public class IVec4R extends IParameterObject implements IVec4I, IVecI, IReferenceParameter
| Modifier and Type | Class and Description |
|---|---|
static class |
IVec4R.Add |
static class |
IVec4R.Cross |
static class |
IVec4R.Dist |
static class |
IVec4R.Dist2 |
static class |
IVec4R.Div |
static class |
IVec4R.Eq |
static class |
IVec4R.EqW |
static class |
IVec4R.EqX |
static class |
IVec4R.EqY |
static class |
IVec4R.EqZ |
static class |
IVec4R.FromVec |
static class |
IVec4R.FromVecAndW |
static class |
IVec4R.FromW |
static class |
IVec4R.FromX |
static class |
IVec4R.FromXYZ |
static class |
IVec4R.FromXYZW |
static class |
IVec4R.FromY |
static class |
IVec4R.FromZ |
static class |
IVec4R.Mul |
static class |
IVec4R.Neg |
static class |
IVec4R.Ref |
static class |
IVec4R.Rot |
static class |
IVec4R.Rot2 |
static class |
IVec4R.Scale1d |
static class |
IVec4R.SetLen |
static class |
IVec4R.Shear |
static class |
IVec4R.Sub |
static class |
IVec4R.ToVec |
static class |
IVec4R.ToVec2 |
static class |
IVec4R.ToVec2WithAxis |
static class |
IVec4R.ToVec2WithAxisAndOrigin |
static class |
IVec4R.ToVec2WithProjection |
static class |
IVec4R.Transform3 |
static class |
IVec4R.Transform4 |
static class |
IVec4R.TransformVec3 |
static class |
IVec4R.TransformVec4 |
static class |
IVec4R.Unit |
static class |
IVec4R.W |
static class |
IVec4R.X |
static class |
IVec4R.Y |
static class |
IVec4R.Z |
| Modifier and Type | Field and Description |
|---|---|
protected IVec4Op |
op |
parent| Constructor and Description |
|---|
IVec4R(double x,
double y,
double z) |
IVec4R(double x,
double y,
double z,
double w) |
IVec4R(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4R(IDoubleI x,
IDoubleI y,
IDoubleI z,
IDoubleI w) |
IVec4R(IServerI s,
double x,
double y,
double z) |
IVec4R(IServerI s,
double x,
double y,
double z,
double w) |
IVec4R(IServerI s,
IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4R(IServerI s,
IDoubleI x,
IDoubleI y,
IDoubleI z,
IDoubleI w) |
IVec4R(IServerI s,
IVec4Op v) |
IVec4R(IServerI s,
IVecI v) |
IVec4R(IServerI s,
IVecI v,
double w) |
IVec4R(IServerI s,
IVecI v,
IDoubleI w) |
IVec4R(IVec4Op v) |
IVec4R(IVecI v) |
IVec4R(IVecI v,
double w) |
IVec4R(IVecI v,
IDoubleI w) |
| Modifier and Type | Method and Description |
|---|---|
IVec4R |
add(double x,
double y,
double z) |
IVec4R |
add(double f,
IVecI v)
scale add alias
|
IVec4R |
add(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4R |
add(IDoubleI f,
IVecI v)
scale add alias
|
IVec4R |
add(IVecI u) |
IVec4R |
add(IVecI v,
double f)
scale add
|
IVec4R |
add(IVecI v,
IDoubleI f)
scale add
|
double |
angle(double ux,
double uy,
double uz)
get angle between two vector from 0 to Pi
|
double |
angle(double ux,
double uy,
double uz,
double axisX,
double axisY,
double axisZ) |
double |
angle(ISwitchE e,
IVecI u)
get angle between two vector from 0 to Pi
|
double |
angle(ISwitchE e,
IVecI u,
IVecI axis) |
IDoubleR |
angle(ISwitchR r,
IVecI u)
get angle between two vector from 0 to Pi
