeshType creator)
public ICollidableMesh(IServerI s, java.util.ArrayList<IVertex> v, java.util.ArrayList<IEdge> e, java.util.ArrayList<IFace> f)
public ICollidableMesh(java.util.ArrayList<IVertex> v, java.util.ArrayList<IEdge> e, java.util.ArrayList<IFace> f)
public ICollidableMesh(IVec[] vert)
public ICollidableMesh(IVertex[] vert)
public ICollidableMesh(IServerI s, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)
public ICollidableMesh(double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)
public ICollidableMesh(IServerI s, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3, double x4, double y4, double z4)
public ICollidableMesh(double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3, double x4, double y4, double z4)
public ICollidableMesh(IFace[] fcs)
public ICollidableMesh dup()
IObject
public void initCollidable()
public void initCollidable(ICollidableMesh m)
public ICollidableMesh fric(double friction)
public ICollidableMesh friction(double friction)
public ICollidableMesh elast(double elasticity)
public ICollidableMesh elasticity(double elasticity)
public ICollidableMesh addFace(IFace f)
public ICollidableMesh addFace(IFace f, boolean checkExistingVertex, boolean checkExistingEdge, boolean checkExistingFace)
public ICollidableMesh addTriangles(IVertex[] v)
addTriangles
in class IMesh
public ICollidableMesh addTriangles(IVec[] v)
addTriangles
in class IMesh
public ICollidableMesh addQuads(IVertex[] v)
public ICollidableMesh addQuads(IVec[] v)
public ICollidableMesh addPolygon(IVertex[] v)
addPolygon
in class IMesh
public ICollidableMesh addPolygon(IVec[] v)
addPolygon
in class IMesh
public ICollidableMesh addTriangleStrip(IVertex[] v)
addTriangleStrip
in class IMesh
public ICollidableMesh addTriangleStrip(IVec[] v)
addTriangleStrip
in class IMesh
public ICollidableMesh addQuadStrip(IVertex[] v)
addQuadStrip
in class IMesh
public ICollidableMesh addQuadStrip(IVec[] v)
addQuadStrip
in class IMesh
public ICollidableMesh addTriangleFan(IVertex[] v)
addTriangleFan
in class IMesh
public ICollidableMesh addTriangleFan(IVec[] v)
addTriangleFan
in class IMesh
public ICollidableMesh name(java.lang.String nm)
public ICollidableMesh layer(ILayer l)
IGeometry
public ICollidableMesh layer(java.lang.String l)
IGeometry
public ICollidableMesh attr(IAttribute at)
IObject
public ICollidableMesh hide()
public ICollidableMesh show()
public ICollidableMesh clr(java.awt.Color c)
public ICollidableMesh clr(java.awt.Color c, int alpha)
public ICollidableMesh clr(int gray)
public ICollidableMesh clr(float fgray)
public ICollidableMesh clr(double dgray)
public ICollidableMesh clr(int gray, int alpha)
public ICollidableMesh clr(float fgray, float falpha)
public ICollidableMesh clr(double dgray, double dalpha)
public ICollidableMesh clr(int r, int g, int b)
public ICollidableMesh clr(float fr, float fg, float fb)
public ICollidableMesh clr(double dr, double dg, double db)
public ICollidableMesh clr(int r, int g, int b, int a)
public ICollidableMesh clr(float fr, float fg, float fb, float fa)
public ICollidableMesh clr(double dr, double dg, double db, double da)
public ICollidableMesh hsb(float h, float s, float b, float a)
public ICollidableMesh hsb(double h, double s, double b, double a)
public ICollidableMesh hsb(float h, float s, float b)
public ICollidableMesh hsb(double h, double s, double b)
public ICollidableMesh setColor(java.awt.Color c)
public ICollidableMesh setColor(java.awt.Color c, int alpha)
public ICollidableMesh setColor(int gray)
public ICollidableMesh setColor(float fgray)
public ICollidableMesh setColor(double dgray)
public ICollidableMesh setColor(int gray, int alpha)
public ICollidableMesh setColor(float fgray, float falpha)
public ICollidableMesh setColor(double dgray, double dalpha)
public ICollidableMesh setColor(int r, int g, int b)
public ICollidableMesh setColor(float fr, float fg, float fb)
public ICollidableMesh setColor(double dr, double dg, double db)
public ICollidableMesh setColor(int r, int g, int b, int a)
public ICollidableMesh setColor(float fr, float fg, float fb, float fa)
public ICollidableMesh setColor(double dr, double dg, double db, double da)
public ICollidableMesh setHSBColor(float h, float s, float b, float a)
setHSBColor
in class IMesh
public ICollidableMesh setHSBColor(double h, double s, double b, double a)
