public class IPoint extends IGeometry implements IVecI
| Constructor and Description |
|---|
IPoint() |
IPoint(double x,
double y) |
IPoint(double x,
double y,
double z) |
IPoint(IPoint p) |
IPoint(IServerI s) |
IPoint(IServerI s,
double x,
double y) |
IPoint(IServerI s,
double x,
double y,
double z) |
IPoint(IServerI s,
IPoint p) |
IPoint(IServerI s,
IVec v) |
IPoint(IServerI s,
IVecI v) |
IPoint(IVec v) |
IPoint(IVecI v) |
| Modifier and Type | Method and Description |
|---|---|
IPoint |
add(double x,
double y,
double z)
ITransformable API
|
IPoint |
add(double f,
IVecI v)
scale add alias
|
IPoint |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IPoint |
add(IDoubleI f,
IVecI v)
scale add alias
|
IPoint |
add(IVecI v) |
IPoint |
add(IVecI v,
double f)
scale add
|
IPoint |
add(IVecI v,
IDoubleI f)
scale add
|
double |
angle(double vx,
double vy,
double vz)
get angle between two vector from 0 to Pi
|
double |
angle(double vx,
double vy,
double vz,
double axisX,
double axisY,
double axisZ) |
double |
angle(ISwitchE e,
IVecI v)
get angle between two vector from 0 to Pi
|
double |
angle(ISwitchE e,
IVecI v,
IVecI axis) |
IDouble |
angle(ISwitchR r,
IVecI v)
get angle between two vector from 0 to Pi
|
IDouble |
angle(ISwitchR r,
IVecI v,
IVecI axis) |
double |
angle(IVecI v)
get angle between two vector from 0 to Pi
|
double |
angle(IVecI v,
IVecI axis) |
IPoint |
attr(IAttribute at)
set attributes
|
IVec |
bisect(double vx,
double vy,
double vz)
create a new instance of bisector
|
IVec |
bisect(IVecI v)
create a new instance of bisector
|
IVec |
center()
center is same with position
|
IPoint |
clr(java.awt.Color c) |
IPoint |
clr(java.awt.Color c,
double alpha) |
IPoint |
clr(java.awt.Color c,
float alpha) |
IPoint |
clr(java.awt.Color c,
int alpha) |
IPoint |
clr(double dgray) |
IPoint |
clr(double dgray,
double dalpha) |
IPoint |
clr(double dr,
double dg,
double db) |
IPoint |
clr(double dr,
double dg,
double db,
double da) |
IPoint |
clr(float fgray) |
IPoint |
clr(float fgray,
float falpha) |
IPoint |
clr(float fr,
float fg,
float fb) |
IPoint |
clr(float fr,
float fg,
float fb,
float fa) |
IPoint |
clr(IColor c)
to set an object color
|
IPoint |
clr(IColor c,
double alpha)
to set color, with alpha value overwritten
|
IPoint |
clr(IColor c,
float alpha)
to set color, with alpha value overwritten
|
IPoint |
clr(IColor c,
int alpha)
to set color, with alpha value overwritten
|
IPoint |
clr(int gray) |
IPoint |
clr(int gray,
int alpha) |
IPoint |
clr(int r,
int g,
int b) |
IPoint |
clr(int r,
int g,
int b,
int a) |
IPoint |
clr(IObject o)
to set the same color with the object
|
IPoint |
cp()
cp() is alias of dup()
|
IPoint |
cp(double x,
double y,
double z)
cp() is alias of dup().add()
|
IPoint |
cp(IDoubleI x,
IDoubleI y,
IDoubleI z)
cp() is alias of dup().add()
|
IPoint |
cp(IVecI v)
cp() is alias of dup().add()
|
IGraphicObject |
createGraphic(igeo.gui.IGraphicMode m) |
IVec |
cross(double vx,
double vy,
double vz)
cross product, creating a new instance
|
IVec |
cross(IVecI v)
cross product, creating a new instance
|
IAttribute |
defaultAttribute()
default setting in each object class; to be overridden in a child class
|
IVec |
dif(double vx,
double vy,
double vz)
create a new instance of difference
|
IVec |
dif(IVecI v)
create a new instance of difference
|
IVec |
diff(double vx,
double vy,
double vz)
alias of dif
|
IVec |
diff(IVecI v)
alias of dif
|
double |
dist(double vx,
double vy,
double vz)
distance of two vectors
|
double |