|
IDoubleR |
angle(ISwitchR r,
IVecI u,
IVecI axis) |
double |
angle(IVecI u)
get angle between two vector from 0 to Pi
|
double |
angle(IVecI u,
IVecI axis) |
IVec4R |
bisect(double vx,
double vy,
double vz)
create a new instance of bisector
|
IVec4R |
bisect(IVecI v)
create a new instance of bisector
|
IVec4R |
cp()
cp() is alias of dup()
|
IVec4R |
cp(double x,
double y,
double z)
cp() is alias of dup().add()
|
IVec4R |
cp(IDoubleI x,
IDoubleI y,
IDoubleI z)
cp() is alias of dup().add()
|
IVec4R |
cp(IVecI v)
cp() is alias of dup().add()
|
IVec4R |
cross(double ux,
double uy,
double uz)
cross product, creating a new instance
|
IVec4R |
cross(IVecI u)
cross now returns a new instance 2011/08/03
|
IVec4R |
dif(double vx,
double vy,
double vz)
create a new instance of difference
|
IVec4R |
dif(IVecI v)
create a new instance of difference
|
IVec4R |
diff(double vx,
double vy,
double vz)
alias of dif
|
IVec4R |
diff(IVecI v)
alias of dif
|
double |
dist(double vx,
double vy,
double vz)
distance of two vectors
|
double |
dist(ISwitchE e,
IVecI v)
distance of two vectors
|
IDoubleR |
dist(ISwitchR r,
IVecI v)
distance of two vectors
|
double |
dist(IVecI v)
distance of two vectors
|
double |
dist2(double vx,
double vy,
double vz)
squared distance of two vectors
|
double |
dist2(ISwitchE e,
IVecI v)
squared distance of two vectors
|
IDoubleR |
dist2(ISwitchR r,
IVecI v)
squared distance of two vectors
|
double |
dist2(IVecI v)
squared distance of two vectors
|
IVec4R |
div(double u) |
IVec4R |
div(IDoubleI u) |
double |
dot(double ux,
double uy,
double uz)
dot product
|
double |
dot(ISwitchE e,
IVecI u)
dot product
|
IDoubleR |
dot(ISwitchR r,
IVecI u)
dot product
|
double |
dot(IVecI u)
dot product
|
IVec4R |
dup()
duplicate the instance
|
boolean |
eq(double vx,
double vy,
double vz)
check whether location is same or not
|
boolean |
eq(double vx,
double vy,
double vz,
double tolerance)
check whether location is same or not with tolerance
|
boolean |
eq(ISwitchE e,
IVecI v)
check whether location is same or not
|
boolean |
eq(ISwitchE e,
IVecI v,
double tolerance)
check whether location is same or not with tolerance
|
IBoolR |
eq(ISwitchR r,
IVecI v)
check whether location is same or not
|
IBoolR |
eq(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check whether location is same or not with tolerance
|
boolean |
eq(IVecI v)
check whether location is same or not
|
boolean |
eq(IVecI v,
double tolerance)
check whether location is same or not with tolerance
|
boolean |
eqW(double vw) |
boolean |
eqW(double vw,
double tolerance) |
boolean |
eqW(ISwitchE e,
IVec4I v) |
boolean |
eqW(ISwitchE e,
IVec4I v,
double tolerance) |
IBoolR |
eqW(ISwitchR r,
IVec4I v) |
IBoolR |
eqW(ISwitchR r,
IVec4I v,
IDoubleI tolerance) |
boolean |
eqW(IVec4I v) |
boolean |
eqW(IVec4I v,
double tolerance) |
boolean |
eqX(double vx)
check if same in X
|
boolean |
eqX(double vx,
double tolerance)
check if same in X with tolerance
|
boolean |
eqX(ISwitchE e,
IVecI v)
