public class ILinkedVec2Agent extends ILinkedDataAgent<IVec2I>
fric, links, nextData
data
point, pos, tracker
alive, duration, interactOverridden, localDynamics, parent, targets, time
Constructor and Description |
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ILinkedVec2Agent() |
ILinkedVec2Agent(IVec2I val) |
clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, connect, create, fric, fric, hide, hsb, hsb, hsb, hsb, initLinkedDataAgent, interact, layer, name, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setData, setHSBColor, setHSBColor, setHSBColor, setHSBColor, show, update, weight, weight
addData, getData
add, add, add, add, add, add, add, angle, angle, angle, angle, angle, angle, angle, angle, attach, attach, bisect, bisect, brep, brep, brepNum, breps, cp, cp, cp, cp, cross, cross, curve, curve, curveNum, curves, del, del, dif, dif, diff, diff, dist, dist, dist, dist, dist2, dist2, dist2, dist2, div, div, dot, dot, dot, dot, dup, eq, eq, eq, eq, eq, eq, eq, eq, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqX, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqY, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, eqZ, flip, geometries, geometry, geometry, geometryNum, get, getSize, getX, getY, getZ, hideGeometry, hidePoint, isValid, len, len, len, len, len, len2, len2, len2, mesh, mesh, meshes, meshNum, mid, mid, mirror, mirror, mirror, mirror, mul, mul, mv, mv, mv, neg, nml, nml, nml, nml, point, point, pointNum, points, pos, pos, position, position, ref, ref, ref, ref, rev, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot, rot2, rot2, rot2, rot2, rot2, rot2, rot2, scale, scale, scale, scale, scale, scale1d, scale1d, scale1d, scale1d, scale1d, scale1d, set, set, set, setSize, shear, shear, shear, shear, shearXY, shearXY, shearXY, shearXY, shearYZ, shearYZ, shearYZ, shearYZ, shearZX, shearZX, shearZX, shearZX, showGeometry, showPoint, size, size, sub, sub, sub, sum, sum, sum, sum, sum, sum, sum, surface, surface, surfaceNum, surfaces, to2d, to2d, to2d, to2d, to4d, to4d, to4d, toString, transform, transform, transform, transform, translate, translate, translate, unit, x, x, x, x, x, x, x, y, y, y, y, y, y, y, z, z, z, z, z, z, zero
addDynamics, alive, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, initAgent, interact, localDynamics, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, target, target, targetNum, targets, time, time, updateGraphic, updateTarget
addUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, clr, clr, clr, clr, createGraphic, defaultAttribute, deleteGraphic, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, layer, name, red, redInt, resetGraphic, saturation, server, setColor, setColor, setColor, setColor, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weight
public ILinkedVec2Agent()
public ILinkedVec2Agent(IVec2I val)