dist(ISwitchE e,
IVecI v)
distance of two vectors
|
IDouble |
dist(ISwitchR r,
IVecI v)
distance of two vectors
|
double |
dist(IVecI v)
distance of two vectors
|
double |
dist2(double vx,
double vy,
double vz)
squared distance of two vectors
|
double |
dist2(ISwitchE e,
IVecI v)
squared distance of two vectors
|
IDouble |
dist2(ISwitchR r,
IVecI v)
squared distance of two vectors
|
double |
dist2(IVecI v)
squared distance of two vectors
|
IPoint |
div(double v) |
IPoint |
div(IDoubleI v) |
double |
dot(double vx,
double vy,
double vz)
dot product
|
double |
dot(ISwitchE e,
IVecI v)
dot product
|
IDouble |
dot(ISwitchR r,
IVecI v)
dot product
|
double |
dot(IVecI v)
dot product
|
IPoint |
dup()
duplicate object
|
boolean |
eq(double vx,
double vy,
double vz)
check whether location is same or not
|
boolean |
eq(double vx,
double vy,
double vz,
double tolerance)
check whether location is same or not with tolerance
|
boolean |
eq(ISwitchE e,
IVecI v)
check whether location is same or not
|
boolean |
eq(ISwitchE e,
IVecI v,
double tolerance)
check whether location is same or not with tolerance
|
IBool |
eq(ISwitchR r,
IVecI v)
check whether location is same or not
|
IBool |
eq(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check whether location is same or not with tolerance
|
boolean |
eq(IVecI v)
check whether location is same or not
|
boolean |
eq(IVecI v,
double tolerance)
check whether location is same or not with tolerance
|
boolean |
eqX(double vx)
check if same in X
|
boolean |
eqX(double vx,
double tolerance)
check if same in X with tolerance
|
boolean |
eqX(ISwitchE e,
IVecI v)
check if same in X
|
boolean |
eqX(ISwitchE e,
IVecI v,
double tolerance)
check if same in X with tolerance
|
IBool |
eqX(ISwitchR r,
IVecI v)
check if same in X
|
IBool |
eqX(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in X with tolerance
|
boolean |
eqX(IVecI v)
check if same in X
|
boolean |
eqX(IVecI v,
double tolerance)
check if same in X with tolerance
|
boolean |
eqY(double vy)
check if same in Y
|
boolean |
eqY(double vy,
double tolerance)
check if same in Y with tolerance
|
boolean |
eqY(ISwitchE e,
IVecI v)
check if same in Y
|
boolean |
eqY(ISwitchE e,
IVecI v,
double tolerance)
check if same in Y with tolerance
|
IBool |
eqY(ISwitchR r,
IVecI v)
check if same in Y
|
IBool |
eqY(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in Y with tolerance
|
boolean |
eqY(IVecI v)
check if same in Y
|
boolean |
eqY(IVecI v,
double tolerance)
check if same in Y with tolerance
|
boolean |
eqZ(double vz)
check if same in Z
|
boolean |
eqZ(double vz,
double tolerance)
check if same in Z with tolerance
|
boolean |
eqZ(ISwitchE e,
IVecI v)
check if same in Z
|
boolean |
eqZ(ISwitchE e,
IVecI v,
double tolerance)
check if same in Z with tolerance
|
IBool |
eqZ(ISwitchR r,
IVecI v)
check if same in Z
|
IBool |
eqZ(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in Z with tolerance
|
boolean |
eqZ(IVecI v)
check if same in Z
|
boolean |
eqZ(IVecI v,
double tolerance)
check if same in Z with tolerance
|
IPoint |
flip()
alias of neg
|
IVec |
get() |
double |
getSize() |
IDouble |
getX() |
IDouble |
getY() |
IDouble |
getZ() |
IPoint |
hide() |
IPoint |
hsb(double h,
double s,
double b) |
IPoint |
hsb(double h,
double s,
double b,
double a) |
IPoint |
hsb(float h,
float s,
float b) |
IPoint |
hsb(float h,
float s,
float b,
float a) |
void |
initPoint(IServerI s) |
boolean |
isValid()
checking x, y, and z is valid number (not Infinite, nor NaN).