check if same in X
|
boolean |
eqX(ISwitchE e,
IVecI v,
double tolerance)
check if same in X with tolerance
|
IBoolR |
eqX(ISwitchR r,
IVecI v)
check if same in X
|
IBoolR |
eqX(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in X with tolerance
|
boolean |
eqX(IVecI v)
check if same in X
|
boolean |
eqX(IVecI v,
double tolerance)
check if same in X with tolerance
|
boolean |
eqY(double vy)
check if same in Y
|
boolean |
eqY(double vy,
double tolerance)
check if same in Y with tolerance
|
boolean |
eqY(ISwitchE e,
IVecI v)
check if same in Y
|
boolean |
eqY(ISwitchE e,
IVecI v,
double tolerance)
check if same in Y with tolerance
|
IBoolR |
eqY(ISwitchR r,
IVecI v)
check if same in Y
|
IBoolR |
eqY(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in Y with tolerance
|
boolean |
eqY(IVecI v)
check if same in Y
|
boolean |
eqY(IVecI v,
double tolerance)
check if same in Y with tolerance
|
boolean |
eqZ(double vz)
check if same in Z
|
boolean |
eqZ(double vz,
double tolerance)
check if same in Z with tolerance
|
boolean |
eqZ(ISwitchE e,
IVecI v)
check if same in Z
|
boolean |
eqZ(ISwitchE e,
IVecI v,
double tolerance)
check if same in Z with tolerance
|
IBoolR |
eqZ(ISwitchR r,
IVecI v)
check if same in Z
|
IBoolR |
eqZ(ISwitchR r,
IVecI v,
IDoubleI tolerance)
check if same in Z with tolerance
|
boolean |
eqZ(IVecI v)
check if same in Z
|
boolean |
eqZ(IVecI v,
double tolerance)
check if same in Z with tolerance
|
IVec4R |
flip()
alias of neg()
|
IVec4 |
get() |
IDoubleR |
getW() |
IDoubleR |
getX() |
IDoubleR |
getY() |
IDoubleR |
getZ() |
boolean |
isValid()
checking x, y, and z is valid number (not Infinite, nor NaN).
|
double |
len()
getting length of the vector
|
IVec4R |
len(double l)
setting length
|
IVec4R |
len(IDoubleI l)
setting length
|
double |
len(ISwitchE e)
getting length of the vector
|
IDoubleR |
len(ISwitchR r)
getting length of the vector
|
double |
len2()
getting squared length of the vector
|
double |
len2(ISwitchE e)
getting squared length of the vector
|
IDoubleR |
len2(ISwitchR r)
getting squared length of the vector
|
IVec4R |
mid(double vx,
double vy,
double vz)
create a new instance of midpoint
|
IVec4R |
mid(IVecI v)
create a new instance of midpoint
|
IVec4R |
mirror(double planeX,
double planeY,
double planeZ)
alias of ref
|
IVec4R |
mirror(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
alias of ref
|
IVec4R |
mirror(IVecI planeDir)
alias of ref
|
IVec4R |
mirror(IVecI center,
IVecI planeDir)
alias of ref
|
IVec4R |
mul(double u) |
IVec4R |
mul(IDoubleI u) |
IVec4R |
mv(double x,
double y,
double z)
mv() is alias of add()
|
IVec4R |
mv(IDoubleI x,
IDoubleI y,
IDoubleI z)
mv() is alias of add()
|
IVec4R |
mv(IVecI v)
mv() is alias of add()
|
IVec4R |
neg() |
IVec4R |
nml(double vx,
double vy,
double vz)
alias of cross.
|
IVec4R |
nml(double vx1,
double vy1,
double vz1,
double vx2,
double vy2,
double vz2)
create normal vector from 3 points of self, pt1 and pt2, not unitized
|
IVec4R |
nml(IVecI v)
alias of cross.
