public class ISpacingEqualizer extends IDynamicsBase implements ITensionI
Modifier and Type | Field and Description |
---|---|
boolean |
constantTension |
double |
maxTension |
IParticleI |
pt1 |
IParticleI |
pt2 |
IParticleI |
pt3 |
double |
tension
tension is a coefficient to convert distance of two points to amount of force.
|
parent, targets
defaultTension
Constructor and Description |
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ISpacingEqualizer(IParticleGeo p1,
IParticleGeo p2,
IParticleGeo p3) |
ISpacingEqualizer(IParticleGeo p1,
IParticleGeo p2,
IParticleGeo p3,
IObject parent) |
ISpacingEqualizer(IParticleI p1,
IParticleI p2,
IParticleI p3) |
ISpacingEqualizer(IParticleI p1,
IParticleI p2,
IParticleI p3,
IObject parent) |
ISpacingEqualizer(IVecI p1,
IVecI p2,
IVecI p3) |
ISpacingEqualizer(IVecI p1,
IVecI p2,
IVecI p3,
IObject parent) |
ISpacingEqualizer(IVec p1,
IVec p2,
IVec p3) |
ISpacingEqualizer(IVec p1,
IVec p2,
IVec p3,
IObject parent) |
Modifier and Type | Method and Description |
---|---|
boolean |
constant()
if constantTension is true, amount of force is always constant and it's equals to tension.
|
ISpacingEqualizer |
constant(boolean cnst)
if constantTension is true, amount of force is always constant and it's equals to tension.
|
void |
interact(java.util.ArrayList<IDynamics> dynamics)
behavior definition of interaction with other dynamic objects.
|
double |
maxTension()
if maxTension is set to be positive number, it limits the force (distance * tension) is cut off at maxTension.
|
ISpacingEqualizer |
maxTension(double maxTension)
if maxTension is set to be positive number, it limits the force (distance * tension) is cut off at maxTension if constant is set, maxTension is ignored.
|
ISpacingEqualizer |
parent(IObject par)
setting parent object
|
IParticleI |
particle(int i)
alias of pt(int)
|
IParticleI |
particle1()
alias of pt1()
|
IParticleI |
particle2()
alias of pt2()
|
IParticleI |
particle3()
alias of pt2()
|
IVec |
pos(int i)
position of particle(int i)
|
IVec |
pos1()
position of particle1
|
IVec |
pos2()
position of particle2
|
IVec |
pos3()
position of particle3
|
IParticleI |
pt(int i)
getting end point.
|
IParticleI |
pt1()
getting end point1.
|
IParticleI |
pt2()
getting end point2.
|
IParticleI |
pt3()
getting end point2.
|
ISpacingEqualizer |
removeTarget(int i)
remove target object.
|
ISpacingEqualizer |
removeTarget(IObject obj)
remove target object.
|
ISpacingEqualizer |
target(IObject targetObj)
add terget object to be updated by this dynamic object.
|
double |
tension()
tension is a coefficient to convert distance of two points to amount of force.
|
ISpacingEqualizer |
tension(double tension)
tension is a coefficient to convert distance of two points to amount of force.
|
initDynamicsBase, initDynamicsBase, initDynamicsBase, localDynamics, parent, postinteract, postupdate, preinteract, preupdate, target, targetNum, targets, update, updateTarget
public IParticleI pt1
public IParticleI pt2
public IParticleI pt3
public double tension
public boolean constantTension
public double maxTension
public ISpacingEqualizer(IParticleI p1, IParticleI p2, IParticleI p3, IObject parent)
public ISpacingEqualizer(IParticleGeo p1, IParticleGeo p2, IParticleGeo p3, IObject parent)
public ISpacingEqualizer(IParticleI p1, IParticleI p2, IParticleI p3)
public ISpacingEqualizer(IParticleGeo p1, IParticleGeo p2, IParticleGeo p3)
public double tension()
ITensionI
public ISpacingEqualizer tension(double tension)
ITensionI
public boolean constant()
ITensionI
public ISpacingEqualizer constant(boolean cnst)
ITensionI
public double maxTension()
maxTension
in interface ITensionI
public ISpacingEqualizer maxTension(double maxTension)
maxTension
in interface ITensionI
public IParticleI pt(int i)
public IParticleI particle(int i)
public IParticleI pt1()
public IParticleI particle1()
public IParticleI pt2()
public IParticleI particle2()
public IParticleI pt3()
public IParticleI particle3()
public IVec pos3()
public ISpacingEqualizer parent(IObject par)
ISubobject
parent
in interface ISubobject
parent
in class IDynamicsBase
public ISpacingEqualizer target(IObject targetObj)
IDynamicsBase
target
in interface IDynamics
target
in class IDynamicsBase
public ISpacingEqualizer removeTarget(int i)
IDynamicsBase
removeTarget
in interface IDynamics
removeTarget
in class IDynamicsBase
public ISpacingEqualizer removeTarget(IObject obj)
IDynamicsBase
removeTarget
in interface IDynamics
removeTarget
in class IDynamicsBase
public void interact(java.util.ArrayList<IDynamics> dynamics)
IDynamicsBase
interact
in interface IDynamics
interact
in class IDynamicsBase