|
IPoint |
layer(ILayer l)
Set layer by ILayer object
|
IPoint |
layer(java.lang.String l)
Set layer by layer name.
|
double |
len()
getting length of the vector
|
IPoint |
len(double l)
setting length
|
IPoint |
len(IDoubleI l)
setting length
|
double |
len(ISwitchE e)
getting length of the vector
|
IDouble |
len(ISwitchR r)
getting length of the vector
|
double |
len2()
getting squared length of the vector
|
double |
len2(ISwitchE e)
getting squared length of the vector
|
IDouble |
len2(ISwitchR r)
getting squared length of the vector
|
IVec |
mid(double vx,
double vy,
double vz)
create a new instance of midpoint
|
IVec |
mid(IVecI v)
create a new instance of midpoint
|
IPoint |
mirror(double planeX,
double planeY,
double planeZ)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
mirror(IVecI planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
mirror(IVecI center,
IVecI planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
mul(double v) |
IPoint |
mul(IDoubleI v) |
IPoint |
mv(double x,
double y,
double z)
mv() is alias of add()
|
IPoint |
mv(IDoubleI x,
IDoubleI y,
IDoubleI z)
mv() is alias of add()
|
IPoint |
mv(IVecI v)
mv() is alias of add()
|
IPoint |
name(java.lang.String nm) |
IPoint |
neg() |
IVec |
nml(double vx,
double vy,
double vz)
alias of cross
|
IVec |
nml(double vx1,
double vy1,
double vz1,
double vx2,
double vy2,
double vz2)
create normal vector from 3 points of self, pt1 and pt2
|
IVec |
nml(IVecI v)
alias of cross.
|
IVec |
nml(IVecI pt1,
IVecI pt2)
create normal vector from 3 points of self, pt1 and pt2
|
IVec |
pos()
passing position field
|
IPoint |
ref(double planeX,
double planeY,
double planeZ)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
ref(IVecI planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
ref(IVecI center,
IVecI planeDir)
reflect (mirror) 3 dimensionally to the other side of the plane
|
IPoint |
rev()
alias of neg()
|
IPoint |
rot(double angle)
rotation on XY plane
|
IPoint |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector
|
IPoint |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis vector and center point
|
IPoint |
rot(IDoubleI angle)
rotation around z-axis and origin
|
IPoint |
rot(IVecI axis,
double angle)
rotation around axis vector
|
IPoint |
rot(IVecI axis,
IDoubleI angle)
rotation around axis vector
|
IPoint |
rot(IVecI axis,
IVecI destDir)
Rotate to destination direction vector.
|
IPoint |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis vector and center point
|
IPoint |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis vector and center
|
IPoint |
rot(IVecI center,
IVecI axis,
IVecI destPt)
Rotate to destination point location.
|
IPoint |
rot2(double angle)
rotation on xy-plane around origin; same with rot(double)
|
IPoint |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane
|
IPoint |
rot2(IDoubleI angle)
rotation on xy-plane around origin; same with rot(IDoubleI)
|
IPoint |
rot2(IVecI destDir)
Rotate to destination direction vector.
|
IPoint |
rot2(IVecI center,
double angle)
rotation on xy-plane
|
IPoint |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane around center
|
IPoint |
rot2(IVecI center,
IVecI destPt)
Rotate to destination point location.