|
IVec4R |
nml(IVecI pt1,
IVecI pt2)
create normal vector from 3 points of self, pt1 and pt2, not unitized
|
IVec4Op |
operator() |
IVec4R |
ref(double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IVec4R |
ref(double centerX,
double centerY,
double centerZ,
double planeX,
double planeY,
double planeZ)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IVec4R |
ref(IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IVec4R |
ref(IVecI center,
IVecI planeDir)
reflect(mirror) 3 dimensionally to the other side of the plane
|
IVec4R |
rev()
alias of neg()
|
IVec4R |
rot(double angle)
rotation on xy-plane
|
IVec4R |
rot(double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis
|
IVec4R |
rot(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double angle)
rotation around axis and center
|
IVec4R |
rot(IDoubleI angle)
rotation on xy-plane
|
IVec4R |
rot(IVecI axis,
double angle)
rotation around axis
|
IVec4R |
rot(IVecI axis,
IDoubleI angle)
rotation around axis
|
IVec4R |
rot(IVecI axis,
IVecI destDir)
rotation around axis towards destination direction
|
IVec4R |
rot(IVecI center,
IVecI axis,
double angle)
rotation around axis and center
|
IVec4R |
rot(IVecI center,
IVecI axis,
IDoubleI angle)
rotation around axis and center
|
IVec4R |
rot(IVecI center,
IVecI axis,
IVecI destPt)
rotation around axis and center towards destination point
|
IVec4R |
rot2(double angle)
alias of rot(double)
|
IVec4R |
rot2(double centerX,
double centerY,
double angle)
rotation on xy-plane at center
|
IVec4R |
rot2(IDoubleI angle)
alias of rot(IDoubleI)
|
IVec4R |
rot2(IVecI destDir)
rotation on xy-plane towards destination direction
|
IVec4R |
rot2(IVecI center,
double angle)
rotation on xy-plane at center
|
IVec4R |
rot2(IVecI center,
IDoubleI angle)
rotation on xy-plane at center
|
IVec4R |
rot2(IVecI center,
IVecI destPt)
rotation on xy-plane at center towards destination point
|
IVec4R |
scale(double f)
alias of mul
|
IVec4R |
scale(double centerX,
double centerY,
double centerZ,
double f)
scale around center
|
IVec4R |
scale(IDoubleI f)
alias of mul
|
IVec4R |
scale(IVecI center,
double f)
scale around center
|
IVec4R |
scale(IVecI center,
IDoubleI f)
scale around center
|
IVec4R |
scale1d(double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction
|
IVec4R |
scale1d(double centerX,
double centerY,
double centerZ,
double axisX,
double axisY,
double axisZ,
double f)
scale only in 1 direction from a center
|
IVec4R |
scale1d(IVecI axis,
double f)
scale only in 1 direction
|
IVec4R |
scale1d(IVecI axis,
IDoubleI f)
scale only in 1 direction
|
IVec4R |
scale1d(IVecI center,
IVecI axis,
double f)
scale only in 1 direction from a center
|
IVec4R |
scale1d(IVecI center,
IVecI axis,
IDoubleI f)
scale only in 1 direction from a center
|
IVec4R |
set(double x,
double y,
double z) |
IVec4R |
set(double x,
double y,
double z,
double w) |
IVec4R |
set(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4R |
set(IDoubleI x,
IDoubleI y,
IDoubleI z,
IDoubleI w) |
IVec4R |
set(IVec4I u) |
IVec4R |
set(IVecI u) |
IVec4R |
set(IVecI v,
double w) |
IVec4R |
set(IVecI v,
IDoubleI w) |
IVec4R |
shear(double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IVec4R |
shear(IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IVec4R |