setHSBColor
in class IMesh
public ICollidableMesh setHSBColor(float h, float s, float b)
setHSBColor
in class IMesh
public ICollidableMesh setHSBColor(double h, double s, double b)
setHSBColor
in class IMesh
public ICollidableMesh weight(double w)
public ICollidableMesh weight(float w)
public ICollidableMesh close()
public ICollidableMesh deleteVertex(int i)
deleteVertex
in interface IMeshI
deleteVertex
in class IMesh
public ICollidableMesh deleteEdge(int i)
deleteEdge
in interface IMeshI
deleteEdge
in class IMesh
public ICollidableMesh deleteFace(int i)
deleteFace
in interface IMeshI
deleteFace
in class IMesh
public ICollidableMesh deleteVertex(IIntegerI i)
deleteVertex
in interface IMeshI
deleteVertex
in class IMesh
public ICollidableMesh deleteEdge(IIntegerI i)
deleteEdge
in interface IMeshI
deleteEdge
in class IMesh
public ICollidableMesh deleteFace(IIntegerI i)
deleteFace
in interface IMeshI
deleteFace
in class IMesh
public ICollidableMesh deleteVertex(IVertex v)
deleteVertex
in interface IMeshI
deleteVertex
in class IMesh
public ICollidableMesh deleteEdge(IEdge e)
deleteEdge
in interface IMeshI
deleteEdge
in class IMesh
public ICollidableMesh deleteFace(IFace f)
deleteFace
in interface IMeshI
deleteFace
in class IMesh
public ICollidableMesh add(double x, double y, double z)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh add(IDoubleI x, IDoubleI y, IDoubleI z)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh add(IVecI v)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh sub(double x, double y, double z)
sub
in interface ITransformable
sub
in class IMesh
public ICollidableMesh sub(IDoubleI x, IDoubleI y, IDoubleI z)
sub
in interface ITransformable
sub
in class IMesh
public ICollidableMesh sub(IVecI v)
sub
in interface ITransformable
sub
in class IMesh
public ICollidableMesh mul(IDoubleI v)
mul
in interface ITransformable
mul
in class IMesh
public ICollidableMesh mul(double v)
mul
in interface ITransformable
mul
in class IMesh
public ICollidableMesh div(IDoubleI v)
div
in interface ITransformable
div
in class IMesh
public ICollidableMesh div(double v)
div
in interface ITransformable
div
in class IMesh
public ICollidableMesh neg()
neg
in interface ITransformable
neg
in class IMesh
public ICollidableMesh rev()
public ICollidableMesh flip()
flip
in interface ITransformable
flip
in class IMesh
public ICollidableMesh add(IVecI v, double f)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh add(IVecI v, IDoubleI f)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh add(double f, IVecI v)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh add(IDoubleI f, IVecI v)
add
in interface ITransformable
add
in class IMesh
public ICollidableMesh rot(IDoubleI angle)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(double angle)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(IVecI axis, IDoubleI angle)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(IVecI axis, double angle)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(IVecI center, IVecI axis, IDoubleI angle)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(IVecI center, IVecI axis, double angle)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(IVecI axis, IVecI destDir)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot(IVecI center, IVecI axis, IVecI destPt)
rot
in interface ITransformable
rot
in class IMesh
public ICollidableMesh rot2(IDoubleI angle)
rot2
in interface ITransformable
rot2
in class IMesh
public ICollidableMesh rot2(double angle)
rot2
in interface ITransformable
rot2
in class IMesh
public ICollidableMesh rot2(IVecI center, IDoubleI angle)
rot2
in interface ITransformable
rot2
in class IMesh
public ICollidableMesh rot2(IVecI center, double angle)
rot2
in interface ITransformable
rot2
in class IMesh
public ICollidableMesh rot2(IVecI destDir)
rot2
in interface ITransformable
rot2
in class IMesh
public ICollidableMesh rot2(IVecI center, IVecI destPt)
rot2
in interface ITransformable
rot2
in class IMesh
public ICollidableMesh scale(IDoubleI f)
scale
in interface ITransformable
scale
in class IMesh
public ICollidableMesh scale(double f)
scale
in interface ITransformable
scale
in class IMesh
public ICollidableMesh scale(IVecI center, IDoubleI f)
scale
in interface ITransformable
scale
in class IMesh
public ICollidableMesh scale(IVecI center, double f)