|
IPoint |
scale(double f)
alias of mul
|
IPoint |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale from a center
|
IPoint |
scale(IDoubleI f)
alias of mul
|
IPoint |
scale(IVecI center,
double f)
scale from a center
|
IPoint |
scale(IVecI center,
IDoubleI f)
scale from a center
|
IPoint |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IPoint |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction from a center
|
IPoint |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IPoint |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IPoint |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction from a center
|
IPoint |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction from a center
|
IPoint |
set(double x,
double y,
double z) |
IPoint |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IPoint |
set(IVecI v) |
IPoint |
setColor(java.awt.Color c) |
IPoint |
setColor(java.awt.Color c,
double alpha) |
IPoint |
setColor(java.awt.Color c,
float alpha) |
IPoint |
setColor(java.awt.Color c,
int alpha) |
IPoint |
setColor(double dgray) |
IPoint |
setColor(double dgray,
double dalpha) |
IPoint |
setColor(double dr,
double dg,
double db) |
IPoint |
setColor(double dr,
double dg,
double db,
double da) |
IPoint |
setColor(float fgray) |
IPoint |
setColor(float fgray,
float falpha) |
IPoint |
setColor(float fr,
float fg,
float fb) |
IPoint |
setColor(float fr,
float fg,
float fb,
float fa) |
IPoint |
setColor(IColor c) |
IPoint |
setColor(IColor c,
double alpha) |
IPoint |
setColor(IColor c,
float alpha) |
IPoint |
setColor(IColor c,
int alpha) |
IPoint |
setColor(int gray) |
IPoint |
setColor(int gray,
int alpha) |
IPoint |
setColor(int r,
int g,
int b) |
IPoint |
setColor(int r,
int g,
int b,
int a) |
IPoint |
setHSBColor(double h,
double s,
double b) |
IPoint |
setHSBColor(double h,
double s,
double b,
double a) |
IPoint |
setHSBColor(float h,
float s,
float b) |
IPoint |
setHSBColor(float h,
float s,
float b,
float a) |
IPoint |
setSize(double sz)
set size of dot in graphic ; it's just alias of weight()
|
IPoint |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IPoint |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IPoint |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IPoint |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IPoint |
shearXY(double sxy,
double syx)
shear operation on XY
|
IPoint |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IPoint |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IPoint |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IPoint |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IPoint |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IPoint |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IPoint |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IPoint |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IPoint |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IPoint |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IPoint |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IPoint |
show() |
double |
size() |
IPoint |
size(double sz) |
IPoint |
sub(double x,
double y,
double z) |
IPoint |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IPoint |
sub(IVecI v) |
IVec |
sum(double vx,
double vy,
double vz)
create a new instance of total summation
|
IVec |
sum(IVecI... v)
create a new instance of total summation
|
IVec |
sum(IVecI v)
create a new instance of total summation
|
IVec |
sum(IVecI v2,
double w2)
create a new instance of weighted sum
|
IVec |
sum(IVecI v2,
double w1,
double w2)
weighted sum.
|
IVec |
sum(IVecI v2,
IDoubleI w2)
create a new instance of weighted sum
|
IVec |
sum(IVecI v2,
IDoubleI w1,
IDoubleI w2)
create a new instance of weighted sum
|
IVec2 |
to2d() |
IVec2 |
to2d(IVecI projectionDir) |
IVec2 |
to2d(IVecI xaxis,
IVecI yaxis) |
IVec2 |
to2d(IVecI xaxis,