shear(IVecI center,
double sxy,
double syx,
double syz,
double szy,
double szx,
double sxz)
shear operation
|
IVec4R |
shear(IVecI center,
IDoubleI sxy,
IDoubleI syx,
IDoubleI syz,
IDoubleI szy,
IDoubleI szx,
IDoubleI sxz)
shear operation
|
IVec4R |
shearXY(double sxy,
double syx)
shear operation on XY
|
IVec4R |
shearXY(IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IVec4R |
shearXY(IVecI center,
double sxy,
double syx)
shear operation on XY
|
IVec4R |
shearXY(IVecI center,
IDoubleI sxy,
IDoubleI syx)
shear operation on XY
|
IVec4R |
shearYZ(double syz,
double szy)
shear operation on YZ
|
IVec4R |
shearYZ(IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IVec4R |
shearYZ(IVecI center,
double syz,
double szy)
shear operation on YZ
|
IVec4R |
shearYZ(IVecI center,
IDoubleI syz,
IDoubleI szy)
shear operation on YZ
|
IVec4R |
shearZX(double szx,
double sxz)
shear operation on ZX
|
IVec4R |
shearZX(IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IVec4R |
shearZX(IVecI center,
double szx,
double sxz)
shear operation on ZX
|
IVec4R |
shearZX(IVecI center,
IDoubleI szx,
IDoubleI sxz)
shear operation on ZX
|
IVec4R |
sub(double x,
double y,
double z) |
IVec4R |
sub(IDoubleI x,
IDoubleI y,
IDoubleI z) |
IVec4R |
sub(IVecI u) |
IVec4R |
sum(double vx,
double vy,
double vz)
create a new instance of total summation
|
IVec4R |
sum(IVecI... v)
create a new instance of total summation
|
IVec4R |
sum(IVecI v)
create a new instance of total summation
|
IVec4R |
sum(IVecI v2,
double w2)
create a new instance of weighted sum
|
IVec4R |
sum(IVecI v2,
double w1,
double w2)
create a new instance of weighted sum
|
IVec4R |
sum(IVecI v2,
IDoubleI w2)
create a new instance of weighted sum
|
IVec4R |
sum(IVecI v2,
IDoubleI w1,
IDoubleI w2)
weighted sum, creating a new instance
|
IVec2R |
to2d() |
IVec2R |
to2d(IVecI projectionDir) |
IVec2R |
to2d(IVecI xaxis,
IVecI yaxis) |
IVec2R |
to2d(IVecI xaxis,
IVecI yaxis,
IVecI origin) |
IVecR |
to3d() |
IVec4R |
to4d() |
IVec4R |
to4d(double w) |
IVec4R |
to4d(IDoubleI w) |
IVec4R |
transform(IMatrix3I mat)
transform with a transformation matrix
|
IVec4R |
transform(IMatrix4I mat)
transform with a transformation matrix
|
IVec4R |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec)
transform with a transformation vectors
|
IVec4R |
transform(IVecI xvec,
IVecI yvec,
IVecI zvec,
IVecI translate)
transform with a transformation vectors
|
IVec4R |
translate(double x,
double y,
double z)
translate is alias of add()
|
IVec4R |
translate(IDoubleI x,
IDoubleI y,
IDoubleI z)
alias of add()
|
IVec4R |
translate(IVecI v)
alias of add()
|
IVec4R |
unit()
unitize
|
double |
w()
getting w component
|
IVec4R |
w(double vw)
setting w component
|
IVec4R |
w(IDoubleI vw)
setting w component
|
double |
w(ISwitchE e)
getting w component
|
IDoubleR |
w(ISwitchR r)
getting w component
|
IVec4R |
w(IVec4I v)
setting w component by w component of input vector
|
double |
x()
getting x component
|
IVec4R |
x(double vx)
setting x component
|
IVec4R |
x(IDoubleI vx)
setting x component
|
double |
x(ISwitchE e)
getting x component
|
IDoubleR |
x(ISwitchR r)
getting x component
|
IVec4R |
x(IVec2I v)
setting x component by x component of input vector
|
IVec4R |
x(IVecI v)