scale
in interface ITransformable
scale
in class IMesh
public ICollidableMesh scale1d(IVecI axis, double f)
scale1d
in interface ITransformable
scale1d
in class IMesh
public ICollidableMesh scale1d(IVecI axis, IDoubleI f)
scale1d
in interface ITransformable
scale1d
in class IMesh
public ICollidableMesh scale1d(IVecI center, IVecI axis, double f)
scale1d
in interface ITransformable
scale1d
in class IMesh
public ICollidableMesh scale1d(IVecI center, IVecI axis, IDoubleI f)
scale1d
in interface ITransformable
scale1d
in class IMesh
public ICollidableMesh ref(IVecI planeDir)
ref
in interface ITransformable
ref
in class IMesh
public ICollidableMesh ref(IVecI center, IVecI planeDir)
ref
in interface ITransformable
ref
in class IMesh
public ICollidableMesh mirror(IVecI planeDir)
mirror
in interface ITransformable
mirror
in class IMesh
public ICollidableMesh mirror(IVecI center, IVecI planeDir)
mirror
in interface ITransformable
mirror
in class IMesh
public ICollidableMesh shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
shear
in interface ITransformable
shear
in class IMesh
public ICollidableMesh shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
shear
in interface ITransformable
shear
in class IMesh
public ICollidableMesh shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
shear
in interface ITransformable
shear
in class IMesh
public ICollidableMesh shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
shear
in interface ITransformable
shear
in class IMesh
public ICollidableMesh shearXY(double sxy, double syx)
shearXY
in interface ITransformable
shearXY
in class IMesh
public ICollidableMesh shearXY(IDoubleI sxy, IDoubleI syx)
shearXY
in interface ITransformable
shearXY
in class IMesh
public ICollidableMesh shearXY(IVecI center, double sxy, double syx)
shearXY
in interface ITransformable
shearXY
in class IMesh
public ICollidableMesh shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
shearXY
in interface ITransformable
shearXY
in class IMesh
public ICollidableMesh shearYZ(double syz, double szy)
shearYZ
in interface ITransformable
shearYZ
in class IMesh
public ICollidableMesh shearYZ(IDoubleI syz, IDoubleI szy)
shearYZ
in interface ITransformable
shearYZ
in class IMesh
public ICollidableMesh shearYZ(IVecI center, double syz, double szy)
shearYZ
in interface ITransformable
shearYZ
in class IMesh
public ICollidableMesh shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
shearYZ
in interface ITransformable
shearYZ
in class IMesh
public ICollidableMesh shearZX(double szx, double sxz)
shearZX
in interface ITransformable
shearZX
in class IMesh
public ICollidableMesh shearZX(IDoubleI szx, IDoubleI sxz)
shearZX
in interface ITransformable
shearZX
in class IMesh
public ICollidableMesh shearZX(IVecI center, double szx, double sxz)
shearZX
in interface ITransformable
shearZX
in class IMesh
public ICollidableMesh shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
shearZX
in interface ITransformable
shearZX
in class IMesh
public ICollidableMesh mv(double x, double y, double z)
mv
in interface ITransformable
mv
in class IMesh
public ICollidableMesh mv(IDoubleI x, IDoubleI y, IDoubleI z)
mv
in interface ITransformable
mv
in class IMesh
public ICollidableMesh mv(IVecI v)
mv
in interface ITransformable
mv
in class IMesh
public ICollidableMesh cp()
public ICollidableMesh cp(double x, double y, double z)
public ICollidableMesh cp(IDoubleI x, IDoubleI y, IDoubleI z)
public ICollidableMesh cp(IVecI v)
public ICollidableMesh translate(double x, double y, double z)
translate
in interface ITransformable
translate
in class IMesh
public ICollidableMesh translate(IDoubleI x, IDoubleI y, IDoubleI z)
translate
in interface ITransformable
translate
in class IMesh
public ICollidableMesh translate(IVecI v)
translate
in interface ITransformable
translate
in class IMesh
public ICollidableMesh transform(IMatrix3I mat)
transform
in interface ITransformable
transform
in class IMesh
public ICollidableMesh transform(IMatrix4I mat)
transform
in interface ITransformable
transform
in class IMesh
public ICollidableMesh transform(IVecI xvec, IVecI yvec, IVecI zvec)
transform
in interface ITransformable
transform
in class IMesh
public ICollidableMesh transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
transform
in interface ITransformable
transform
in class IMesh