IVecI yaxis,
IVecI origin) |
IVec4 |
to4d() |
IVec4 |
to4d(double w) |
IVec4 |
to4d(IDoubleI w) |
java.lang.String |
toString() |
IPoint |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IPoint |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IPoint |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IPoint |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IPoint |
translate(double x,
double y,
double z)
translate is alias of add()
|
IPoint |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IPoint |
translate(IVecI v)
alias of add()
|
IPoint |
unit()
unitize
|
IPoint |
weight(double w) |
IPoint |
weight(float w) |
double |
x()
getting x component
|
IPoint |
x(double vx)
setting x component
|
IPoint |
x(IDoubleI vx)
setting x component
|
double |
x(ISwitchE e)
getting x component
|
IDouble |
x(ISwitchR r)
getting x component
|
IPoint |
x(IVec2I vx)
setting x component by x component of input vector
|
IPoint |
x(IVecI vx)
setting x component by x component of input vector
|
double |
y()
getting y component
|
IPoint |
y(double vy)
setting y component
|
IPoint |
y(IDoubleI vy)
setting y component
|
double |
y(ISwitchE e)
getting y component
|
IDouble |
y(ISwitchR r)
getting y component
|
IPoint |
y(IVec2I vy)
setting y component by y component of input vector
|
IPoint |
y(IVecI vy)
setting y component by y component of input vector
|
double |
z()
getting z component
|
IPoint |
z(double vz)
setting z component
|
IPoint |
z(IDoubleI vz)
setting z component
|
double |
z(ISwitchE e)
getting z component
|
IDouble |
z(ISwitchR r)
getting z component
|
IPoint |
z(IVecI vz)
setting z component by z component of input vector
|
IPoint |
zero()
setting all zero
|
addDynamics, addUserData, addUserData, alpha, alphaInt, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, del, deletDynamics, deleteDynamics, deleteDynamics, deleteGraphic, dynamicsNum, getAWTColor, getColor, getDynamics, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, name, red, redInt, resetGraphic, saturation, server, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, updateGraphic, userData, userData, userData, userDataNum, visible, weightpublic IVec pos
public IPoint()
public IPoint(IVec v)
public IPoint(IVecI v)
public IPoint(double x,
double y,
double z)
public IPoint(double x,
double y)
public IPoint(IServerI s)
public IPoint(IServerI s, double x, double y, double z)
public IPoint(IServerI s, double x, double y)
public IPoint(IPoint p)
public void initPoint(IServerI s)
public IGraphicObject createGraphic(igeo.gui.IGraphicMode m)
createGraphic in class IObjectpublic double x()
IVecIpublic double y()
IVecIpublic double z()
IVecIpublic IPoint x(IVecI vx)
IVecIpublic IPoint y(IVecI vy)
IVecIpublic IPoint z(IVecI vz)
IVecIpublic IPoint x(IVec2I vx)
IVecIpublic IPoint y(IVec2I vy)
IVecIpublic IVec get()
public IVec pos()
public IPoint dup()
IObjectdup in interface IArithmeticVal<IVecI,IDoubleI>dup in interface ITransformabledup in interface IVecIdup in class IGeometrypublic IPoint add(double x, double y, double z)
IGeometrypublic IPoint add(IVecI v)
add in interface IArithmeticVal<IVecI,IDoubleI>add in interface ITransformableadd in interface IVecIadd in class IGeometrypublic IPoint sub(double x, double y, double z)
public IPoint sub(IVecI v)
sub in interface IArithmeticVal<IVecI,IDoubleI>sub in interface ITransformablesub in interface IVecIsub in class IGeometrypublic IPoint mul(IDoubleI v)
mul in interface IArithmeticVal<IVecI,IDoubleI>mul in interface ITransformablemul in interface IVecImul in class IGeometrypublic IPoint mul(double v)
public IPoint div(IDoubleI v)
div in interface IArithmeticVal<IVecI,IDoubleI>div in interface ITransformablediv in interface IVecIdiv in class IGeometrypublic IPoint div(double v)
public IPoint neg()
public double dot(double vx,
double vy,
double vz)
IVecIpublic IVec cross(IVecI v)