setting x component by x component of input vector
|
double |
y()
getting y component
|
IVec4R |
y(double vy)
setting y component
|
IVec4R |
y(IDoubleI vy)
setting y component
|
double |
y(ISwitchE e)
getting y component
|
IDoubleR |
y(ISwitchR r)
getting y component
|
IVec4R |
y(IVec2I v)
setting y component by y component of input vector
|
IVec4R |
y(IVecI v)
setting y component by y component of input vector
|
double |
z()
getting z component
|
IVec4R |
z(double vz)
setting z component
|
IVec4R |
z(IDoubleI vz)
setting z component
|
double |
z(ISwitchE e)
getting z component
|
IDoubleR |
z(ISwitchR r)
getting z component
|
IVec4R |
z(IVecI v)
setting z component by z component of input vector
|
IVec4R |
zero()
setting x,y,z zero (not w)
|
createObject, parent, parentprotected IVec4Op op
public IVec4R(IVec4Op v)
public IVec4R(IVecI v)
public IVec4R(IVecI v, double w)
public IVec4R(double x,
double y,
double z,
double w)
public IVec4R(double x,
double y,
double z)
public IVec4R(IServerI s, double x, double y, double z, double w)
public IVec4R(IServerI s, double x, double y, double z)
public double x()
IVec4Ipublic double y()
IVec4Ipublic double z()
IVec4Ipublic double w()
IVec4Ipublic IVec4R x(double vx)
public IVec4R y(double vy)
public IVec4R z(double vz)
public double x(ISwitchE e)
public double y(ISwitchE e)
public double z(ISwitchE e)
public IVec4 get()
public IVec4R dup()
ITransformabledup in interface IArithmeticVal<IVecI,IDoubleI>dup in interface ITransformabledup in interface IVec4Idup in interface IVecIpublic IVec2R to2d()
public IDoubleR getX()
public IDoubleR getY()
public IDoubleR getZ()
public IVec4Op operator()
operator in interface IReferenceParameterpublic IVec4R set(double x, double y, double z)
public IVec4R add(double x, double y, double z)
add in interface ITransformableadd in interface IVecIpublic IVec4R add(IDoubleI x, IDoubleI y, IDoubleI z)
add in interface ITransformableadd in interface IVecIpublic IVec4R add(IVecI u)
add in interface IArithmeticVal<IVecI,IDoubleI>add in interface ITransformableadd in interface IVec4Iadd in interface IVecIpublic IVec4R sub(double x, double y, double z)
sub in interface ITransformablesub in interface IVecIpublic IVec4R sub(IDoubleI x, IDoubleI y, IDoubleI z)
sub in interface ITransformablesub in interface IVecIpublic IVec4R sub(IVecI u)
sub in interface IArithmeticVal<IVecI,IDoubleI>sub in interface ITransformablesub in interface IVec4Isub in interface IVecIpublic IVec4R mul(IDoubleI u)
mul in interface IArithmeticVal<IVecI,IDoubleI>mul in interface ITransformablemul in interface IVec4Imul in interface IVecIpublic IVec4R mul(double u)
public IVec4R div(IDoubleI u)
div in interface IArithmeticVal<IVecI,IDoubleI>div in interface ITransformablediv in interface IVec4Idiv in interface IVecIpublic IVec4R div(double u)
public IVec4R neg()
public IVec4R rev()
public IVec4R flip()
public IVec4R zero()
public double dot(double ux,
double uy,
double uz)
IVecIpublic IVec4R cross(double ux, double uy, double uz)
IVecIpublic double len()
IVecIpublic double len(ISwitchE e)
IVecIpublic IDoubleR len(ISwitchR r)
IVecIpublic double len2()
IVecIpublic double len2(ISwitchE e)
IVecIpublic IDoubleR len2(ISwitchR r)
IVecIpublic double dist(double vx,
double vy,
double vz)
IVecIpublic double dist(ISwitchE e, IVecI v)