IVecIpublic IVec cross(double vx, double vy, double vz)
IVecIpublic double len()
IVecIpublic double len(ISwitchE e)
IVecIpublic IDouble len(ISwitchR r)
IVecIpublic double len2()
IVecIpublic double len2(ISwitchE e)
IVecIpublic IDouble len2(ISwitchR r)
IVecIpublic double dist(double vx,
double vy,
double vz)
IVecIpublic double dist(ISwitchE e, IVecI v)
IVecIpublic IDouble dist(ISwitchR r, IVecI v)
IVecIpublic double dist2(IVecI v)
IVecIpublic double dist2(double vx,
double vy,
double vz)
IVecIpublic double dist2(ISwitchE e, IVecI v)
IVecIpublic IDouble dist2(ISwitchR r, IVecI v)
IVecIpublic boolean eq(IVecI v)
IVecIpublic boolean eq(double vx,
double vy,
double vz)
IVecIpublic boolean eq(ISwitchE e, IVecI v)
IVecIpublic IBool eq(ISwitchR r, IVecI v)
IVecIpublic boolean eq(IVecI v, double tolerance)
IVecIpublic boolean eq(double vx,
double vy,
double vz,
double tolerance)
IVecIpublic boolean eq(ISwitchE e, IVecI v, double tolerance)
IVecIpublic IBool eq(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic boolean eqX(double vx)
IVecIpublic boolean eqY(double vy)
IVecIpublic boolean eqZ(double vz)
IVecIpublic boolean eqX(ISwitchE e, IVecI v)
IVecIpublic boolean eqY(ISwitchE e, IVecI v)
IVecIpublic boolean eqZ(ISwitchE e, IVecI v)
IVecIpublic IBool eqX(ISwitchR r, IVecI v)
IVecIpublic IBool eqY(ISwitchR r, IVecI v)
IVecIpublic IBool eqZ(ISwitchR r, IVecI v)
IVecIpublic boolean eqX(IVecI v, double tolerance)
IVecIpublic boolean eqY(IVecI v, double tolerance)
IVecIpublic boolean eqZ(IVecI v, double tolerance)
IVecIpublic boolean eqX(double vx,
double tolerance)
IVecIpublic boolean eqY(double vy,
double tolerance)
IVecIpublic boolean eqZ(double vz,
double tolerance)
IVecIpublic boolean eqX(ISwitchE e, IVecI v, double tolerance)
IVecIpublic boolean eqY(ISwitchE e, IVecI v, double tolerance)
IVecIpublic boolean eqZ(ISwitchE e, IVecI v, double tolerance)
IVecIpublic IBool eqX(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic IBool eqY(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic IBool eqZ(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic double angle(IVecI v)
IVecIpublic double angle(double vx,
double vy,
double vz)
IVecIpublic double angle(ISwitchE e, IVecI v)
IVecIpublic IDouble angle(ISwitchR r, IVecI v)
IVecIpublic double angle(double vx,
double vy,
double vz,
double axisX,
double axisY,
double axisZ)
public IPoint rot(IDoubleI angle)
IGeometrypublic IPoint rot(IVecI axis, IDoubleI angle)
IGeometrypublic IPoint rot(IVecI axis, double angle)
IVecIpublic IPoint rot(double axisX, double axisY, double axisZ, double angle)
IVecIpublic IPoint rot(IVecI center, IVecI axis, double angle)
IVecIpublic IPoint rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVecIpublic IPoint rot(IVecI center, IVecI axis, IDoubleI angle)
IGeometrypublic IPoint rot2(IDoubleI angle)
IGeometrypublic IPoint rot2(double angle)
IGeometrypublic IPoint rot2(IVecI center, double angle)
IVecIpublic IPoint rot2(double centerX, double centerY, double angle)
IVecIpublic IPoint rot2(IVecI center, IDoubleI angle)
IGeometrypublic IPoint scale(double f)
public IPoint scale(IVecI center, IDoubleI f)
IVecIpublic IPoint scale(IVecI center, double f)
IVecIpublic IPoint scale(double centerX, double centerY, double centerZ, double f)
IVecIpublic IPoint scale1d(double axisX, double axisY, double axisZ, double f)
IVecIpublic IPoint scale1d(IVecI axis, IDoubleI f)
IVecIpublic IPoint scale1d(IVecI center, IVecI axis, double f)
IVecIpublic IPoint scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVecIpublic IPoint scale1d(IVecI center, IVecI axis, IDoubleI f)
IVecIpublic IPoint ref(IVecI planeDir)
public IPoint ref(double planeX, double planeY, double planeZ)
public IPoint ref(IVecI center, IVecI planeDir)
public IPoint ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
public IPoint mirror(IVecI planeDir)
public IPoint mirror(double planeX, double planeY, double planeZ)
public IPoint mirror(IVecI center, IVecI planeDir)
public IPoint mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
public IPoint shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
public IPoint shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIpublic IPoint shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVecIpublic IPoint shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVecIpublic IPoint shearXY(double sxy, double syx)
IVecIpublic IPoint shearXY(IDoubleI sxy, IDoubleI syx)
IVecIpublic IPoint shearXY(IVecI center, double sxy, double syx)
IVecIpublic IPoint shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVecIpublic IPoint shearYZ(double syz, double szy)
IVecIpublic IPoint shearYZ(IDoubleI syz, IDoubleI szy)
IVecIpublic IPoint shearYZ(IVecI center, double syz, double szy)
IVecIpublic IPoint shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVecIpublic IPoint shearZX(double szx, double sxz)
IVecIpublic IPoint shearZX(IDoubleI szx, IDoubleI sxz)
IVecIpublic IPoint shearZX(IVecI center, double szx, double sxz)
IVecIpublic IPoint shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVecIpublic IPoint translate(double x, double y, double z)
public IPoint translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IPoint transform(IMatrix3I mat)
IVecIpublic IPoint transform(IMatrix4I mat)
IVecIpublic IPoint transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVecIpublic IPoint transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVecIpublic IPoint mv(double x, double y, double z)
public IPoint mv(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IPoint cp()
cp in interface IArithmeticVal<IVecI,IDoubleI>cp in interface ITransformablecp in interface IVecIcp in class IGeometrypublic IPoint cp(double x, double y, double z)
public IPoint cp(IDoubleI x, IDoubleI y, IDoubleI z)
IVecIpublic IVec dif(IVecI v)
IVecIpublic IVec dif(double vx, double vy, double vz)
IVecIpublic IVec diff(double vx, double vy, double vz)
IVecIpublic IVec mid(IVecI v)
IVecIpublic IVec mid(double vx, double vy, double vz)
IVecIpublic IVec sum(IVecI v)
IVecIpublic IVec sum(double vx, double vy, double vz)
IVecIpublic IVec sum(IVecI... v)
IVecIpublic IVec bisect(IVecI v)
IVecIpublic IVec bisect(double vx, double vy, double vz)
IVecIpublic IVec sum(IVecI v2, double w2)
IVecIpublic IVec sum(IVecI v2, IDoubleI w1, IDoubleI w2)
IVecIpublic IVec sum(IVecI v2, IDoubleI w2)
IVecIpublic IVec nml(double vx, double vy, double vz)
IVecIpublic IVec nml(double vx1, double vy1, double vz1, double vx2, double vy2, double vz2)
IVecIpublic boolean isValid()
public java.lang.String toString()
toString in class java.lang.Objectpublic IAttribute defaultAttribute()
defaultAttribute in class IObjectpublic IPoint setSize(double sz)
public IPoint size(double sz)
public double getSize()
public double size()
public IPoint layer(ILayer l)
IGeometrypublic IPoint layer(java.lang.String l)
IGeometrypublic IPoint attr(IAttribute at)
IObjectpublic IPoint clr(IColor c, int alpha)
IObjectpublic IPoint clr(IColor c, float alpha)
IObjectpublic IPoint clr(IColor c, double alpha)
IObjectpublic IPoint clr(IObject o)
IObjectpublic IPoint setColor(java.awt.Color c, double alpha)
public IPoint setColor(float fr, float fg, float fb)
public IPoint setColor(double dr, double dg, double db)
public IPoint setColor(float fr, float fg, float fb, float fa)
public IPoint setColor(double dr, double dg, double db, double da)
public IPoint setHSBColor(float h, float s, float b, float a)
setHSBColor in class IGeometrypublic IPoint setHSBColor(double h, double s, double b, double a)
setHSBColor in class IGeometrypublic IPoint setHSBColor(float h, float s, float b)
setHSBColor in class IGeometrypublic IPoint setHSBColor(double h, double s, double b)
setHSBColor in class IGeometry