IVecIpublic IDoubleR dist(ISwitchR r, IVecI v)
IVecIpublic double dist2(IVecI v)
IVecIpublic double dist2(double vx,
double vy,
double vz)
IVecIpublic double dist2(ISwitchE e, IVecI v)
IVecIpublic IDoubleR dist2(ISwitchR r, IVecI v)
IVecIpublic boolean eq(IVecI v)
IVecIpublic boolean eq(double vx,
double vy,
double vz)
IVecIpublic boolean eq(ISwitchE e, IVecI v)
IVecIpublic IBoolR eq(ISwitchR r, IVecI v)
IVecIpublic boolean eqX(double vx)
IVecIpublic boolean eqY(double vy)
IVecIpublic boolean eqZ(double vz)
IVecIpublic boolean eqX(ISwitchE e, IVecI v)
IVecIpublic boolean eqY(ISwitchE e, IVecI v)
IVecIpublic boolean eqZ(ISwitchE e, IVecI v)
IVecIpublic IBoolR eqX(ISwitchR r, IVecI v)
IVecIpublic IBoolR eqY(ISwitchR r, IVecI v)
IVecIpublic IBoolR eqZ(ISwitchR r, IVecI v)
IVecIpublic boolean eq(IVecI v, double tolerance)
IVecIpublic boolean eq(double vx,
double vy,
double vz,
double tolerance)
IVecIpublic boolean eq(ISwitchE e, IVecI v, double tolerance)
IVecIpublic IBoolR eq(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic boolean eqX(IVecI v, double tolerance)
IVecIpublic boolean eqY(IVecI v, double tolerance)
IVecIpublic boolean eqZ(IVecI v, double tolerance)
IVecIpublic boolean eqX(double vx,
double tolerance)
IVecIpublic boolean eqY(double vy,
double tolerance)
IVecIpublic boolean eqZ(double vz,
double tolerance)
IVecIpublic boolean eqX(ISwitchE e, IVecI v, double tolerance)
IVecIpublic boolean eqY(ISwitchE e, IVecI v, double tolerance)
IVecIpublic boolean eqZ(ISwitchE e, IVecI v, double tolerance)
IVecIpublic IBoolR eqX(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic IBoolR eqY(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic IBoolR eqZ(ISwitchR r, IVecI v, IDoubleI tolerance)
IVecIpublic double angle(IVecI u)
IVecIpublic double angle(double ux,
double uy,
double uz)
IVecIpublic double angle(ISwitchE e, IVecI u)
IVecIpublic IDoubleR angle(ISwitchR r, IVecI u)
IVecIpublic double angle(double ux,
double uy,
double uz,
double axisX,
double axisY,
double axisZ)
public IVec4R rot(IDoubleI angle)
IVec4Ipublic IVec4R rot(IVecI axis, IDoubleI angle)
IVec4Ipublic IVec4R rot(IVecI axis, double angle)
IVec4Ipublic IVec4R rot(double axisX, double axisY, double axisZ, double angle)
IVec4Ipublic IVec4R rot(IVecI center, IVecI axis, IDoubleI angle)
IVec4Ipublic IVec4R rot(IVecI center, IVecI axis, double angle)
IVec4Ipublic IVec4R rot(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double angle)
IVec4Ipublic IVec4R rot(IVecI axis, IVecI destDir)
IVec4Ipublic IVec4R rot(IVecI center, IVecI axis, IVecI destPt)
IVec4Ipublic IVec4R rot2(double angle)
public IVec4R rot2(IVecI center, IDoubleI angle)
IVec4Ipublic IVec4R rot2(IVecI center, double angle)
IVec4Ipublic IVec4R rot2(double centerX, double centerY, double angle)
IVec4Ipublic IVec4R rot2(IVecI destDir)
IVec4Ipublic IVec4R rot2(IVecI center, IVecI destPt)
IVec4Ipublic IVec4R scale(IVecI center, IDoubleI f)
IVec4Ipublic IVec4R scale(IVecI center, double f)
IVec4Ipublic IVec4R scale(double centerX, double centerY, double centerZ, double f)
IVec4Ipublic IVec4R scale1d(double axisX, double axisY, double axisZ, double f)
IVec4Ipublic IVec4R scale1d(IVecI axis, IDoubleI f)
IVec4Ipublic IVec4R scale1d(IVecI center, IVecI axis, double f)
IVec4Ipublic IVec4R scale1d(double centerX, double centerY, double centerZ, double axisX, double axisY, double axisZ, double f)
IVec4Ipublic IVec4R scale1d(IVecI center, IVecI axis, IDoubleI f)
IVec4Ipublic IVec4R ref(IVecI planeDir)
IVec4Ipublic IVec4R ref(double planeX, double planeY, double planeZ)
IVec4Ipublic IVec4R ref(IVecI center, IVecI planeDir)
IVec4Ipublic IVec4R ref(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVec4Ipublic IVec4R mirror(double planeX, double planeY, double planeZ)
IVec4Ipublic IVec4R mirror(IVecI center, IVecI planeDir)
IVec4Ipublic IVec4R mirror(double centerX, double centerY, double centerZ, double planeX, double planeY, double planeZ)
IVec4Ipublic IVec4R shear(double sxy, double syx, double syz, double szy, double szx, double sxz)
public IVec4R shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVec4Ipublic IVec4R shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)
IVec4Ipublic IVec4R shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)
IVec4Ipublic IVec4R shearXY(double sxy, double syx)
IVec4Ipublic IVec4R shearXY(IDoubleI sxy, IDoubleI syx)
IVec4Ipublic IVec4R shearXY(IVecI center, double sxy, double syx)
IVec4Ipublic IVec4R shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)
IVec4Ipublic IVec4R shearYZ(double syz, double szy)
IVec4Ipublic IVec4R shearYZ(IDoubleI syz, IDoubleI szy)
IVec4Ipublic IVec4R shearYZ(IVecI center, double syz, double szy)
IVec4Ipublic IVec4R shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)
IVec4Ipublic IVec4R shearZX(double szx, double sxz)
IVec4Ipublic IVec4R shearZX(IDoubleI szx, IDoubleI sxz)
IVec4Ipublic IVec4R shearZX(IVecI center, double szx, double sxz)
IVec4Ipublic IVec4R shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)
IVec4Ipublic IVec4R translate(double x, double y, double z)
public IVec4R translate(IDoubleI x, IDoubleI y, IDoubleI z)
IVec4Ipublic IVec4R transform(IMatrix3I mat)
IVec4Ipublic IVec4R transform(IMatrix4I mat)
IVec4Ipublic IVec4R transform(IVecI xvec, IVecI yvec, IVecI zvec)
IVec4Ipublic IVec4R transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)
IVec4Ipublic IVec4R mv(double x, double y, double z)
public IVec4R mv(IDoubleI x, IDoubleI y, IDoubleI z)
IVec4Ipublic IVec4R cp()
cp in interface IArithmeticVal<IVecI,IDoubleI>cp in interface ITransformablecp in interface IVec4Icp in interface IVecIpublic IVec4R cp(double x, double y, double z)
public IVec4R cp(IDoubleI x, IDoubleI y, IDoubleI z)
IVec4Ipublic IVec4R dif(IVecI v)
IVec4Ipublic IVec4R dif(double vx, double vy, double vz)
IVec4Ipublic IVec4R diff(double vx, double vy, double vz)
IVec4Ipublic IVec4R mid(IVecI v)
IVec4Ipublic IVec4R mid(double vx, double vy, double vz)
IVec4Ipublic IVec4R sum(IVecI v)
IVec4Ipublic IVec4R sum(double vx, double vy, double vz)
IVec4Ipublic IVec4R sum(IVecI... v)
IVec4Ipublic IVec4R bisect(IVecI v)
IVec4Ipublic IVec4R bisect(double vx, double vy, double vz)
IVec4Ipublic IVec4R sum(IVecI v2, IDoubleI w2)
IVec4Ipublic IVec4R sum(IVecI v2, double w1, double w2)
IVec4Ipublic IVec4R sum(IVecI v2, double w2)
IVec4Ipublic IVec4R nml(double vx, double vy, double vz)
public IVec4R nml(IVecI pt1, IVecI pt2)
public IVec4R nml(double vx1, double vy1, double vz1, double vx2, double vy2, double vz2)